Hollow Knight: Echoes of Thornvale

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Hollow Knight: Echoes of Thornvale

Explore forgotten halls, face corrupted creatures, and uncover the truth buried in the dark - before the darkness consumes it all.

TYPE

Campaign

SYSTEM

Fate Core System

EXPERIENCE

Open to all

AGE

All Ages
Warning: Game may not start today
It may be too close to this game's start time, or this game may have too few players to start today. This Game Master needs at least 4 hours to prepare for a new player to join and at least 4 players to start the game today. Joining now may not leave enough time to set you up.
4 NEEDED TO START
$20.00

/ Session

Details

Weekly / Saturday - 11:00 PM UTC

Session Duration / 3–3.5 hours

0 / 6 Seats Filled

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About the adventure

Descend into the depths of Thornvale, a vast underground realm where echoes of a lost age still linger in the dark. Once a thriving kingdom of insect-kind and strange spirits, Thornvale now lies fractured—its tunnels overrun by decay, its cities silent, and its rulers long fallen to corruption. As a band of daring explorers, knights, and wanderers, you will delve into the caverns to uncover ancient truths, lost relics, and the mysterious power that still pulses beneath the stone. Will you restore what was broken, or carve your own legend from the ruins of a hollow world? The shadows of Thornvale whisper your name - will you answer? 🌑 Explore sprawling underground regions - glimmering crystal caverns, fungal forests, and cities carved into the husks of ancient titans. 🕯️ Encounter strange and tragic denizens: masked knights, fanatical cults, and beings of forgotten divinity. ⚔️ Battle infected beasts, ancient guardians, and rival explorers seeking power in the dark. 🔮 Unearth relics of light and Void - artifacts that can shape both your destiny and the world’s decay. 💀 Unravel the mysteries of Thornvale’s downfall and decide whether to heal, rule, or abandon its dying heart. This is a beginner-friendly, story-driven campaign inspired by Hollow Knight. While major story arcs are prepared, the heart of the tale will grow from your characters’ choices and histories. Don’t worry if you’re new - during Session Zero, we’ll build your character and weave them into the living myth of Thornvale.

Game style

Combat Lite

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Meet the Game Master

4.9

(13)

LGBTQ+
Queer
Veteran
Neurodivergent
Multi-lingual

Less than a year on StartPlaying

17 games hosted

Highly rated for: Inclusive, Creativity, Voices

Average response time: 14 hours

Response rate: 100%

About me

Looking for an immersive, narrative-driven RPG experience? I’m a professional GM with over 15 years of experience running TTRPGs, spanning D&D 5e & 3.5e, Call of Cthulhu, Vampire: The Masquerade, Cyberpunk: Red, Blades in the Dark, and even my own custom system built on Fuzion, set in a rich fantasy-medieval world. If you are interested in any of these, but available campaings and one-shots - message me directly or use the Custom Booking option. I run games on Foundry VTT & Discord, enhanced with custom scenarios, dynamic music, and a dedicated Notion wiki to keep track of the world and your journey. If you’re looking for a consistent, high-quality game where storytelling and player agency shine—let’s roll the dice! My first encounter with TTRPG was playing DnD 3.5e at my local library when I was still in primary school. Since then, I have been regularly playing and DM'ing. I've used to professionally DM for teens and kids as young as 6 years old at summer camps, as well as at Fantasy Conventions for the Polish publisher of Call of Cthullu.

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Character creation

Creating your character

Character creation will happen on a session zero and character sheets will be integrated into the Foundry VTT. I'm going to help with everything you will need to create a bug of your dreams that works within the rules of FATE Core System.

What to expect

Preparing for the session

What you will need: ✔ A working microphone (a webcam is also nice, but not a necessity)* ✔ A stable internet connection ✔ PC or laptop (a combination of smartphone for discord and a good tablet for Foundry should also work)* ✔ An adventuring spirit *If you want to join with your partner or friend and play from the same room, you might share a mic and/or PC/Laptop How to prepare: ✔ Sign up to Discord and join my server (invitation will be sent after you joined the campaign) ✔ Get to know the rest of your crew ✔ Envision your bug - try to get an idea of who you want to play ✔ You might read some rules (not required - I can explain everything for you) Before the session: ✔ Configure your Discord to ensure everything is in order ✔ Ensure you have enough time and quiet place to play ✔ Get yourself any snacks or drinks (stay hydrated!)

What Gustaw brings to the table

A living, rich world populated with interesting NPCs, full of captivating stories and fantasy landscapes. I have prepared VTT Foundry for the campaign, with: 🎴Virtual handouts (images of items found during the session, places visited, NPCs and so on) 🧙 Possibility to add custom tokens for your characters and NPCs 🎲 Virtual dice 🗺️ Custom made tactical maps 📚 Integrated source books 🧩 Many more add-ons to provide us with swift and accessible gameplay Discord server with: 💬 Group channel for the crew to chat, organize and get to know each other 📞 Private channel for every player to discuss with me any topics you want 🎶A music bot to give us an atmospheric music

Equipment needed to play

Internet

Computer

Microphone

Safety

How Gustaw creates a safe table

The most important safety tool for us will be a session zero, when we will discuss everything we want and don't want to happen during the campaign. RPG Consent Checklist will allow us to remember everything we establish and stick to it. I can explain all safety tools in detail during session zero. While both Player Characters and NPCs will have flaws, which might include prejudices like sexism, racism, homophobia (broad anti-LGBTQ+ views) or religious fanaticism, those harmful preconceptions are not allowed at the table and players who exhibit them will be excluded from playing. If you want your adventurer to share some of those negative ideas (for example - so they can overcome them in an impactful story arc) you must first discuss it with me and the whole group, to ensure everybody will feel comfortable. Members of the crew are meant to work together as a team. Any disputes or antagonism between players' characters should be consensual and mild, so they won't derail the campaign nor bleed into the real world. Tabletop role-playing games are meant to be a fun way to express yourself and spend some quality time. Those rules and tools exist not to limit you as a player, but to guarantee that everyone is having a great time.

Content warnings

Safety tools used

Frequently asked questions