Wrath & Glory: 'Round a Guttering Candle

Wrath & Glory: 'Round a Guttering Candle

After 5 years complete isolation the Gilead system is at its breaking point. The PC's will chart a course to victory or martyrdom for all five worlds.

TYPE

Campaign

SYSTEM

Warhammer 40,000 Wrath & Glory

LEVELS

2–5

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$15.00

/ Session

Details

Bi-weekly / Sunday - 12:00 AM UTC

Session Duration / 3–4 hours

Campaign Length / 25–30 Sessions

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Entire Astropathic Choirs erupting en masse with desperate pleas for help, warnings of Chaos incursions, gibbering ravings of madness, the impossibly long screams of minds who never needed more air to continue their mass lamentations...and then silence. That was how it started. Then half the stars in the skies became occluded by the malevolent light of an impossibly large warpstorm and, just a few days later, that same storm enclosed the ancient red star of Gilead and swallowed the system entirely. Scholars name it the Cicatrix Maledictum. The Ecclesiarchy called it the Noctis Aeturna. In the end it did not matter. To the people of the Gilead system it was death incarnate. The death of faith as the Emperor's light was stripped from them all. The death of commerce as that same light flickered and disappeared behind the warpstorm, halting all Navis Nobilte within from plotting safe paths through the warp. The death of hope as all interstellar traffic died, all faith faltered, and even the pious began to ask, "Is this the end of all things?" That was three years ago now. Yet still, deep within the Noctis Aeturna, near the edge of the Segmentum Obscurus and the outer edge of the Gothic Sector, the peoples of the Gilead system still resist that eternal, encroaching madness. They fight, their backs to the light of their ancient red star, shoulder to shoulder, as 'round a guttering candle...with naught but darkness surrounding.

Game style

Roleplay Heavy

Combat Heavy

Puzzle / Mystery Focused

Tactical / Crunchy

Rules as Written (RaW)

Meet the Game Master
Veteran
Neurodivergent
Voice Actor

Less than a year on StartPlaying

60 games hosted

Highly rated for: Storytelling, Creativity, Knows the Rules

About me

My name is David and I'm a forever-GM. I was bitten by the big, bad red box at age nine and the rest, as they say, is history. I've been playing and running tabletop RPGs for 45 years and it is still my passion. I have also always enjoyed teaching new players and systems. Teaching others to play and GM has always struck me as the best way to be a good custodian to the hobby. Something I became mindful of after owning an LGS for a few years. Over the decades I have gotten a lot of practice writing and running several popular IP based RPGs. I'm particularly fond of the Star Wars, Star Trek, The One Ring & Warhammer 40k campaigns I've been fortunate enough to GM in the last two decades. On a more recent note, I have begun running Forbidden Lands campaigns. I've fallen completely for the setting and the system. Free League really outdid their selves with that particular work. The last few months I have been learning my way around Foundry VTT. I couldn't think of a better way to learn the VTT than run something on it. So, that's a glimpse into my past and a word about my present. As for the future, I sincerely look forward towards meeting more of the community here. See you at the table, David

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Character creation

Creating your character

It's probably best to do character creation with me on this one. We are starting at Tier 2 and using the 2nd Printing Core Rules of the Cubicle 7 version of the system. Material from the Forsaken System guide and Redacted Records 1 (but not 2) will also be used in character creation. No Space Marine PC's for this particular campaign. (Brothers, If your twin hearts are set on playing an Astartes please look into my Wrath & Glory: Kill Team Victor campaign.) At the very least, an experienced player with knowledge of the system who wishes to begin character creation immediately should communicate their concept and provide me with a copy of the character before play starts to avoid duplicate concepts. For any late comers there will be pre-generated characters available. It's also worth noting that this latest rewrite of the campaign can easily center around the crew, entourage and voidship of a Rogue Trader. This is very deliberate, as it's a campaign about breaking the siege of the forces of Chaos on the Gilead system. I have another Wrath & Glory campaign, "Sundered Imperium", which is designed to follow the crew of a Rogue Trader vessel from tier 5 to tier 7! These two campaigns are very much designed to be able to carry the Rogue Trader vessel and crew from Gilead, into the Noctis Aeturna and on into a sandbox of possibilities where anamolous time and vast distances effectively render canon moot. What could possibly be better than playing a Rogue Trader crew from tier 2 to tier 7 and ending the second campaign in a kingdom building sandbox where your imagination is the limit, canon is near moot and YOU ARE THE POWERS THAT BE??? Seriously, folks, what are you waiting for? A pillow and a chocolate? 'Cuz pillows are an endangered species and both chocolates and light bulbs are almost extinct in the Noctis Aeturna, but that's ok. Better that you can't see what you are walking through anyway.

What to expect

Preparing for the session

Basic Player knowledge of the Foundry VTT. A semi-modern computer with 8-16 Gb of Ram capable of running web-based programs. A Discord account.

What Fire Mountain brings to the table

Collaborative storytelling is the very heart and soul of tabletop. I personally bring to the table more than thirty thousand hours of experience to aid with the emergent process necessary for collaborative storytelling. This helps insure that I can deliver the experience you'll love without it being rote or predictable. I begin this process by helping the player strike as near a perfect balance as possible between character concept and the setting. This particular game is easily the least difficult Warhammer 40k setting ever published. That should provide the player with some security towards their PC's survival as well as ample capability to "make their mark" on the story. I like to use a combination of battle maps, tokens, scenescapes and theater of the mind. Wrath & Glory's ruleset is written specifically for theater of the mind and meshes well with my approach. I'm a decent voice actor as well and I like to use ambient music in my games. Any GM will tell you that starting a campaign is one thing. Ending it in a satisfactory manner is an entirely different animal. I have landed that particular plane many hundreds of times for actual thousands of people and I can count the dissatisfied players on three fingers. Stick with one of my campaigns to the end and you'll be retelling portions of it to your friends for decades to come. Thank you for your time and interest and I look forward to sharing my table with you!

Homebrew rules

In order to preserve challenges at high tiers the wound totals of Troop class enemies will be slightly increased above the standard 1 point. Some equipment (but no rules) from Abundance of Apocrypha and Pax Imperialis will be slowly trickled into play as the campaign progresses.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Fire Mountain creates a safe table

My Session Zero includes a ban on PVP, an agreement to avoid judgements of any type against any other participants, and excludes only game related judgements on my part. Aggressive or abusive behavior/playstyles won't fly especially Reaction Abuse. Long story short-aggression, abuse and disruptive playstyles will not be tolerated. There will be the standard, scheduled 10-15 minute break about halfway through the session, for starters. I use the Open Door Safety Tool. If, for any reason, a player becomes disturbed or distressed they are completely free to simply walk away from the table for as long as necessary to get themselves sorted. No questions asked, no judgements made, no explanation necessary. Please note that this does NOT stop the game. There would be no point in stopping the game at a traumatic moment only to later resume it at precisely the same moment without any certainty of what caused the trauma to begin with. After the session I like to take a few minutes to do a round of Stars & Wishes. I find this is constructive, helps eliminate any residual stress that may have built up during play and builds anticipation for the next session.

Content warnings

Safety tools used

Frequently asked questions