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The Central Plains
Seven gate cities. Endless dungeons. Living economy. Your blacksmith could doom nations. Your thief could free gods. Everything connects. Everything.
Free
Details
Weekly / Saturday - 3:00 AM UTC
Session Duration / 1–5 hours
Campaign Length / 1–93 Sessions
5 / 5 Seats Filled
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About the adventure
Seven magnificent cities connected by permanent moongate portals. Seventy-eight dungeons corresponding to the tarot's major and minor arcana, each a living puzzle tied to fate itself. A thriving economy where master crafters create sentient items, raising questions about personhood and power. Political intrigue between the neutral Merchant's Guild and the governing Concordance. And at the center of it all: a mystery ten years old—the Brotherhood, reality's secret protectors, vanished without a trace. The seals they maintained are cracking. Something is waking up. Welcome to The Central Plane, an interconnected fantasy sandbox where your decisions echo across economies, factions, and the fabric of existence itself.
Game style
Roleplay Heavy
Theater of the Mind
Sandbox / Open World
Realm Building
Game themes
Meet the Game Master
Less than a year on StartPlaying
About me
Fifteen years behind the screen turned a hobby into a craft. I build worlds, design encounters, and guide players through narratives that stick long after the dice stop rolling. My philosophy: collaborative storytelling. I don't run games at you—I run them with you. Your character's backstory becomes campaign material. That throwaway detail from session two? It's returning in session ten, and it'll matter. Experience I've run D&D campaigns spanning years and one-shots delivering complete arcs in single evenings. My focus areas: Dungeon design with meaningful choices beyond combat World-building where actions carry real consequences Balancing tactical challenge with narrative weight NPCs that players genuinely care about Adapting when players inevitably surprise me I draw from all sorts of storytelling—dynamic action, emotional character beats, lighthearted moments meeting serious stakes. If you want your character to have a real growth arc with moments that hit hard, that's my table. Every Session Preparation meets improvisation. I arrive with detailed notes, balanced encounters, and clear narrative threads. But the best moments happen when players push somewhere unexpected—I follow that energy while keeping things cohesive. I run tables where everyone shapes the story, choices matter, and we build something together none of us could create alone. Let's tell a story worth remembering.
View Profile →Character creation
Creating your character
Session 0 will be FREE and for character creation, development, and lore.
What to expect
Preparing for the session
Install: 1. Discord 2. Verify account - Accounts that arent verified wont be accepted into play.
What Andrew brings to the table
I create and develop digital props for my games that then can be used in other games that I run since my worlds are connected. I am flexible on the rules, but if it generally causes breaking points within the flow we will reevaluate but we will make sure to balance and accommodate all that it affects.
Homebrew rules
No homebrew rules as of yet. Check our discord for updates, we will update this as well.
Equipment needed to play
Internet
Computer
Mobile Phone
Platforms used
Safety
How Andrew creates a safe table
In Session 0 we will establish character creation, development, lore. We will also touch on the safety protocol if we come up to conflicts or situations that we don't like.
Content warnings
Safety tools used


