Money Back Guarantee

This game is full, but your adventure's just beginning!

This game filled up fast! But the good news? There are so many more games you can check out. Let's find your next adventure!

Stand against The Seven Dooms For Sandpoint!

Stand against The Seven Dooms For Sandpoint!

Sandpoint has seen many woes and times of strife in its storied history. Now, a new threat rises that threatens to end Sandpoint's story forever.

TYPE

Campaign

LEVELS

4–11

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
FULL
$12.00

/ Session

Details

Weekly / Saturday - 3:00 AM UTC

Dec 20 / Session 7

Session Duration / 2.5–3.5 hours

4 / 4 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

Schedule

Sat, Dec 20 | 3:00 AM – Session 7

Sat, Dec 27 | 3:00 AM – Session 8

Sat, Jan 03 | 3:00 AM – Session 9

Meet your party members

4/4

About the adventure

For decades, the Light of the Lost Coast, Sandpoint has endured one potential disaster after the other, but each time, a hero or group of adventurers stepped up to save the day. Yet now, seven separate dooms have come together, converging on the region in a way that, if not defeated in time, could well bring ruin seven times over to the so-called Light of the Lost Coast. 👩🏻‍💻 Enjoy a beautifully presented adventure using the fantastic Foundry VTT, hosted on Forge to ensure an optimal experience no matter where in the world you are. Play Pathfinder 2e with a VTT that relieves the number crunching so you can focus on enjoying the game and bringing your character to life! ⚔️ Delve into PF2e's rich, tactical encounter system as you face deadly threats both old and new in the dark depths of The Pit, the wilds around Sandpoint, and even battle on the streets of the town itself. 💀 Face a wide variety of monsters unique to Seven Dooms For Sandpoint - built to create engaging and memorable battles! 🗣️💬👂Get to know the people of Sandpoint and form bonds with those that you will protect. Gain unique benefits for your efforts and witness the town react dynamically to your actions. 🕵🏻 Uncover the source of Sandpoint's dooms and discover how to save the town from the incessant evil that has long plagued it. 🧭 Experience the absolute magic that is Pathfinder 2e and TTRPGs with an experienced GM who's probably more excited to play than you are! Combat - ⚔️⚔️⚔️ Social Interaction - 🗣️🗣️🗣️ Exploration - 🖼️🖼️🖼️

Game style

Dungeon Crawl

Rules as Written (RaW)

Meet the Game Master

5.0

(10)

Teacher/Educator
Multi-lingual

Less than a year on StartPlaying

14 games hosted

Highly rated for: Storytelling, Creativity, Teacher

About me

Hey, I'm Jay long time GM of a ton of systems here after years of my friends telling me to try paid GMing! D&D 5e Experience – Lost Mines of Phandelver (who hasn’t at this point?), Call From The Deep, Wild Beyond the Witchlight, four fully homebrewed campaigns, and countless shorter adventures and one-shots. Pathfinder 2e Experience - Full 1-20 conversion of the first edition Adventure Path ‘Strange Aeons’, Season of Ghosts, and about twenty shorter adventures and one-shots. Other systems – I have run full campaigns in Mutants and Masterminds 3e, Supers Revised Edition, Starfinder 1e, and Prowlers and Paragons Ultimate Edition. I’ve run a ton of one-shots and short adventures for all of the previously mentioned systems and also Delta Green, Avatar Legends, Kids of Bikes, Sentinels Comics RPG, ICONS, Marvel Heroic, Champion, and probably a bunch more I can’t remember off the top of the dome.

View Profile →
Character creation

Creating your character

Character creation should be done through https://pathbuilder2e.com Seven Dooms For Sandpoint backgrounds are encouraged (you can find them under "campaign" tab for backgrounds in Pathbuilder once you enable Seven Dooms For Sandpoint Players Guide) Be sure to read the Player's Guide as it'll proviode you with lore and background information that'll enrich your game experience and help you create a character that will get the most out of the adventure I'm happy to help with the character building process and available to answer any questions about the game through Discord or direct messages here on SP.

The current party

Wood/Wind Kineticist - focused on melee support through Athletics - good out of combat healing Draconic sorcerer - focused on blasting with medical skills Justice Champion - focused on tanking and bashing things with a hammer - good out of combat healing Duelist Thaumaturge - focused on intimidation and damage.

What to expect

Preparing for the session

Games will be run through https://forge-vtt.com with audio through Discord(a mic is necessary). A basic understanding of the Pathfinder 2e system is encouraged to keep things moving smoothly. If you need help with your character build, or have any questions you can chat with me on Discord.

What Jay brings to the table

Quickfire things to get out of the way - Rules - RAW, but with room for Rule of Cool (balance in all things.) I'm open the whatever Variant Rules the table like the sound of! Sounds - Music and ambient tracks that are chosen to evoke the mood of the scene or combat. (not mindless EPIC COMBAT MIX! on loop) Adventure - Stick to the adventure as written, but incorporate characters backstories into the overall narrative and adjust things to fit the table. The long bit - I strongly believe a variety in combat, social interaction and exploration encounters is essential to keeping a game engaging and fresh. I like combat to be challenging while also being interesting mechanically and narratively. There should be epic struggles and moments of empowerment in equal measure. I strive to make sure my NPCs have their own motivations, morality, and beliefs - that should be reflected by their actions and interactions with the party. I'm no voice actor but I do my best to provide a unique voice to my NPCs, while trying to stay respectful of cultures I draw inspiration from. I feel exploration should have risk, leaving the safety of a settlement should feel a little dangerous, but it shouldn't be Pokemon long-grass with arbitrary encounters every other step. In my games, I use scene images during exploration and concise but rich descriptive narration to really paint a picture in not just my players minds, but my own. Roleplaying a scene is a lot easier, and richer, when you can visualize it strongly. So, immerse yourself in an impossible world, bring your imagination to life, and embrace the joy, sorrow, hilarity and intensity these TTRPGs create!

Homebrew rules

Ancestry Paragon and Free Archetype will be enabled, I also like giving cantrips a little more kick and adding rune progression for spellcasters. Magic+ and Feats+ will be active on Foundry!

Equipment needed to play

Internet

Computer

Microphone

Safety

How Jay creates a safe table

If you have particular phobias of triggers, I'll make note of them and adjust the narrative if necessary. Lines can be established for anything the party is uncomfortable with. If a scene is upsetting to any player, they can whisper me directly on Foundry/Discord, or use the priority ping to interrupt the scene.

Content warnings

Safety tools used

Frequently asked questions