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Umbral woods | a campaign of grim exploration and heavy choices

Umbral woods | a campaign of grim exploration and heavy choices

A campaign built with the players in mind, based on their suggestion, in a dark and grim forest, ready to kill them. Pure collaborative daggerheart.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
FULL
$10.00

/ Session

Details

Bi-weekly / Monday - 8:30 PM UTC

Feb 23 / Session 2

Session Duration / 2.5–3.5 hours

6 / 6 Seats Filled

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Schedule

Mon, Feb 23 | 8:30 PM – Session 2

Mon, Mar 09 | 8:30 PM – Session 3

Mon, Mar 23 | 8:30 PM – Session 4

Meet your party members

6/6

+1
About the adventure

The game will start in a settlement in the Umbral Forest, a place of danger, where the Umbral winds often sweep all that is alive. We will create characters and goals during session 0 that will be free, the setting is the Age of Umbra campaign frame, a place of darkness and horror where life is at risk at any moment. We will also speak about lines and veils during session 0. The main objective from my side of this campaign is to explore Daggerheart in all tiers of play so we'll level up around every 3 sessions. You will find a very narrative style of game where your choices will have effects and conseguences on the world around you.

Game style

Roleplay Heavy

Puzzle / Mystery Focused

Hexcrawl / Exploration

Combat Heavy

Meet the Game Master

5.0

(17)

Multi-lingual

1 year on StartPlaying

3 games hosted

Highly rated for: Creativity, Teacher, Knows the Rules

Average response time: 1 hour

Response rate: 100%

About me

🇬🇧 English Hello! I’m Edoardo, a software developer by day and a Game Master/TTRPG enthusiast by night. I’m currently running two campaigns: a D&D 5e game set in a homebrew world inspired by Classical Greece and Theros, and a high fantasy adventure with the Daggerheart system. Over the years I’ve also run many one-shots in a wide range of settings—historical, steampunk, Irish folklore, high fantasy, Lord of the Rings-inspired, and more. I love taking inspiration from films and books to add unexpected twists, and you might even discover some fun easter eggs hidden in my sessions! 🇮🇹 Italiano Ciao! Sono Edoardo, sviluppatore software di giorno e Game Master/giocatore di TTRPG di notte. In questo momento sto conducendo due campagne: una di D&D 5e ambientata in un mondo homebrew ispirato alla Grecia classica e a Theros, e una di high fantasy con il sistema Daggerheart. Negli anni ho condotto numerose one-shot in ambientazioni diverse, dal folklore irlandese allo steampunk, fino a ispirazioni tratte dal Signore degli Anelli. Mi piace prendere spunto da film e libri per arricchire le avventure con colpi di scena, e non è raro che nasconda qualche piccolo easter egg nelle mie sessioni

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Character creation

Creating your character

We will create characters during session 0, the setting is the Age of Umbra campaign frame, a place of darkness and horror where life is at risk at any moment. Every material from the core rulebook and the void is available to choose from. You can also pick an homebrew class created by me, the Fleshtwister: https://www.reddit.com/r/daggerheart/comments/1p5ho53/fleshtwister_class_v01_less_macabre_updated_with/

What to expect

Preparing for the session

Once your character is setup, we'll play on Alchemy VTT, a browser based vtt where you'll need just a free account to play. We'll use that for voice and video too. We'll use discord for the community and feedback.

What Edoardo brings to the table

I'll set up each session with a five-arch structure in mind, consisting of around 2 fights, 2 roleplay scenes, and 1 environment/exploration scene. As I set up the scene, you'll see images, music, and other complementary staff. And, of course, battle maps for the fights.

Homebrew rules

Void content is available and this class: https://www.reddit.com/r/daggerheart/comments/1p5ho53/fleshtwister_class_v01_less_macabre_updated_with/

Equipment needed to play

Internet

Computer

Microphone

Webcam

Headphones

Safety

How Edoardo creates a safe table

We'll go over lines and veils during session 0. There is always the open door rule. And the safe word is "Emily is not in Paris".

Content warnings

Safety tools used

Frequently asked questions