Triumph of the Tusk! Orc Campaign! Levels 3!

Image by Biagio d’Alessandro and Firt Solhan

Triumph of the Tusk! Orc Campaign! Levels 3!

As minor dignitaries, the heroes attend the Torrentmoot, a month-long celebration that orcs have organized to showcase Belkzen’s seasonal rains!

TYPE

Campaign

LEVELS

3–12

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
1 SEAT LEFT
$25.00

/ Session

Details

Weekly / Sunday - 11:00 PM UTC

Mar 15 / Session 5

Session Duration / 2–3 hours

Campaign Length / 54–74 Sessions

4 / 5 Seats Filled

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Schedule

Sun, Mar 15 | 11:00 PM – Session 5

Sun, Mar 22 | 11:00 PM – Session 6

Sun, Mar 29 | 11:00 PM – Session 7

Sun, Apr 12 | 11:00 PM – Session 8

Sun, Apr 19 | 11:00 PM – Session 9

Sun, Apr 26 | 11:00 PM – Session 10

Sun, May 03 | 11:00 PM – Session 11

Sun, May 10 | 11:00 PM – Session 12

Meet your party members

4/5

About the adventure

After millennia of infighting and exploitation, many of Belkzen’s orcs crave prosperity and reform. Ardax the White-Hair, a bold orc leader, has invited delegates from across the world to visit Belkzen during its most spectacular natural event: the Flood Truce, when meltwater turns badlands into vibrant wetlands, feeding the nation. Yet not all appreciate Ardax’s diplomatic overtures. When disaster strikes, several guests of honor must take up arms against Belkzens’ enemies and help its orcs realize a brighter future. The setting, like most adventure paths, is the world of Golarian in the region known as the Inner Sea. The nation that the game starts in and will prominently in the Orc homeland of Bekzen. Starting in the late spring of 4724 AR the campaign will incorporate recent shakeups to the setting following the War of Immortals supplement. This allows the players the opportunities to witness the immediate effects of the death of a god on a people who worshiped him greatly. Triumph of the Tusk is a three-part adventure that explores the beginnings of a new chapter in orc history, with the PCs starting at level 3. Each PC is a low-ranking dignitary representing a foreign state, an organization, one of the many orc holds, or even just their own personal ambitions as they seek opportunities in a more welcoming Belkzen. Players should expect many opportunities for intrigue, discovery, and combat!

Game style

Tactical / Crunchy

Game themes

Meet the Game Master

5.0

(70)

Published Writer
Teacher/Educator
Game Designer

4 years on StartPlaying

673 games hosted

Highly rated for: Storytelling, Teacher, Creativity

Average response time: Under 1 hour

Response rate: 100%

About me

Hello my name is James, I have been in the hobby for almost ten years and have been a Game Master for several games a week for the last four years. I have a very wide spectrum of interest's and am always interested learning and trying out a new game systems! While I usually prefer to use pre-published campaigns as opposed to homemade I have recently both authored and ran several of my player groups through a custom setting based upon World of Darkness. I have successfully ran over three dozen modules from diverse variety of game systems including but not limited to Pathfinder 2e, Starfinder, Shadow of the Demon Lord, Warhammer Fantasy Roleplay 4e, Dungeon Crawl Classics, Call of Cthulhu 7e, Delta Green, Trail of Cthulhu, Savage Worlds and Vampire the Masquerade. I am always eager to learn new things and meet new people.

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Character creation

Creating your character

All player characters will be created together over session zero. Though players can have a rough concept before making their character. This is an Orc/Dromar centric campaign. Backgrounds will be chosen from the TotT Players Guide. For classes Animist, Barbarian, Fighter and Ranger are recommended highest. Although a PC might attend Torrentmoot for their own opportunities and enrichment, the campaign assumes that most or all of the PCs are representatives of a company, state, or other organization that’s curious about Belkzen’s overtures of friendship and the potential to benefit off of Ardax’s desire for alliances.

What to expect

Preparing for the session

For this Pathfinder game I will be using two platforms, discord for voice/messages and foundry for dice rolls/character sheets. Equipment-wise players are expected to bring a desktop computer or laptop with a stable internet connection and a working microphone. Voice chat and the majority of text messages will be done through a discord server, I will provide the invitation link to the server when players after join the game. It is preferred that players have a noise free environment or set push to talk when there is much background noise. All Player’s need to play this campaign is a computer that can run Foundry VTT and a working microphone. Owning the actual rulebooks is not required because most of the rules, spells, items, and abilities are already a part of the Pathfinder 2e Foundry Module which is regularly updated or easily accessible on sites such as Archives of Nethys. Knowledge of pathfinder 2e ruleset and/or lore not preferred but not required. For those interested in purchasing the rulebooks, this campaign will be primarily utilizing the Remaster Core rulebooks. Knowledge of Pathfinder lore is not required to enjoy this adventure path. However, for those willing to take some time to do research recommended research topics for greater understanding: The Godsrain, and Tar-Baphon. are all important to the Adventure Path.

What James brings to the table

Hello, my name is James. I got my start game mastering close to five years ago and have been game mastering professionally for the last year. Pathfinder 2nd edition holds a special place in my heart as the first real game that I got to experience right after its release in 2019, since then I have run the Beginner Box, two modules, and an entire adventure path. Foundry VTT is a great tool and has made running the game much smoother. The game is not for everyone and does require a decent amount of experience to run properly. Paizo’s adventure paths can make for great campaigns and I have played through a number of them in my time gaming. However, even the shorter ones require a decent amount of dedication in order to complete. How many times have you been part of a group and it fell apart due to scheduling? I’m happy to announce that because of Start Playing that I have been able to game almost every single week since I started. It is still my goal as your game master I promise to provide you an engaging, thoughtful, and dynamic experience each week. My greatest strength is my ability to adapt to the wishes of my table. My DMs are always open and my response times are lighting fast, so don’t hesitate to ask me a question.

Equipment needed to play

Computer

Internet

Microphone

Headphones

Safety

How James creates a safe table

About safety tools for this game I start with a session zero I discuss the themes and expectations of the campaign before we begin making characters. During session zero, Lines and Veils are discussed. After we start the game proper I have one or two five minute breaks for each game session. The standard duration of a session will go for between two or three hours. I always ensure that there is enough time to discuss the session, rules clarification, and any other feedback. At the end of the every session I also like to ask each player who was star of the session and reward a second starting hero point to those who receive the most votes. This closing segment is also an opportunity to use stars and wishes. At the end of every chapter I also like to do a check-in with all the players to ensure they are enjoying overall direction of the game.

Content warnings

Safety tools used

Frequently asked questions