The Mythril Maze
Sealed beneath Pricha, a mythril mine stirs with clicking, hissing and life. Enter the Mythril Maze before it decides you are raw materials.
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LANGUAGE
EXPERIENCE
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$15.00
/ Session
Details
Bi-weekly / Saturday - 4:00 PM UTC
Feb 21 / Session 5
Session Duration / 2–3 hours
2 / 5 Seats Filled
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About the adventure
Beneath the stout, smoke-choked forges of Pricha lies a vein so rich that kings have whispered of it in courts: mythril, silver-bright and keener than any steel. For reasons dark and immediate the town fathers have sealed the largest claim, barred the gates, and whispered to one another of strange sounds: a machine’s measured heartbeat, a slow, metallic clicking, and a hissing that answers when the wind dies. The brave and foolish alike are drawn by coin, by conscience, or by the vanished: miners gone silent, a missing engineer who spoke of “reassembly,” and the steady glow that now stains the sealed shafts at midnight. The adventurers who pry open the old gates will find more than tunnels and collapsed coalcars. They will enter a labyrinth of wheel and stone where iron servitors keep watch beside rune-scarred pillars, where repairers stitch steel to bone and mages of glassed crystal repel intruders with uncanny lights. The deeper the party descends, the less the mine obeys simple craft or common sense: halls that reconfigure, forges that breathe instead of burn, and an intelligence that tends its spoils with the cold efficiency of clockwork — yet speaks in dreams and daggers with the maddened cadence of an unnatural mind. Rumour and record hint at a single, terrible center of calculation and appetite, but whether it is an engine of war, a voracious thing of crystal and gear, or a mind devoured by its own creations is a mystery best left to those with stout hearts and keener steel. This is an adventure of exploration, hazard, and cunningly staged combats where wit and tactics are as necessary as sword and spell. Suitable for referees who delight in careful mapping and who relish a slow burn of revelation, The Mythril Maze rewards sleuthing and clever use of the environment as much as bold assault. Will your company claim the mythril and return to sunlight — or will it be recruited, repurposed, and cast forever in service to the whispering machine beneath the earth? Beware the clicking in the dark: it may be counting the last breaths of those who pass beneath its teeth.
Game style
Dungeon Crawl
Combat Heavy
Tactical / Crunchy
Game themes
Meet the Game Master
About me
Hello! My internet handel is Zantilis but my name is Branden. I'm 36 years old and have been playing dnd since I was a kid. My grandfather was my first gm and we played second edition with myself and my mom as players. Funnily enough in each game I dm or gm I usually have a small Easter egg of my mom and grandpa in the game, usually they're merchants of some kind. Speaking of dming; I have been a dm since 2006 and have run numerous games set in the same world. I usually have at least 3 players in a group or at max 6 people. My experience with tabletop games is varied. I have experience with: pathfinder 1st edition, dnd 2nd edition, 3rd edition, 4th edition, 5th edition, fallout 2d20, The alien rpg system, star wars 5e, and fantasy flights star wars rpg. If there's a system my players want to play that I don't have experience with, I will go out and learn the system for the players benefit because we're all here to enjoy a fun and exciting game.
View Profile →Character creation
Creating your character
We will create characters during the free session Zero.
What to expect
Preparing for the session
A roll20 account is needed for this game. I will also be making a discord for the game itself to use for voice and keeping up with the game.
What Branden brings to the table
I'm bringing my subpar voice acting skills and my absolute love for tabletop games. I've been told that I run my games like a dm from the 80's. Lots of roleplay, engaging combat, and a healthy dose of being sidetracked. Speaking of combat, I run combat a bit rougher than some dm's. If your group is fighting some orcs and they down a PC, they aren't going to move away and attack someone else. They will go for the kill, so come with tactics of your own if you're to survive. That being said we're all here to have fun and enjoy this game so let's roll some dice and have some fun!
Homebrew rules
When you score a critical you automatically deal max die damage then you get to roll the die and add that to the damage as well. For example: a greataxe is 1d12 damage. On a critical the max damage (12) is automatically applied to the target. Then you roll the 1d12 and add whatever damage comes up.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Branden creates a safe table
For safety tools we will be going over them during the session zero and during the beginning of each session.
Content warnings
Safety tools used

