DOOM AND DAGGERS: A Grimdark Daggerheart Campaign
As the Pestilence spreads like veins across the land and darkness falls; Heroes must sacrifice their humanity to fight back against the nightmares.
$20.00
/ Session
Details
11 players following this game
Bi-weekly / Wednesday - 1:00 AM UTC
Sep 9 / Session 2
Session Duration / 3–4 hours
4 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
TONE AND FEEL Doom and Daggers was inspired by the following works of fiction: Darkest Dungeon, Berserk, Bloodborne, Resident Evil, Evil West, and Doom. The Premise: The Pestilence has claimed this land, and those who could not fight or flee now suffer fates far worse than death. Those who succumb to the Pestilence become nightmarish monsters spawned from the darkest depths of their souls, and they become hellbent on spreading their rot and disease through wrack, ruin and violence. Thus, true heroes are a dying breed... replaced by those who are unchained by the laws of morality; and those who are driven by less virtuous desires, such as wealth, power, forbidden knowledge, and revenge. So it is you who takes on these accursed lands when none other of sane mind would dare, and it is you who will face the horrors beyond the fragile comforts of our havens. It is you who will face Doom and Daggers. INCITING INCIDENT Delacrow; The dilapidated and decaying ruin of what was once a sprawling village has been all but abandoned as the Pestilence creeps ever closer. The few who still linger only do so because of their loyalty to the duke, but when he suddenly relinquishes ownership of his entire estate to an unknown heir, the final nail in the coffin is struck and the hamlet falls to almost complete desolation. However, when all seems lost, there is a flicker of hope in the darkness; A stagecoach rattling down a cobblestone road towards the hamlet, its lantern cutting through the pitch of night, and its cargo filled with warm bodies ready to risk everything.
Game style
Tactical / Crunchy
Combat Heavy
Rule of Cool (RoC)
Game themes
Meet the Game Master
1 year on StartPlaying
28 games hosted
Highly rated for: Creativity, Beginner Friendly, Storytelling
Average response time: 2 hours
Response rate: 100%
About me
I'm ready to roll some dice, so let's get a party together and make a collaborative story! I'm Keenan Bothma, I've been DMing for the past 10 years and I absolutely love game design, creative writing and nerds doing nerd stuff. It all started as a teen, hopelessly obsessed with D&D, begging friends to play with me. Of course, no one else would take up the mantle of DMing, so I gave it a try and discovered a lifelong hobby along the way.
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Creating your character
Characters will be created during session 0.
What to expect
Preparing for the session
- Get Discord and create a free account. You will be sent an invite link to the discord server when you sign up for the game. https://discord.com/ - Create a free Roll20 account. https://roll20.net/ - Create a free Demiplane account. https://app.demiplane.com/home
What Keenan Bothma brings to the table
- Over 10 years of DMing experience in all kinds of genres. - Daggerheart core rulebook shared through Demiplane. - Audio and Ambience. - Visual aids. - Custom maps made using Inkarnate Pro. - Custom adversaries. - Custom campaign frame. - Custom homebrew rules.
Homebrew rules
A Doom and Daggers campaign includes several Homebrew Mechanics to ratchet up the tension, horror, and difficulty of the game. EXTREME DAMAGE ON CRITICAL HITS When a PC or an Adversary rolls a critical success on an attack or spellcast roll, the damage dealt may spill over into the Extreme Damage Threshold. The Extreme Damage Threshold of any creature is always two times its Severe Damage Threshold. TAG TEAM HOPE SHARE To combat the higher difficulty introduced through the new mechanics in this campaign frame, PCs will be able to share the 3 Hope cost when initiating a Tag Team Move with an ally. RESOLVE CHECKS When a PC is put into a terrifying situation their Resolve might be Checked by the GM. To make a Resolve Check, the PC must roll their Duality Dice and add their current Hope as a modifier to the roll. Failure on a Resolve Check will result in different consequences based on how much Fear the GM currently has. The PC may need to mark Stress, lose Hope, or give Fear to the GM. DEATH'S DOOR In a Doom and Daggers campaign, PCs can no longer use the default Death Moves in Daggerheart. Instead, whenever a PC marks their last hitpoint they will enter Death's Door. While on Death's Door you are not granted relief from the fight, instead you must continue fighting for your life and any time you would need to mark a hitpoint, you would instead gain a Scar. Once you have gained 6 Scars and all Hope is lost, you will pass through the veil of death. Any amount of healing will pull you out of Death's Door. PROVISIONS AND HAVENS This world is unforgiving. Short and Long Rests are sparse and costly. To use Short Rest Actions, the party must spend Provisions. Not only that, Provisions can only be restocked by finding them on adventures or by buying them at Havens.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Keenan Bothma creates a safe table
WARNING! This is a grimdark horror campaign that relishes in terror, gore, and disturbing topics. There are many Content Warnings because I am trying to cover as many bases as I can. This game is not for the faint of heart. If you are easily disturbed or squeamish then this game may not be for you. However, I also understand that there are some topics that you may want to steer away from in the game, or phobias that you do not wish to include, which we can cover during your session 0. SESSION 0 There will be a free session 0, in which we will cover the following: - A basic tutorial of Daggerheart. - A rundown of the homebrew rules. - Go over lines and veils. - Character creation. - Collaborative worldbuilding. LINES AND VEILS Lines = Topics you do not wish to see or interact with in any way. Veils = Topics that can be included but not interacted with or focused on. BREAKS During the game, anyone can ask for a 5 minute break when they need it. DEBRIEFING I like to spend at least 15 minutes after each session to discuss everything with my players. This is a good time to give me feedback and hopes for future sessions.
Content warnings
Safety tools used


