The Infernal Marriage

The Infernal Marriage

In Edon, art is law. A wedding play, The Saint’s Betrayal, promises glory—but on this stage, every vow, every line, might carry a price in blood.

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 SEATS LEFT
$10.00

/ Session

Details

Weekly / Saturday - 3:30 PM UTC

Apr 25 / Session 9

Session Duration / 2.5–3 hours

3 / 5 Seats Filled

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Schedule

Sat, Apr 25 | 3:30 PM – Session 9

Meet your party members

3/5

About the adventure

The city of Imperi gleams beneath its marble arches, but something in its warmth feels subtly, unmistakably wrong. A hush clings to the rings, a tension beneath the noise of markets and parades, as if the city is waiting for a cue it hasn’t yet been given. Strange heat gathers in forgotten corners. People drift into quiet, sun‑dazed reveries. And deep beneath the streets, the mines report accidents that don’t behave like accidents at all. As the party moves through the city, they begin to uncover threads that should never have touched: political denials that contradict eyewitness accounts, a thieves’ guild quietly stockpiling a radiant essence called Sunbreath, and a traveling troupe whose performances seem to mask coded meetings and midnight movements. Every faction wants something from Imperi, and every faction wants something from the players — information, loyalty, silence. What the party doesn’t yet see is that these crises are not isolated. They are pieces of a design that stretches far beyond the city’s walls. The warmth, the watchers, the missing shipments, the shifting alliances, the Sunbreath itself — all of it is being arranged with deliberate care. Someone is preparing a binding, a contract of law and will and sacrifice, meant to join a powerful claimant to a chosen Vessel. And Imperi, in all its grandeur, is only the stage. When the truth finally rises to the surface, the players will have to decide what to protect, what to expose, and who they become when the city’s masks fall away. In Act II, every choice shapes the fate of Imperi — and the curtain hasn’t even lifted.

Game style

Combat Heavy

Hexcrawl / Exploration

Roleplay Heavy

Sandbox / Open World

Meet the Game Master
Podcaster
LGBTQ+
Disabled
Published Writer

3 years on StartPlaying

13 games hosted

Highly rated for: Creativity, Storytelling, World Builder

About me

Hello, I’m Bryce—A EST timer, a 35-year-old father of two, born with Cerebral Palsy and your future Dungeon Master! My voice may be different, but that only fuels my creativity. I turn challenges into strengths, using immersive visuals, atmospheric soundscapes, and adaptive storytelling techniques to run unforgettable D&D campaigns. With over six years of experience guiding players through rich, evolving 5e adventures, I bring a deeply personal and inclusive perspective to the table.

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Character creation

Creating your character

We’ll build characters together during Session 0 to ensure everyone starts on equal footing and fits the tone of the campaign. Ability scores will be rolled in Roll20 using 4d6, drop the lowest, with a minimum final score of 10 in any ability. This method keeps characters competent while still allowing for meaningful variation. We’ll also cover class choices, backstory hooks, party connections, and how your character fits into the themes of the campaign so you walk away with a fully realized, table‑ready adventurer.

What to expect

Preparing for the session

To participate smoothly, you’ll need access to Discord for voice and session coordination, Roll20 for maps and dice, and a working microphone so you can communicate clearly with the group. D&D Beyond is completely optional—use it if you like its tools, but it isn’t required for character sheets or gameplay.

What Bryce Clemens brings to the table

I’ll provide all the lore, maps, music, and atmosphere needed to bring the world to life. If you want deeper context for your character or backstory, I can also send concise PDF packets covering the specific lore you need—no homework, just the pieces that help you build someone who fits naturally into the setting. My goal is to help us tell the strongest story we can together, and I’m flexible with most ideas as long as they make sense within the world.

Homebrew rules

We’ll review all homebrew rules together during Session 0 so everyone knows exactly what’s on the table. Some options may be adopted, adjusted, or set aside depending on what best supports the group and the story we want to tell. Nothing is locked in until we agree it serves the campaign.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Bryce Clemens creates a safe table

Your comfort at the table comes first. We’ll use whatever safety tools you need to feel secure and supported throughout the campaign. If there’s a system you prefer—lines and veils, the X‑card, traffic‑light check‑ins, or anything else—just let me know, and I’ll incorporate it. The goal is to create a space where everyone can engage fully, communicate openly, and enjoy the story without hesitation.

Content warnings

Safety tools used

Frequently asked questions