Berlin: City of Spies

Berlin: City of Spies

High espionage and intrigue in post-WWII Berlin as Convention and Technocratic factions maneuver for control.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$25.00

/ Session

Details

Weekly / Thursday - 11:00 PM UTC

Oct 8 / Session 41

Session Duration / 2–3 hours

4 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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Schedule

Thu, Oct 08 | 11:00 PM – Session 41

Thu, Oct 15 | 11:00 PM – Session 42

Thu, Oct 22 | 11:00 PM – Session 43

Thu, Oct 29 | 11:00 PM – Session 44

Fri, Nov 06 | 12:00 AM – Session 45

Fri, Nov 13 | 12:00 AM – Session 46

Fri, Nov 20 | 12:00 AM – Session 47

Fri, Nov 27 | 12:00 AM – Session 48

Fri, Dec 04 | 12:00 AM – Session 49

Fri, Dec 11 | 12:00 AM – Session 50

Fri, Dec 18 | 12:00 AM – Session 51

Meet your party members

4/5

About the adventure

The Second War to End All Wars has ended and here in their old foe's capitol the victors divvy up the spoils, each greedily eyeing their former allies' shares, as the cold wars among them resume. The tentative ceasefire between the Traditions and Technocracy is fraying, but the Technocracy itself is caught in a civil war between capitalist and communist factions, each finding strange bedfellows to help advance their own visions of humanity's future.

Game style

Theater of the Mind

Meet the Game Master

5.0

(23)

TOP GM
Podcaster
Published Writer
Voice Actor

4 years on StartPlaying

736 games hosted

Highly rated for: Creativity, Storytelling, Inclusive

Average response time: 6 hours

Response rate: 100%

About me

With 20 years of GMing experience, I run player character-driven games where PC decisions can determine the entire course of campaigns--with ripple effects that sometimes even I can't anticipate (which is when I get most excited.) I specialize in historical games, with deep research into the era and an eye for accuracy. I don't run games on rails. I create settings interwoven with PC backstories and populated by NPC's who each have their own nuanced motivations, perspectives, limited information, and schemes, which are all dynamically influenced by the actions of both the PC's and each other, which can make things delightfully unpredictable as EVERYONE is forced to improvise. I especially love intrigue, horror, and involved roleplaying, but also snappy dialogue, the nitty gritty of tactical maneuvering, and character creation. LGBT+ Friendly I do not use AI.

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Character creation

Creating your character

Standard Mage20 character creation rules, mostly done during session 0 and completed prior to session 1.

What to expect

Preparing for the session

You will need a Discord account and microphone. Ideally you should have a webcam as well.

What Shepherd brings to the table

I will provide access to historical reference documents and the rules resources needed to play. I place a great deal of emphasis upon free player agency--but every action has a consequence.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Shepherd creates a safe table

Lines and veils will be determined collectively during session 0 and amended as needed. We normally take two five minute breaks per session. I accept either public or private messages to adjust or allow players to step out if necessary. That said it is the World of Darkness which by default is rather grim and not for the faint of heart.

Content warnings

Alcohol Use
Character Death
Death
Guns
Hostages
Language/Cursing
Kidnapping
Memory Erasing
Mind alteration
Mind Control
Murder
Real World Religion
Violence

Safety tools used

Frequently asked questions