Into the Woods: a Draw Steel Adventure

Into the Woods: a Draw Steel Adventure

A ragtag band of heroes are sent to find a missing shipment of medicine, supplies—and the delivery man, if alive. What will they find in the woods?

TYPE

Campaign

LEVELS

1–3

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
1 SEAT LEFT
$20.00

/ Session

Details

Weekly / Thursday - 12:00 AM UTC

Mar 19 / Session 21

Session Duration / 2–3 hours

Campaign Length / 5–16 Sessions

5 / 6 Seats Filled

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Schedule

Thu, Mar 19 | 12:00 AM – Session 21

Thu, Mar 26 | 12:00 AM – Session 22

Meet your party members

5/6

About the adventure

Discover a recently changed world and characters scrabbling to adapt. On the outskirts of civilization, a one-horse town at the edge of a desert discovers a forest has erupted out of the ground overnight. With limited supplies and a small population, this sudden change has uprooted their simple and already tough lives. Adjust to this new world and (re)build the town from the ground up to make the most of these strange new developments. Meet colorful characters and explore a world that blends high fantasy and old westerns. Save a town on the brink of collapse, winning the locals over to your cause. Discover strange places and lost secrets in a seemingly untouched forest--and turn anything you can into a boon for yourself and your town. Battle monstrous creatures and negotiate with (or duel) competing factions for the resources necessary to survive. Whether you’re new to the system, you’ve only played (or watched) the Delian Tomb, or you’re an experienced play tester, experience an adventure that shows off the many unique mechanics of the game through a fresh lens.

Game style

Combat Heavy

Roleplay Heavy

Sandbox / Open World

Tactical / Crunchy

Meet the Game Master

Less than a year on StartPlaying

27 games hosted

Highly rated for: Creativity, Storytelling, Inclusive

About me

I’m an English teacher and a lifelong lover of video games, RPGs, and collaborative storytelling. I’ve been running the same homebrew 5e campaign for over 4 years, playing every Sunday night with some of my best friends. Since Draw Steel’s release, I’ve also run and introduced the hobby to new friends, all of whom have never played a TTRPG. For me, these games are a chance to escape the real world and work with others to tell the kind of stories we all want to remember!

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Character creation

Creating your character

If you have the Heroes book for Draw Steel, then all published character creation options are open. You’re welcome to make your level 1 character before or finalize your decisions during Session 0. Characters built to explore and survive a harsh wilderness will feel useful, but any character makes sense. Your starting location is a “town” at the furthest edge of civilization, so feel free to brainstorm why they’d be there—whether that’s home, a place they’ve stumbled upon, an escape from their past, etc. You can also use Forge Steel, a fan-made site that has all of the published character options and streamlines designing a character from scratch. Again, feel free to build as much of a level 1 character as you like and finalize or swap your decisions during Session 0 when you meet the rest of the party. https://andyaiken.github.io/forgesteel/#/hero If you do not have access to the rules or don’t want to build your own character, I can share a list of pregenerated characters from the Delian Tomb starter adventure; there’s a premade option for each class that has everything up to level 3 and all the math figured out for you, and all are fun, interesting and would work great for this adventure. You’ll pick your character by the end of Session 0, and we’ll be able to jump right in to the adventure hook. Once you join the game, you'll find a PDF with all 9 pregenerated character options in the Discord's Resource channel.

The current party

Our party (Ancestry then class): Dragon knight censor Hakaan fury High elf talent Revenant human conduit Dwarf tactician

What to expect

Preparing for the session

If you’d like, build a level 1 character. At minimum, set up a Discord account; you’ll receive an invite to join once you’ve signed up for the adventure. This platform will include everything we’ll need to play, including a dice roller. The Resource channel contains two PDFs that you can check out before we meet: a list of all 9 pregenerated characters, one for each class with enough material through level 3; a 4-page document that lists all the key terms and rules you'll need to know to get through almost any situation. Once you’re in our Discord, you’ll also find a link (in Reference Maps) to our game in Roll20–which you can use your Discord account for!

What DiscoSpartacus brings to the table

I’ll provide a 4-page document that’s a helpful reminder/summary of the system rules and key terms, useful to new and experienced players a like. I’m also prepared to share pregenerated characters from the Delian Tomb starter adventure as needed. Expect a mix of characters from silly to serious, with voices and personalities to match. Much like a good episode of “Avatar the Last Airbender,” any session will likely make you laugh, face tactical combat or a puzzling challenge, and engage in decisions that will develop your character and impact the world around you. Draw Steel’s rules are meant to empower the players and drive a fun narrative around thoughtful decisions and the luck of the dice, so expect to stick to the rules. But, since TTRPGs rely on our collective imaginations—creativity and an open mind will help us push the envelope of the game to tell a more interesting story.

Homebrew rules

In general, if your idea is cool or funny enough and it adds to the fun of the game for everyone, then we'll go for it--even if it isn't exactly how the rules would work normally.

Equipment needed to play

Internet

Computer

Microphone

Safety

How DiscoSpartacus creates a safe table

After we introduce ourselves in Session 0, we’ll establish our Red/Yellow/Green lights, which is similar to Lines and Veils but also includes our wishes and goals for the game. We’ll also go over best practices for calling an X card using text or voice chat. At the end of each session, we’ll discuss Highlights of the session and Hopes for the future.

Content warnings

Safety tools used

Frequently asked questions