Tomb of Horrors, Expedition to the Barrier Peaks, White Plume MT

Tomb of Horrors, Expedition to the Barrier Peaks, White Plume MT

Three of the best modules in D&D from the 1st edition. Back to back.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Beginner

AGE

All Ages
2 NEEDED TO START
$20.00

/ Session

Details

Weekly / Saturday - 11:00 PM UTC

Session Duration / 3–4 hours

1 / 5 Seats Filled

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Meet your party members

1/5

About the adventure

White Plume Mountain Lawrence Schick Expedition to the Barrier Peaks Gary Gygax Tomb of Horrors Gary Gygax This is a medium sized campaign that includes three of the most iconic 'stand alone' game modules in D&D ever. I played all three of these when I was a kid and they were brand new. I have run White Plume Mountain, Tome of Horrors, and Expedition to the Barrier Peaks many times over the years. This mini-campaign will run with about four hour sessions. I have created a subplot to weave the three together. Thus White Plume Mountain will be played first and will start with 8th or 9th level characters. Going through all three modules will almost certainly see all the characters increase to level 17 or perhaps 20. I have also contemplated adapting Curse of the Azure Bonds to play after the Tomb of Horrors

Game style

Dungeon Crawl

Rule of Cool (RoC)

Puzzle / Mystery Focused

Combat Lite

Meet the Game Master

5.0

(17)

Artist
Voice Actor
Game Designer

2 years on StartPlaying

149 games hosted

Highly rated for: Creativity, Storytelling, Visual Aid

About me

Greetings and Salutations! My name is… Corwin the Black Wolf… My quest… is to run great D&D games with great people. My favorite color… is gold with platinum trim! Just call me Corwin (sounds like it is spelled). I also answer to, “Hey you I forgot your name.” I am the son of a Methodist minister and a high school math teacher. My father majored in Old Testament, my mother was the first woman to graduate from Indiana University with a physics degree, and my brother is now a rocket scientist (aerospace engineer). I've been playing D&D since 1977. I was five years old, and my brother was eight. In 1979 my older brother and friends got a module called, “The Tomb of Horrors.” My parents surmised that it would be too scary for me to play. So, my brother and friends, employing their ‘10 year old logic’ and solved that problem by making me the DM. That way; I wouldn’t ‘play’ the module I would ‘run’ it. What I realized quickly was that the PCs are at the mercy and benevolence of the Dungeon Keeper. They found that out quickly as well. I was hooked. Being the dungeon’s keeper clicked and I’ve never looked back. Since I could barely read at the time; I had to learn how to fly by the seat of my pants and as it turned out I was good at it. That was forty six years ago (46!!!). Good lord, I can hardly believe it. I love D&D and I love a good game and I love good people that play the game. I’ve run more games than I can count; and still going strong. I have more stories than there are pages in a paperback, and I’m still in awe of how much fun players have.

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Character creation

Creating your character

Level 8 characters. Generated for this game or existing characters are fine.

What to expect

Preparing for the session

Send me a friend request on Discord. CorwinBlackWolf.

What Corwin brings to the table

everything.

Homebrew rules

I have to adapt 5e to suit the modules in several places.

Equipment needed to play

Computer

Internet

Microphone

Safety

How Corwin creates a safe table

I played all three of these iconic modules when they were brand new. The best order do them in is White Plume Mountain, Expedition to the Barrier peaks, and then The Tomb of Horrors. This mini-campaign should start with level 8 characters and see them through to level 20 or so. I don't charge for session zero.

Content warnings

Safety tools used

Frequently asked questions