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The Shattered Lands: Homebrew Daggerheart Campaign
In lands recovering from war and strife, new mysteries and dangers begin to appear. As a city in the sky looms overhead, does past overshadow present?
$17.00
/ Session
Details
1 player following this game
Bi-weekly / Monday - 12:00 AM UTC
Jul 20 / Session 17
Session Duration / 2–3 hours
4 / 4 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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Schedule
About the adventure
The Shattered Lands is a homebrew Daggerheart setting collaboratively created between myself and the original players. It is a fantasy setting set in the a region of the same name where the locals have long lived within view of an ancient floating city. This magical metropolis is known as Kadarra, and is central to the story of this region. Could its ancient magic hold the future for whoever controls it? Or is it better to focus on the present instead of having your head in the clouds? People and nations are divided by these ideas, but the city floats there regardless. Recent times have seen disasters and upheavals, but the world keeps turning and life goes on. And along with these changes comes opportunity for those with particular skills. There are dangers in the wild places: powerful creatures, ambitious brigands, and even more wicked things. With two nations busy trying to rebuild after a war, issues are even affecting cities and towns that were once considered safe havens. Adventuring types are paid well, and some jobs tend to lead to more than you might expect. The Shattered Lands needs people who can do this kind of thing well... and potentially often. Of course, it's not just ancient ruins or highway robbery: everybody has a past, and yours might rear its ugly head. Did you make an enemy somewhere? Maybe you led a life of crime? Did a mysterious entity choose you to wield its great magic? Or perhaps you just ran away from home? Whatever the case, the past rarely stays buried for forever.
Game themes
Meet the Game Master
About me
I love TTRPGs and the idea of supporting myself via that love would be a dream come true. As a game-runner I have learned how to adapt and customize my games, as well as create connections and plot lines for my players. From one-shots to ongoing campaigns, I'm looking forward to being able to run great games for the people of the internet.
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Creating your character
Players will create characters in line with the current level of the party. Daggerheart core content is all available, as well as content from "The Void" playtest materials. Equipment will be level appropriate and can be made with paper or digital character sheets, or with the Daggerheart tools on Demiplane.
What to expect
Preparing for the session
You will need: a Discord account; physical or digital dice; a computer with internet connection; a microphone; and possibly a Demiplane account (not required).
What Bernard brings to the table
For my games, I generally stick to the established rules but on occasion the "Rule of Cool" will take over. My game-running style could be described as "atmospheric" as I like to help my players feel immersed. Through the use of colorful descriptions, character voices, music tracks, and soundboards, I hope to bring the game world to life. Combat uses a virtual tabletop streamed from my computer to give you a visual representation for tactical play and pulling off your plans (no purchases or accounts necessary).
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Bernard creates a safe table
Players will be sent a file of the Monte Cook content checklist to fill out and return to me. Anything that they wish their fellow players to be made aware of can be, otherwise I will not divulge said information and simply use it to cater the appropriate experience. Particular content can be brought up ahead of time if necessary. Issues during games can be brought up and if necessary changed during game or we can pause to discuss.
Content warnings
Safety tools used