Towers of Travel

Towers of Travel

Heroes are forged in secret wars. Become the blade that cuts through lies in the dark.

TYPE

Campaign

LEVELS

1–10

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$15.00

/ Session

Details

Weekly / Monday - 12:00 AM UTC

Jul 20 / Session 18

Session Duration / 3–3.5 hours

5 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Schedule

Mon, Jul 20 | 12:00 AM – Session 18

Mon, Jul 27 | 12:00 AM – Session 19

Mon, Aug 03 | 12:00 AM – Session 20

Mon, Aug 10 | 12:00 AM – Session 21

Mon, Aug 17 | 12:00 AM – Session 22

Mon, Aug 24 | 12:00 AM – Session 23

Meet your party members

5/6

About the adventure

Towers of Travel is an original classic high-fantasy campaign set in my homebrew world. This is a heroic, story driven campaign that blends exploration, combat and roleplay. It takes place in the kingdom of Avinia in the world of Xendaria. This is a brand new setting where aspects of the history and lore can be set by the players character choices. I will write campaign long side quests for your characters, based on the backstories you provide, giving your you a unique experience in this setting. Players take on the role of Everwatch agents, members of a secret society sworn to protect the realm from hidden threats. Your characters will start at level 1 with an uncommon magic item. Beginning in a quiet logging town, the story quickly escalates into intrigue and defense of the kingdom. You'll battle strange cults and travel across the diverse country of Avinia. From mist choked swamps to mountain fortresses and glittering capitals, you’ll discover an intriguing world filled with unique terrain and monsters. Along the way, your party will forge alliances, confront betrayal, and shape the fate of the realm. This game also uses a Nimble/DnD conversion rule set but uses all the DnD Classes, Species, Subclasses and Spells. An Example: When you roll an attack you don’t roll a d20 against AC, you roll the damage die and auto hit unless you roll a 1 on the die. You have 3 action points that can be spent to attack (plus extra attack if your class has it), move, cast a spell (2 action points) or save to block on an enemy turn. Our group has been playing this system and it has sped up normal DnD combat, preventing it from being a slog and increasing drama, tension and most importantly, Fun!

Meet the Game Master

5.0

(14)

TOP GM

4 years on StartPlaying

178 games hosted

Highly rated for: Creativity, Storytelling, Visual Aid

Average response time: 6 hours

Response rate: 100%

About me

I love playing DnD! Whether it’s hosting a game or delving into the danger myself, being at the table is one of my favorite things to do. I hope to inspire new players and bring them into the fold and unto the breach. I am patient and willing to work for my players. I write often in my spare time and I am always looking for creative ways to challenge those that desire it. Join me in a quest for epicness as I give you an experience unlike any other.

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Character creation

Creating your character

Character Creation is simple Start with a level one character. Pick an uncommon magic item that ties into your backstory. Standard Array or Point Buy. 2014 5e Rules and also LaserLlama homebrew on GM Binder

What to expect

Preparing for the session

The game will be played in the Alchemy VTT with voice through discord.

What SonicMustang brings to the table

Immersive artwork, an original story, and a personalized character quest.

Homebrew rules

We are playing a DnD/Nimble conversion for combat.

Equipment needed to play

Internet

Computer

Microphone

Safety

How SonicMustang creates a safe table

Anything you have a problem with in RPGS can be addressed.

Content warnings

Character Death
Cults
Fire
Violence

Safety tools used

Frequently asked questions