Diving into the Abomination Vaults
When the mysterious lighthouse called Gauntlight glows with baleful light, the people of Otari suspect that it’s an ominous prelude to sinister events
$15.00
/ Session
Details
Weekly / Sunday - 4:00 AM UTC
Apr 19 / Session 17
Session Duration / 2.5–3 hours
Campaign Length / 25–35 Sessions
4 / 5 Seats Filled
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Schedule
About the adventure
The Abomination Vaults is an adventure path set in and around the small town of Otari on the southern shore of the Isle of Kortos. Players will be uncovering the mysteries and exploring the mega-dungeon of Gauntlight keep. A Keep that was the home of an evil sorcerer that tried to raise an army of monsters centuries in the past.
Game style
Dungeon Crawl
Meet the Game Master
About me
Hi I'm Jaden, I'm a bit of a rpg and ttrpg fanatic. I've been a gm of Pathfinder 2e for nearly 3 years, but I've dabbled in Shadowrun 5e, cyberpunk red, vampire the Masquerade, and DND for the better part of 5 years. I love exploring New worlds and bringing people along the ride with me, my tables are open to all.
View Profile →Character creation
Creating your character
I recommend reading the Abomination Vaults official players guide as a starting point but any character using official Paizo published materials is welcome, rare feats should be run by me, the GM, first before taking Variant rules include: - Free archetype - Gradual ability boost - Ancestral Paragon - Keeley's hero point rule
What to expect
Preparing for the session
You will be required to join a Discord server and have a computer capable of joining a Foundry vtt game.
What ReeBlast brings to the table
I use foundry too the fullest that I can, providing maps, background music and custom tokens. Combat encounters will be on the tactical side but i want enough wiggle room for player expression to shine
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How ReeBlast creates a safe table
In session 0 I will introduce the AP and discuss with the party the general and harder themes seen in the AP. If a player finds a particular theme troubling then we can move on with X, N, and O cards that are messaged privately to me or spoken verbally.
Content warnings
Safety tools used

