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Forbidden Lands: The Stubborn, the Steady & the Strong

Forbidden Lands: The Stubborn, the Steady & the Strong

The bloodmist is gone, freeing your home from centuries of isolation. The unknown is just over the horizon. Are you hard enough to survive Ravenland?

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
FULL
$12.00

/ Session

Details

Weekly / Tuesday - 1:00 AM UTC

Dec 16 / Session 3

Session Duration / 3–4 hours

Campaign Length / 10–12 Sessions

4 / 4 Seats Filled

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Schedule

Tue, Dec 16 | 1:00 AM – Session 3

This game will begin once 3 players have joined

Meet your party members

4/4

About the adventure

The deadly bloodmists which have isolated Oakford village for centuries have mysteriously vanished. It's become very clear to the peoples of Oakford that they know nothing about the lands they live in. It's time to leave Oakford behind and see the world the bloodmists hid from you since your grandfathers, grandfather's days. It's time to test yourself against the wilderness. Time to learn if the old legends are true. Time to witness firsthand what's become of Ravenland. It's time to learn who you really are, learn where your people originally came from...and decide what you will become.

Game style

Hexcrawl / Exploration

Roleplay Heavy

Sandbox / Open World

Combat Lite

Puzzle / Mystery Focused

Meet the Game Master
Veteran
Neurodivergent
Voice Actor

Less than a year on StartPlaying

26 games hosted

Highly rated for: Creativity, Storytelling, Knows the Rules

Average response time: 1 hour

Response rate: 100%

About me

My name is David and I'm a forever-GM. I was bitten by the big, bad red box at age nine and the rest, as they say, is history. I've been playing and running tabletop RPGs for 45 years and it is still my passion. I have also always enjoyed teaching new players and systems. Teaching others to play and GM has always struck me as the best way to be a good custodian to the hobby. Something I became mindful of after owning an LGS for a few years. Over the decades I have gotten a lot of practice writing and running several popular IP based RPGs. I'm particularly fond of the Star Wars, Star Trek, The One Ring & Warhammer 40k campaigns I've been fortunate enough to GM in the last two decades. On a more recent note, I have begun running Forbidden Lands campaigns. I've fallen completely for the setting and the system. Free League really outdid their selves with that particular work. The last few months I have been learning my way around Foundry VTT. I couldn't think of a better way to learn the VTT than run something on it. So, that's a glimpse into my past and a word about my present. As for the future, I sincerely look forward towards meeting more of the community here. See you at the table, David

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Character creation

Creating your character

Character creation will be dealt with before the first session. Players may either look into the process in Forbidden Lands Players Guide and communicate their choices for me to compile OR I will be available 90 minutes before the starting time to walk anyone who needs it through the process. They need only message me before play and I will zip them an invite to Foundry where we will complete the characters. I always keep a stock of premade PC's as well. Just in case.

The current party

Grayson wrote up an Elven Rider. Max agility build. Archer emphasis. James wrote up a Human Fighter. Optimized his talent use both defensively and offensively. High survivability baked in & anti-armor capable as long as his will power holds out.

What to expect

Preparing for the session

Having access to Zoom is a must. A relatively modern computer capable of running web based programs. (8-16 Mb of RAM & Chrome or Firefox- No Safari) Decent internet access.

What Fire Mountain brings to the table

Collaborative storytelling is the very heart and soul of tabletop. I personally bring to the table more than ten thousand hours of experience to aid with the emergent process necessary for collaborative storytelling. This helps insure that I can deliver the experience you'll love without it being rote or predictable. This is especially true for a sandbox style campaign setting like Forbidden Lands. I'm a decent voice actor as well. I like to use ambient music. This particular game is very much a dark survival fantasy setting. That necessitates sticking fairly closely to the rules to preserve the perilous feel of the setting. I like to use a combination of battle maps, tokens, scenescapes and theater of the mind. I've found Forbidden Lands rules-light approach to movement and ranges works very well with this style of engagement. Any GM will tell you that starting a campaign is one thing. Ending it in a satisfactory manner is an entirely different animal. I have landed that particular plane hundreds of times for actual thousands of people and I can count the dissatisfied players on three fingers. Stick with one of my campaigns to the end and you'll be retelling portions of it to your friends for decades to come. Thank you for your time and interest and I look forward to sharing my table with you!

Homebrew rules

The only one necessary allows a party member intending to stand the late watch to rest while the campsite is being set up.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Fire Mountain creates a safe table

The lines and veils document will be on my Foundry in the players journals. They will be able to access it whenever they like. My Session Zero includes a ban on PVP, an agreement to avoid judgements of any type against any other participants, and excludes only game related judgements on my part. Aggressive or abusive behavior/playstyles won't fly especially Reaction Abuse. Long story short-aggression, abuse and disruptive playstyles will not be tolerated. I use the Open Door Safety Tool. If, for any reason, a player becomes disturbed or distressed they are completely free to simply walk away from the table for as long as necessary to get themselves sorted. No questions asked, no judgements made, no explanation necessary. Please note that this does NOT stop the game. There would be no point to stopping a game in a traumatic moment simply to resume it at that same moment with zero knowledge of what caused the distress to begin with. After the session I like to take a few minutes to do a round of Stars & Wishes. I find this is constructive, helps eliminate any residual stress that may have built up during play and builds anticipation for the next session.

Content warnings

Safety tools used

Frequently asked questions