Freeman's Bay Overturn - The Realms of Yether

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Freeman's Bay Overturn - The Realms of Yether

With the Pirate King gone, Freeman’s Bay drifts in chaos—seize power, chart the Cove, and carve your legend on lawless seas.

TYPE

Campaign

EXPERIENCE

Open to all

AGE

All Ages
1 NEEDED TO START
$15.00

/ Session

Details

Weekly / Saturday - 6:00 PM UTC

Session Duration / 3–5 hours

2 / 6 Seats Filled

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About the adventure

Welcome to Freeman’s Bay, the drifting city of outlaws, exiles, and dreamers. Built from a hundred ships lashed together and left to ride the currents, the Bay is the largest pirate haven in Tarranto Cove. But with Pirate King Lorenzo gone on a dangerous expedition, the city is left in the hands of underlings too weak—or too corrupt—to hold it together. Power is up for grabs, and chaos brews beneath the creaking planks. In this campaign, you’ll set sail into a world of shifting alliances, daring raids, and anarchist politics. One day you might be brokering a deal between rival captains, the next you’re boarding an enemy frigate in the middle of a storm, and the day after that you’re hunting sea monsters for a hungry market. The Bay is alive with opportunity—if you’re bold enough to take it. This game is designed for any level of player experience. If you’re new to Dungeons & Dragons, you’ll find the setting easy to grasp, with clear motivations and plenty of room to explore. If you’re a veteran, you’ll discover layers of intrigue, dangerous enemies, and space to scheme, conquer, or build your own pirate legacy. Whether you want to carve a reputation as swashbucklers, build a pirate fleet, or uncover the secrets of Pirate King Lorenzo’s vanished expedition, Freeman’s Bay offers a living, breathing sandbox for adventurers who love saltwater, freedom, and danger. The seas are open, the Bay is yours—how far will you rise before the tide pulls you under? Session 0 ise free!

Game style

Rule of Cool (RoC)

Theater of the Mind

Hexcrawl / Exploration

Combat Heavy

Roleplay Heavy

Meet the Game Master
Hispanic/Latinx
Neurodivergent
Artist
Teacher/Educator
Voice Actor

Less than a year on StartPlaying

Highly rated for: Storytelling, Creativity, World Builder

About me

Howdy, I’m Alexander! I’ve been telling stories my whole life even starting as a kid making up tales for my family, and later finding one of my favorite storytelling mediums in Dungeons & Dragons. I’ve been a Dungeon Master for almost 8 years now. Over that time, I’ve run several official modules, but my most ambitious project has been building my own living world: The Realms of Yether. Yether is a shared setting where multiple campaigns take place on the same continent, and the actions of one group can ripple out to impact others. Some of these campaigns have been running for more than 4 years, and as of the end of the year 2025 the world going to be only leaving its prologue stage and entering Act 1. D&D has become my biggest passion and creative outlet, and I’m always excited to share adventures, challenges, and laughs with new players. Whether you’re brand new or experienced, I want to create memorable stories that feel personal, epic, and fun. ==================================================== 🎟️ The Yether Coupon Tasks Help the Realms grow and earn rewards while doing it! These tasks are simple ways to share the world of Yether with others, and every completed task earns you discounted or free sessions. Task of Beginnings All Session 0s that I run are free!

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Character creation

Creating your character

2014 5e ruleset Tashas and XGtE are good to use Yether homebrew, origins martial, and other options included for more experienced groups but also for those who want to try Starting at lvl 1 Stats is going to be determined in the session 0, point buy or 4d6 (with adjustments) Keep your class secret but be open about your role in the group Character sheets will be created on Roll20 Ask yourself, what brought your character to this place?

The current party

Currently, details will be fully revealed once campaign begins: Ookami : Support and Offtank, Charisma focused Megalodong : Trapper and Distraction, Dexterity focused

What to expect

Preparing for the session

You will need to join my Discord server that I use for Dungeons and Dragons content, I'll make a channel for the campaign group once you join just throw in the vibes chat a little intro. https://discord.gg/q2WBNZj2aA I'll then put the roll20 link to the campaign in the channel and help you set that up.

What Alexander of Yether (DM Ultra) brings to the table

I enjoy giving characters individual voices Through discord bot I am able to use music and ambiance I enjoy letting players come up with creative situations and solutions I have been working on the Realms of Yether for the past 10 or so years, originating as an idea before I knew about dnd and now it is a world that has been played in for the past 6 years by different players in different campaigns.

Homebrew rules

Be Nice * just general decency General Table Rules Do not argue at the table about rules. DM has the final say. If you disagree with a ruling, please bring it up after the game. Roleplay over roll play. There is generally, unless otherwise mentioned (one-shots could be an example), not much of a reason to Min-Max a character. Min-Maxed characters GENERALLY disrupt the balance of the game. Making it hard to feel relevant for other players at the table. Please be on time. If you are running behind, or cannot make a session, please tell the group - or at the very least, the DM. Be cognizant of when it is your turn. We all understand that some characters may have a lot of options, but be engaged and be ready when your turn comes up. Be respectful of each other's opportunity to roleplay. If someone is actively engaged in roleplay, be courteous and respectful to their time. This list is not all encompassing and is a mere short BASIC list of guidelines. It may be expanded on by each individual DM. Map Realism Unless the Dungeon Master of the campaign who made the map says otherwise, everything on a combat map is in its location taking up space or capable of utilization. There may be smaller details that a DM may disclose should a player notice it with Perception. Martial Checks When in combat you have a free action that you can use once on your turn to attempt to identify an ability, feature, potential action, or surrounding phenomena that is relating to your current combat encounter that is tied to an enemy or the environment. The basic skill used for this check is Insight, but other skills are allowed based on the situation. (EX. using Arcana when fighting a mage type enemy).

Equipment needed to play

Internet

Computer

Microphone

Safety

How Alexander of Yether (DM Ultra) creates a safe table

In the free session 0 we will go over what to expect, what to do if something you do not wish to experience is occurring and I wasn't made aware of it (how to whisper me), how hard topics will be handled or if anyone tries to make any hard topics an issue (sexual or gruesome violence), and lastly finding out if you have anything that needs to be addressed. If hard topics such as rape or torture are brought up, the most detail that we would go into is 'fade to black.' I also consider a line making other players do things. This cannot be done in game. You cannot persuade someone to kill themselves as an example. After about 2-3 hours I tend to encourage a short break. I would note that the X,N,O system is used and can be messaged to me or in the roll20 chat. Feel free to bring up anything you think or feel about what is going on in order to make things clear. Tell me and I will listen to you. I always want to improve the game so just let me know.

Content warnings

Safety tools used

Frequently asked questions