The Umbra Abyss
In The Age Umbra. A Pyre holds the nightmares at bay from the Undercity, But the cracks are widening and its time to delve deeper.
$15.00
/ Session
Details
Bi-weekly / Thursday - 1:00 AM UTC
Feb 19 / Session 6
Session Duration / 3–5 hours
3 / 5 Seats Filled
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Schedule
About the adventure
Daggerheart: Age of Umbra Mega-dungeon edition. Very inspired by the dungeon and castle of the game Dragons dogma Dark arisen. A challenging dungeon with a hidden clues to what has happened in its past. As you defend a village in constant danger in an age of constant doom. Great intro to a grim setting with stakes and purpose. Beginner friendly as we delve into the dark abyss of a Dungeon. Access to the Daggerheart content will be provided you will not need to pay for it.
Meet the Game Master
About me
A Cinematic chaos lover. I provide the realism and the Epic of ones adventure on the table screen. Seeing players work together for a common goal. Rising from the depths of disparity, to come into a conclusion of the players choices. You'll find with me that an adventure remembered is what I provide. A Pleasure to meet you.
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Creating your character
We will use Demiplane to hold our characters and rolls if you do not have physical dice. All Daggerheart content is available.
What to expect
Preparing for the session
Roll20 account is an account in Demiplane Have a Microphone and internet access to Roll20
What Raiden Dusk brings to the table
I provide a immersive world of dark and hope. Voice acting and a calm environment.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Raiden Dusk creates a safe table
X and O cards or written in chat are taken seriously. The campaign is to be fun, not and trauma inducing.
Content warnings
Safety tools used
