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Tomb of Annihilation
An arcane plague has beset the world of Toril. The symptoms; resurrection no long functions. The solution; lies somewhere in the jungles of Chult
$12.00
/ Session
Details
Weekly / Sunday - 11:00 PM UTC
Session Duration / 3–4 hours
1 / 6 Seats Filled
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About the adventure
Tomb of Annihilation is a thrilling Indiana Jones–meets–Dark Souls style adventure set in the lush, deadly jungles of Chult. The story begins with a desperate call for heroes: a mysterious curse is slowly killing anyone who has ever been raised from the dead. The source of the curse lies somewhere deep within an unexplored land of ancient ruins, monstrous beasts, and dark magic. Your party will travel through forgotten cities, haunted tombs, and dangerous wilds—facing deadly traps, ancient undead, and scheming factions. Survival is not guaranteed: this is a campaign where player choices matter, and courage, resourcefulness, and teamwork are key to making it out alive. I run this adventure with a focus on atmosphere, exploration, tactical combat, and player-driven story moments. Expect a balance of roleplay, puzzle-solving, and challenging encounters, with plenty of opportunities to shape your characters’ arc through your actions in the world. Whether you’re a grizzled veteran or newer to D&D, if you enjoy high-stakes adventure with pulpy vibes and a humor (nothing bonds a party like joint trauma), this is the game for you.
Game themes
Meet the Game Master
4 years on StartPlaying
Highly rated for: Creativity, Teacher, Rule of Cool
About me
With nearly 4k hours logged into Roll20 and a number of adventures under my belt, I am an experienced DM who enjoys designing engaging sessions and building a joint story. I got introduced to D&D via liveplay podcasts and enjoying other ttrpg's with friends. As friends began moving away from our city we began adding online boardgames to our rotation and eventually I was introduced to 5e through joining several games. Eventually I took the plunge and began DM'ing for groups or friends then eventually groups of strangers met on LFG forums.
View Profile →Character creation
Creating your character
The Characters will be built either on Roll20 or Dndbeyond (using the Beyond20 addon), You can use the Charactermancer or edit sheets manually. Players can use either Standard Array or Pointbuy for stat distribution. Players should provide a backstory to tie their PCs into the world. Some common prompts are: -What connections does your character have to the world? (Family, organizations, enemies, etc) -Why are you adventuring? -What goal does your character have for the long-term? Short-term? 3 or 4 sentences answering these questions would be appropriate. (Though the more information you give the DM, the more hooks to your backstory can appear in the adventure👀). If you are unfamiliar with Roll20 I have a short guide with links to youtube videos in the Discord server, and I'm always happy to answer questions, aiming to get back to players in a timely manner. Because I include a fair number of homebrew items in my games, I suggest that character sheets be made on Roll20 unless you are confident enough with using Dndbeyond to edit homebrew items as needed.
What to expect
Preparing for the session
You'll need a desktop or laptop computer with a microphone for communicating through Discord voice chat. If there is feedback from your monitors you'll be asked to get some headphones or earbuds or go push-to-talk on discord to assure that it doesn't detract from the gaming experience of the rest of the party. You'll need an account with Discord and an account with Roll20 (both are free). New players are definitely welcome, I just ask you do your best to read and understand the features of your class and race, and don't hesitate to message me so we can make sure we are on the same page!
What Hugo brings to the table
Access to any published character content on Roll20, advanced use of API scripts and macros to expedite combat and provide other quality-of-life or immersion-building benefits, DMsguild material, and homebrew ideas to flesh out the campaign. Ambient playlists suited to where the party is at, high-quality maps.
Homebrew rules
- Flavor is free - Pointbuy or Standard Array for stat generation - Components for spells are only significant if they have a gold cost attached (e.g., Revivify). - Roll OR take avg HP on levelup. You may reroll 1's. - Flanking grants a flat +2 to melee attack rolls - Some homebrew might be ok. Just DM it to me for review. - Unearthed Arcana (including playtest material) and any homebrew needs to be approved before use. - setting specific feats, backgrounds, etc should be approved before use. - For low level campaigns please ask before using a race with an innate fly speed - Optional class features from Tasha's Cauldron of Everything are all valid **for 2014 PHB classes** - Gritty Realism rules for resting; Short rest is 1 night's rest, Long Rest is 5 days in a safe place. - DM/heroic Inspiration is something I hand out for good roleplay, making me laugh ingame, and generally being a good team player. BEFORE you make a roll, announce that you will be using your DM inspiration to roll with advantage on an ability check, attack roll, or saving throw. - Expanded spell lists for Warlocks and Sorcerors can be added to known spells. - Please ask in advance before multi-classing so we can work on a story reason to justify it. (Multiclassing is an optional rule in 5e) **Banned at the table:** - "Silvery Barbs" spell - No spells with "conjure" in the name. Conjure Barrage is the except - Shadar-Kai - Twilight & Peace Clerics - Evil aligned characters
Equipment needed to play
Internet
Computer
Microphone
Headphones
Platforms used
Safety
How Hugo creates a safe table
Professional and simplified D&D5e Roll20 experience. Statblocks, macros, and mods to the VTT to make sure we can learn and move things along in a fluid manner, and provide immersive and dramatic moments. Of course, you should expect a fair amount of violence, as with any DnD adventure. For this and other reasons, games can tend to be a bit gory in description. There may also be times when a survival/horror element will be evoked. As for any other type of mature themes, everything should be relatively tame. I am happy to implement any sort of toolset for players who feel they may have certain concerns about one subject matter or the other, or feel free to message me and get a better feel for the vibe of the table. I want my games to be as inclusive as possible and the only thing that matters is that everyone feels like a part of a team, given the opportunity to have fun and shine in their own right.
Content warnings
Safety tools used