The Infernal Marriage
In Edon, art is law. A wedding play, The Saint’s Betrayal, promises glory—but on this stage, every vow, every line, might carry a price in blood.
$10.00
/ Session
Details
8 players following this game
Weekly / Saturday - 4:30 PM UTC
Session Duration / 2.5–3 hours
2 / 5 Seats Filled
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Schedule
About the adventure
Before your arrival, a group of adventurers uncovered a terrible plot in the village of Unda. The Kindled Hearth had infected the townsfolk with Sunbreath, a magical fragment of the fey huntress Heliathra, and planned to use a young girl named Aelia in a ritual to restore her. The adventurers stopped the ritual, but Aelia was kidnapped and taken to Imperi. They followed, rescued her, and discovered that the powerful Domus Mercatorum had been hiring criminals, controlling noble families, and twisting ancient magic for a larger purpose. Imperi is the volcanic capital of Edon, a vast city built from black stone around glowing forges and lava channels. Its streets are divided into three great rings, with workers in the outer districts, wealthy families closer to the center, and the Senate, courts, and temples at the heart of the city. Imperi is ruled through law, rank, wealth, and sacred contracts, but much of its power is decided through the Great Game—a dangerous system of alliances, betrayal, and carefully controlled violence. Two of the adventurers remain at the center of the struggle. Aurelion Threxius Valcarius is a human-born noble paladin from a powerful tiefling house. He is an experienced fighter and political figure who knows how dangerous Imperi’s noble families can be. Remedy Caecilius is a quiet elven mage and diviner who uses a hand-painted tarot deck as a spellbook. She helped uncover the Sunbreath plot and has become one of Aelia’s fiercest protectors. Together, Aurelion and Remedy have survived Unda, challenged the Domus, and now need new allies as the conspiracy grows. The immediate danger has passed, but the conspiracy remains. The Domus still commands immense wealth and private forces, frightened noble families are trapped under its control, and Senator Cassian Del’Tore is gathering influence while promising to reform the city. At the same time, signs of infernal bargains and broken magical laws suggest that Aelia was only one part of a much larger plan. This is where your story begins. You may come to Imperi for coin, justice, answers, duty, or a fresh start, but something will draw you into the conflict. You will need to investigate hidden plots, decide which factions can be trusted, and choose what you are willing to risk before the people shaping Imperi complete their plans. What to Expect: political intrigue, dangerous investigations, violent battles, hidden cults, powerful factions, infernal secrets, and difficult choices that can change the future of Imperi.
Game style
Combat Heavy
Hexcrawl / Exploration
Roleplay Heavy
Sandbox / Open World
Meet the Game Master
3 years on StartPlaying
28 games hosted
Highly rated for: Creativity, Storytelling, Inclusive
About me
Hello, I’m Bryce—A EST timer, a 35-year-old father of two, born with Cerebral Palsy and your future Dungeon Master! My voice may be different, but that only fuels my creativity. I turn challenges into strengths, using immersive visuals, atmospheric soundscapes, and adaptive storytelling techniques to run unforgettable D&D campaigns. With over six years of experience guiding players through rich, evolving 5e adventures, I bring a deeply personal and inclusive perspective to the table.
View Profile →Character creation
Creating your character
We’ll build characters together during Session 0 to ensure everyone starts on equal footing and fits the tone of the campaign. Ability scores will be rolled in Roll20 using 4d6, drop the lowest, with a minimum final score of 10 in any ability. This method keeps characters competent while still allowing for meaningful variation. We’ll also cover class choices, backstory hooks, party connections, and how your character fits into the themes of the campaign so you walk away with a fully realized, table‑ready adventurer.
What to expect
Preparing for the session
To participate smoothly, you’ll need access to Discord for voice and session coordination, Roll20 for maps and dice, and a working microphone so you can communicate clearly with the group. D&D Beyond is completely optional—use it if you like its tools, but it isn’t required for character sheets or gameplay.
What Bryce Clemens brings to the table
I’ll provide all the lore, maps, music, and atmosphere needed to bring the world to life. If you want deeper context for your character or backstory, I can also send concise PDF packets covering the specific lore you need—no homework, just the pieces that help you build someone who fits naturally into the setting. My goal is to help us tell the strongest story we can together, and I’m flexible with most ideas as long as they make sense within the world.
Homebrew rules
We’ll review all homebrew rules together during Session 0 so everyone knows exactly what’s on the table. Some options may be adopted, adjusted, or set aside depending on what best supports the group and the story we want to tell. Nothing is locked in until we agree it serves the campaign.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Bryce Clemens creates a safe table
Your comfort at the table comes first. We’ll use whatever safety tools you need to feel secure and supported throughout the campaign. If there’s a system you prefer—lines and veils, the X‑card, traffic‑light check‑ins, or anything else—just let me know, and I’ll incorporate it. The goal is to create a space where everyone can engage fully, communicate openly, and enjoy the story without hesitation.
Content warnings
Safety tools used