Vampirates of the Caribbean(V5, LGBTQ+, New Player Friendly)

Vampirates of the Caribbean(V5, LGBTQ+, New Player Friendly)

Newly turned vampires find themselves stuck together on the high seas. How will they handle their new existence and hunger without killing eachother?

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
1 SEAT LEFT
$20.00

/ Session

Details

Weekly / Tuesday - 1:00 AM UTC

Mar 17 / Session 15

Session Duration / 3–4 hours

4 / 5 Seats Filled

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Schedule

Tue, Mar 17 | 1:00 AM – Session 15

Tue, Mar 24 | 1:00 AM – Session 16

Tue, Mar 31 | 1:00 AM – Session 17

Meet your party members

4/5

About the adventure

The setting takes place in 1658 outside Port Royale. The players found themselves fleeing from a fire that swept over the entire city. The newly embraced(term for turning someone into a vampire) find themselves potentially separated from their sire(person who turned them). The coterie(name for a group of vampires working together) must join forces to survive at sea or find themselves left out in the sun.

Game style

Roleplay Heavy

Sandbox / Open World

Theater of the Mind

Meet the Game Master
LGBTQ+
Queer
Neurodivergent

3 years on StartPlaying

157 games hosted

Highly rated for: Creativity, Storytelling, Inclusive

Average response time: 24+ hours

Response rate: 100%

About me

I enjoy learning about various ttrpgs. I generally run Chronicles of Darkness splats. However, I'm not opposed to running other games if asked. I definitely prefer more roleplay heavy games and would like to use this platform as a way to spread empathy and understanding.

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Character creation

Creating your character

Character Creation will happen at session 0.

What to expect

Preparing for the session

Discord is necessary. Beyond that not much is actually needed.

What Fey Mischief brings to the table

We will be sticking as close to the rules as written as I can, however if something makes sense and is cool I have no problem bending the rules a bit.

Homebrew rules

Players can buy lower level discipline powers by spending exp as if they were buying the discipline at that level again, but not increasing the dots. Thin-bloods might get some more bonuses later depending on the groups desire. Caitiff have a clan bane of sorts called Clanless. Social rolls other than intimidation with kindred suffer your bane severity as Kindred instinctual feel your lack of a clan. This negative is halved for kindred that don't know you're Caitiff as something is still just off even if they can't tell what. Other Caitiff and Thin-bloods ignore this Bane.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Fey Mischief creates a safe table

Lines & Veils as a channel for the server. X, N, & O cards can be expressed verbally or through discord messages.

Content warnings

Safety tools used

Frequently asked questions