Waterdeep: City of Splendors (Dragon Heist and DOTMM)

Waterdeep: City of Splendors (Dragon Heist and DOTMM)

Waterdeep, the city of splendors, hides many secrets. Fortunes can be made and lost, futures forged, lives changed. How will you shape the future?

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 SEATS LEFT
$17.00

/ Session

Details

Weekly / Thursday - 11:00 PM UTC

Feb 12 / Session 8

Session Duration / 3.5–4 hours

3 / 5 Seats Filled

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Schedule

Thu, Feb 12 | 11:00 PM – Session 8

Thu, Feb 19 | 11:00 PM – Session 9

Thu, Feb 26 | 11:00 PM – Session 10

Thu, Mar 05 | 11:00 PM – Session 11

Thu, Mar 12 | 10:00 PM – Session 12

Thu, Mar 19 | 10:00 PM – Session 13

Thu, Mar 26 | 10:00 PM – Session 14

This game will begin once 4 players have joined

Meet your party members

3/5

About the adventure

Welcome to Waterdeep, the Crown of the North, This sprawling city is among the largest in The Realms, and will be the setting for our tale. A mutual friend of each party member, a legendary raconteur named Volothamp Geddarn has called you all to meet him in the world famous Yawning Portal Tavern, claiming a piece of information too juicy to pass up. This story will have us forging connections with varied and interesting NPCs, unraveling ancient secrets, and embroiling ourselves into the seedy underbelly of The City. ---------------------------------------------------------------------- This campaign will include both the beginning campaign of Waterdeep: Dragon Heist, and it's secret, Dungeon of The Mad Mage, along with some elements from Keys From The Golden Vault. The first part of the campaign has a heavy political and roleplay bias, and the latter half focuses on a sprawling dungeon crawl.

Game style

Puzzle / Mystery Focused

Roleplay Heavy

Meet the Game Master

5.0

(23)

LGBTQ+
Queer
Neurodivergent
Voice Actor
Multi-lingual

3 years on StartPlaying

361 games hosted

Highly rated for: Creativity, Storytelling, Teacher

Average response time: 24+ hours

Response rate: 100%

About me

Hi, my name is Alek. I am in my mid-20's and live in Quebec with my fiancee and our many animals. I have a lifelong passion for music, fantasy, and roleplaying games. I started off playing loose fantasy roleplaying games with my siblings as a very young child, where we would live out stories inspired by our favourite fantasy heroes. I started playing D&D weekly in high school, and have been a player and dungeon master in a few different groups since. Currently, I run several weekly games online and in person. Running games excites me because it allows me to relive the feeling that those wondrous (imaginary) adventures of my youth inspired in me. I hope that I can share my joy with you!

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Character creation

Creating your character

Characters should be created and maintained on D&DBeyond, using my resource sharing. Stats will be rolled on the honour system, with Standard Array or Point Buy also available. Players should have their characters prepared at level one for the first session, and can absolutely contact me for help or advice in creation. All first party content is allowed barring setting specific feats such as Strixhaven Student Backgrounds and Eberron Dragonmarks. Third party and homebrew content allowed on a provisional basis

What to expect

Preparing for the session

Players will be required to have a DnDBeyond account for character creation, a Discord account for play time, a microphone, and a reasonable internet connection. No other subscriptions or costs should ever arise.

What Alek brings to the table

My games are ran using a curated list of stylistically varied music that is always growing and changing. I have a fairly free-form style that takes rules into consideration when necessary, but can also set them aside when the story or experience is better served with Rule of Cool. My combat style is fairly snappy, I prefer to keep NPC turns short and sweet to keep the action rolling. Roleplaying is my personal favourite pillar of play, and I feel is also my strong suit. I try to give each NPC a unique voice and personality, and strongly encourage forging bonds, connections, relationships, and rivalries with recurring characters.

Homebrew rules

Common House Rules we don't use Flanking. Flanking changes combat math dramatically and forces players and enemies alike into a repetitive play pattern of positioning and wailing away at their foes. Critical Skill Checks. Your modifiers should give you a chance to succeed, and not everything is possible for everyone. A +12 to Insight means you will never fail an Insight check with a DC of 13 or less. A -2 to Athletics means that you won't be able to make a DC22 Athletics check without assistance, magical or otherwise. Common House Rules we do use Faster healing potions. Drinking a healing potion yourself in combat takes a bonus action. Administering a potion to a fallen ally still takes a full action. Times to drink other potions are unchanged. Minimum HP. When leveling up, you may roll for your HP or take the average. If you roll below average for your level up, you take the average instead. Taking 10. In any non time sensitive or critically important skill check, the players have the option of taking 10 minutes to preform the task instead of rolling. The resulting skill check will be 10+skill modifier+any applicable proficiency bonuses. Taking 10 is not always possible, and it may not be obvious why. Hero Points/Better inspiration: Inspiration can stack, up to a maximum of three. You can use your Inspiration to reroll any D20 test. One Hero Point/inspiration is given at the start of each session, and more can be earned in play

Equipment needed to play

Internet

Computer

Microphone

Safety

How Alek creates a safe table

We will be going over any lines and veils in Session 0, and we utilize the X card system, handled by a Foundry Module

Content warnings

Safety tools used

Frequently asked questions