Something Dark in Davokar
Deep in the forest of Davokar something stirs. Will you defend the borderlands or continue to plunder the old ruins for money and glory?
TYPE
SYSTEM
LANGUAGE
EXPERIENCE
AGE
$20.00
/ Session
Details
Bi-weekly / Sunday - 1:00 AM UTC
Session Duration / 3–3.5 hours
Campaign Length / 6+ Sessions
2 / 5 Seats Filled
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About the adventure
Deep in the shadowed heart of Davokar, something ancient stirs. Whispers echo through the trees, ruins awaken, and the borderlands tremble beneath a threat long forgotten. Players must choose their path: defend the fragile outposts of civilization, or delve into the forest’s cursed depths in search of forbidden knowledge, lost relics, and glory. As factions clash—Queen’s forces, the secretive Iron Pact, and treasure-hunters driven by greed—the forest itself begins to change. Corruption spreads. Dreams darken. And beneath the roots, an entity rumoured to be older than Symbar awakens. Will your party become heroes of the frontier, pawns of greater powers, or the final spark that ignites Davokar’s ruin? This campaign for the Symbaroum RPG offers a rich, multi-act journey through mystery, moral tension, and mythic horror. Explore haunted ruins, navigate political intrigue, and confront the legacy of a civilization that should never have been unearthed. You will not need any experience with Symbaroum other than a passing understanding of the setting which you can get online.
Game style
Sandbox / Open World
Rule of Cool (RoC)
Game themes
Meet the Game Master
Less than a year on StartPlaying
2 games hosted
Highly rated for: Creativity, Rule of Cool, Storytelling
About me
Hi, I'm Ed and I've been running TTRPGs for over 40 years. I got my start in South Africa with the red-boxed D&D set, guided by my dad—my first GM—and never looked back. From fantasy adventures to sci-fi cops and mech pilots, I’ve always been drawn to immersive storytelling and worldbuilding. Shadowrun became my lifelong RPG love: elves, dragons, cyberware, and magic in a gritty near-future Earth. That discovery led me to conventions, community, and decades of GMing for friends, family, and strangers. I’ve always leaned toward sandbox-style play, where rules serve the story—not the other way around. During Covid, I ran Kult 4th Edition for the Mud & Blood podcast (now Toa Tabletop) and streamed for 3 Skulls Publishing. I later helped demo Free League's Twilight 2000 4th Edition’s work-in-progress rules—the first GM to do so publicly. I now co-host the Stories with Dice podcast, where you can hear my GM style in action. I run most genres, with a preference for gritty, grounded narratives. Whether it’s superheroes, horror, or old-school classics, I aim to make every game immersive, inclusive, and fun. If you’ve got a story to tell, I’d love to help bring it to life.
View Profile →Character creation
Creating your character
Character Creation will be dealt with during session 0, feel free to have a look at the character generation prior to joining and get an idea of the type of character you would like to play. Symbaroum has some character archetypes to help you decide. The system though is very flexible and is almost classless so you can make anything you fancied. Symbaroum works well when the players create characters together to balance out abilities so be prepared to be flexible in your ideas for your character. Once you have signed up we can discuss this on my Discord channel prior to the game session.
What to expect
Preparing for the session
I use Foundry VTT through The Forge Foundry hosting site. You will need to sign up to this for free here. https://forge-vtt.com/signup Please also sign up to my Discord here. You will be assigned a TG (Transvaalers Games Player) Role and have access to your game. Feel free to chat with my other in person and other gamers here too. https://discord.gg/YJuURNsVYZ I use Zoom to chat and see each other- if you are using a webcam (not necessary but I find it helps with the experience, so please can you download the free version here. https://zoom.us/signup You can also join up using your browser if you don't want to sign up for Zoom. I will share the link to Zoom and Foundry in my Discord nearer the time (usually about 30 minutes before the start of the game). Thanks for signing up to the game and if you have any questions feel free to get in touch before the game. Cheers, Ed
What Transvaaler (Ed) brings to the table
You will have access to the full information on Foundry VTT (including full sets of rules and all supplements thanks to the 6 year campaign I have been running with my home in person group). Firstly the most important part of the game is the players, the whole reason behind this is to have a good time and to tell a good story. Without the players, there would be no story, no interactions and mostly no fun. Secondly I very much love telling a good story and this takes precedence over the rules, which are more of a guideline to tell these stories. If you are a rules lawyer I'm afraid my game is not for you, but your input in my games is always welcome as long as its not disruptive to the other players or the story. I love open sandbox games, creating a place to let the player live and explore that world. This challenges me on the fly and its where I get the most enjoyment. I love to see what players do and what decisions they make. I'm enthusiastic, which makes up for my lack of voice acting (it always ends up sounding wrong, so feel free to mock me haha) and love riffing off of players decisions and backgrounds on the fly. I want my games to be immersive, inclusive and above all fun. I never take for granted the power of stepping out of our world into another to escape bills, family, work and other real life commitments. if its not fun for everyone then I've not done my job as a GM.
Homebrew rules
My general view on homebrew rules is one of making them up as we go. You never know when a player comes up with a better explanation or rule that sits better with the table. We can discuss this as they come up and implement them as we go. Every gaming group is different and I am flexible.
Equipment needed to play
Internet
Microphone
Computer or Mobile Device
Webcam
Headphones
Platforms used
Safety
How Transvaaler (Ed) creates a safe table
We will go over these in our session 0. But for clarity my general rules are to use common sense during play relying on clear communication from players and an X card with the lines and veils to be discussed in session 0 or prior if you have any hard stops you wanted to keep between us rather than discuss in session 0. This worked amazingly when I ran a Kult game as not all players want to discuss their very personal concerns with a group of people they have not met. As a rule of thumb I tend to stay away from any excessive subject matters relating to anything kid related and sexual violence. In a worlds where this happens, this can all happen "off screen" and doesn't need to be described in any way. Unless otherwise stated, most of my games aimed at a mature audience and there are mature themes explored in my games
Content warnings
Safety tools used