Mortal Kombat meets Dragonball: Fists of the Ruby Phoenix! 11-20
Dragonball meets Mortal Kombat! High octane combat and over the top anime tropes are awaiting you in the Ruby Phoenix Tournament!
$32.50
/ Session
Details
Weekly / Thursday - 12:00 PM UTC
Session Duration / 3 hours
Campaign Length / 48–64 Sessions
3 / 5 Seats Filled
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About the adventure
🌟🌟🌟🌟🌟 "Plants is an absolute blast as a GM! I got to play with them for an 11-20 Pathfinder 2e campaign based on Fist of the Ruby Pheonix and had a wonderful time. He put a lot of care into making challenging combats, entertaining role play, motivating villains and enemies, and shaping the campaign to our characters! I would recommend joining them for a game!" 🌟🌟🌟🌟🌟"Fantastic GM. Flawlessly incorporates your roleplay into the dynamic environment while keeping things focused. Plants has a unique way of giving every character difficult choices. The choices they make help define them in ways that are impactful, clear, and tangible. Slow paced if that's your jam. You can tell Plants puts a lot of work and care into your game. " The time has come again for the Ruby Phoenix Tournament! The sorcerer Hao Jin has invited only the strongest martial artists, adventurers, and fortune seekers to her world-famous fighting competition. The motley roster of contenders must compete for this decade's champion title and the choice of one of the Ruby Phoenix's grand treasures. Who will come out on top, and who will be left in the dust? There's only one way to find out! I have played and GM'd this adventure path before and it is my absolute favorite AP, cannot wait to run it for you as well! :) A lot of love has gone into this adventure, I've rewritten many statblocks to make it more balanced, added custom teams and added many references to Shonen animes!! I will absolutely embrace the corniness of naming every single martial art style and special move! This AP goes from levels 11-20. This means that some prior experience with PF2E is required. Variant rules in play: (Restricted) Free Archetype Ancestry Paragon (Restrictions for Humans/Elves) Gradual Ability Boost Stamina Rules if no one is interested in playing support/healer Open to ALL team+ content and most Battlezoo content.
Game style
Rule of Cool (RoC)
Game themes
Meet the Game Master
About me
Hey, my name is Gabriel/Plants. I am a Narrator who is focused on making player characters shine and interact with awesome and dynamic world-building. I think my greatest skill as a Narrator is that I can adapt greatly to all types of situations that may happen unexpectedly during a game. By joining these games, you will find an environment which prioritises great cinematic moments and memorable combats. Your choices will have a meaningful impact on the world, and I’ll be cheering for you all along! I love character-driven campaigns while at the same time loving no-frills old-school dungeon crawling. I get super excited seeing my players succeed, and I will cheer you on along the way! The sessions will be three hours long with a five-minute break halfway through. My preferred system is Pathfinder 2nd Edition. I have GMd it for more than six years now and have played in multiple campaigns simultaneously. I have been on the player side and understand what makes an adventure fun, engaging, and satisfying. I am a Pathfinder 2E veteran with a robust game knowledge which allows me to create memorable situations without feeling forced to bend the rules all the time in the sake of flavour. All my games are LGBTQ+ friendly. Let's create memorable stories together! Cheers Gabriel
View Profile →Character creation
Creating your character
Characters start at level 11. We will go over character creation during session 0.
What to expect
Preparing for the session
Bring a working microphone, no webcam required. Google Chrome is heavily recommended when using Foundry VTT.
What Plants brings to the table
- 🗺️Custom high quality maps - 🔨Extremely customised Foundry experience - 🎨 Beautiful popout tokens for all characters! -🎤 Wide range of voices for the many unique NPCs in the campaign
Homebrew rules
Spellcasters gain an extra lvl 1 feat. All ancestries have access to the human feat: "natural ambition" You can fly,climb, burrow with your hasted action. You can use attack manuevers on incorporeal creatures with astral rune/ghost touch property on your handwraps/weapon.
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How Plants creates a safe table
During session 0 we will go through all of the Lines and Veils. I will ask you to submit an RPG consent checklist between session 0 and 1. The tone of the game is the same as any Dragonball episode.
Content warnings
Safety tools used


