Librus Nocturnum - The Fog of Waymoor (3rd-Level)

The most terrifying adventures ever made - Thirteen Terrifying Adventures For Levels 0 – 12

TYPE

One-Shot

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$12.00

/ Session

Details

Once / Saturday - 10:00 PM UTC

Aug 30

Session Duration / 3–6 hours

0 / 5 Seats Filled

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About the adventure

Step into the world of Librus Nocturnum, an anthology of of bone-chilling adventures for 5e players. Enter a world of darkness and mystery as you embark on a journey through thirteen original adventures, spanning levels 0 to 12. Survive a zombie apocalypse. Solve bloody mysteries. Break dark curses. This land is beset by evil, and nightmares roam free. Your characters are among a handful who dare brave the darkness. Will they lift their blades and push back the night, or will they join the countless others who have been consumed by evil? Walk the path and find out.

Game style

Combat Heavy

Rules as Written (RaW)

Game themes

Meet the Game Master

5.0

(43)

Streamer

1 year on StartPlaying

24 games hosted

Highly rated for: Creativity, Rule of Cool, Teacher

About me

Hey adventurers! I'm Ken, a passionate new GM ready to guide you through unforgettable tales of heroism and tactical challenges. My games blend immersive storytelling with strategic combat, creating sessions where your character's personality shines just as brightly as their battle prowess. Whether you're a seasoned veteran or rolling your first d20, you'll find a welcoming table focused on collaborative storytelling, meaningful character development, and those "remember when..." moments we all chase. As a growing GM, I bring fresh enthusiasm and a commitment to learning alongside my players. I love seeing creative character concepts come to life and watching parties tackle challenges in unexpected ways.

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Character creation

Creating your character

Custom pregenerated characters are available, and I recommend using them, especially at lower levels. 2014 RULES: • No longer supported 2024 RULES • All content available on my Foundry game is fair game Please check out the resources channel on Discord for the most up to date details.

What to expect

Preparing for the session

Players will need Foundry setup and Discord accounts. A microphone is needed for Discord chat. Webcam optional. DNnDBeyond will not be supported for this game. You must create your character in foundry.

What Ken brings to the table

Tools & Resources Virtual Tabletop (VTT): I’ll use a VTT to bring the world of Where Evil Lives to life, allowing players to navigate lairs, combat encounters, and interact with their surroundings in real time. Custom Maps and Tokens: Expect detailed, custom maps for each location, with unique tokens representing both characters and enemies. I aim to capture the dark, tactical essence of the setting, enhancing immersion and strategic gameplay. --- Expectations for Players Teamwork and Strategy: Given the tactical nature of combat, teamwork is essential. I encourage players to strategize, communicate, and adapt to the environment. Involvement and Engagement: From character voices to the rich setting, I offer an immersive experience. Players who invest in their characters, embrace roleplay, and engage with the story will find the experience especially rewarding. Responsive Feedback: I’m open to player feedback, particularly during debriefing sessions, to adjust or enhance the experience as we progress. My goal is to create an environment where everyone feels involved and satisfied with their adventure.

Homebrew rules

Table rules • Ties go to PCs below level 5 • Flanking provides +2 to hit • You cannot topple a flying/hovering creature via the Weapon Mastery • Going unconscious at 0 hp will incur a level of exhaustion. • Death saves are rolled in secret with only the GM seeing the result.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Ken creates a safe table

Gameplay Safety Tools: X, N, & O Cards During gameplay, X, N, and O Cards will be used for player comfort: X-Card: Stops the game immediately if a topic becomes uncomfortable. Players can signal this verbally, show it on video, or type an "X" in chat. N-Card: Indicates nearing discomfort, prompting a scene pivot or slowdown. An "N" typed in chat or shown on video works. O-Card: Indicates that players are good to continue or escalate intensity, especially useful in combat or suspenseful moments. To ensure privacy, players can also message these signals directly to me. Debriefing Following each session, I’ll lead a debrief to discuss highlights, challenges, and any points that might have felt intense or uncomfortable. This debriefing will help gauge the group’s comfort, gather feedback, and adjust future sessions to enhance everyone’s experience.

Content warnings

Safety tools used

Frequently asked questions