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The Labyrinth

Image by CritHittheGiant

The Labyrinth

1 Dungeon, 9 Worlds, Endless Adventures! The Labyrinth.

TYPE

Campaign

LEVELS

8–16

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
FULL
$20.00

/ Session

Details

Bi-weekly / Thursday - 1:00 AM UTC

Jul 23 / Session 13

Session Duration / 4 hours

Campaign Length / 15–17 Sessions

8 / 8 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Schedule

Thu, Jul 23 | 1:00 AM – Session 13

Thu, Aug 06 | 1:00 AM – Session 14

Meet your party members

8/8

+3
About the adventure

The Labyrinth by Kobold Press is a dungeon crawl like no other. This mega dungeon links the various D&D worlds together. The player characters might enter The Labyrinth from Faerun then exit on to Exandria, return to the Labyrinth and find a door to Greyhawk or Eberron, falling into a trap could drop you into Ravenloft or Dark Sun, the possibilities are endless and so are the adventures!

Game style

Dungeon Crawl

Rules as Written (RaW)

Meet the Game Master

4.9

(74)

TOP GM
Podcaster
Published Writer
Teacher/Educator
Game Designer

5 years on StartPlaying

64 games hosted

Highly rated for: Storytelling, Teacher, Creativity

About me

I'm Nick — a Game Master who's spent years building worlds players actually think about between sessions. My published work spans gothic mystery, Star Wars and Star Trek adventures, superhero pulp, and historical horror, but what I'm best known for is The Labyrinth: Portals of Peril — an ongoing D&D multiverse campaign now past 38 sessions, with 15 players and 19 characters who've crossed between nine official D&D worlds and counting. I write every table like it's a story worth remembering: strong voices for every NPC, mysteries that reward real investigation, and choices that carry weight instead of resetting cleanly next session. Whether you're joining a one-shot or a long-form campaign, you're getting a GM who's thought several steps ahead of wherever you think the story is going.

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Character creation

Creating your character

We will have a Session 0 with all potential players to help with character creation and establish agreed upon safety tools and house rules.

The current party

Player Characters are 10th level Race/Class combos so far.... Aasimar Fighter 8 / Cleric 2 Warforged Rogue 3 / Cleric 7 Tiefling Sorcerer 10 Dragonborn Fighter 7 / Paladin 3 Fire Genasi Sorcerer 3 / Warlock 7 Tiefling Bard 3 / Rogue 7 Half-Elf Fighter 5 / Warlock 5

What to expect

Preparing for the session

Players will need a webcam, headset, and microphone. Players will need free accounts on Roll20, Discord, and Zoom. Basic understanding of DnD 5e rules is all that is necessary.

What GM Nick brings to the table

This campaign will be player character centric! Your heroes are the stars of the adventures! Very quickly character backstory and interactions with NPCs will shape the campaign world and storylines.

Homebrew rules

House Rules: I don't use a lot of House Rules since I like games to follow the rules of their system. Most of the House Rules are in Character Creation, such as Maximum Hit Points per Level. I do have multiple editions of D&D in my head and sometimes get them crossed but for the most part I stick to rules as written with a three minor exceptions. Critical Fumble and Critical Success on Skill Checks - There are all kinds of online debates over this one however, I find critical fumbles/successes to be super cool or funny and add to the story significantly. So typically, at my table, even if you have a +10 in Athletics, when you roll a natural 1, it doesn't equal 11. It means you fumbled and some in-game difficulty or negative consequence arises due to it. The same is true of a critical success with some in-game advantage or positive consequence arises due to it. Flanking as a combat maneuver - if players or npcs use flanking in melee the attacking characters receive a +2 on the attack rolls. Story over Mechanics - In very limited, rare occasions, almost exclusively to the advantage of the players, I will attempt to make your very cool, heroic, and cinematic idea work in the game instead of saying "No, the rules won't let you do that." For an example: You ask if your character can use their move action to swing on a rope, run across a narrow beam, them dive-bomb the bad guy and hit him with your axe. Instead of me saying, "Nah, you can't do all that in one round." I might say, "Roll me an athletics check for the rope swing, an acrobatics check to run across the narrow beam, and an attack roll with disadvantage as you sore down from the rafters to the bad guy." Depending on how those rolls turn out will determine if you are successful or not. Again, this is an exception for story significant points not every single encounter.

Equipment needed to play

Headphones

Webcam

Microphone

Internet

Safety

How GM Nick creates a safe table

Our session 0 will go over the use safely tools to allow players to enjoy this epic campaign. If this campaign had a movie rating you can expect at high PG13 /low R rating.

Content warnings

Alcohol Use
Animal Death
Blood
Cannibalism
Character Death
Classism
Clowns
Concentration Camps
Death
Deep or Large Bodies of Water
Devils / Demons / Fiends
Drowning
Drugs (addiction, use, withdrawal)
Alcoholism
Execution
Extreme Violence
Fire
Freezing
Genocide
Guns
Hangings
Hostages
Human Trafficking (adult only)
Illness
Insects
Kidnapping
Language/Cursing
Lifechanging Injury
Mass Death
Memory Erasing
Violence
Torture
Terrorism
Mind Control
Misogyny
Murder
Suffocation
Spiders
Snakes
Slavery
Sexism
Self-Harm
Nightmares about Traumatic Events
Pandemic
Seizures
Scars
Racism
Racial Profiling
PTSD
Prejudice
Paralyzation
Panic Attacks

Safety tools used

Frequently asked questions