Keep on the Borderlands | Beginner-friendly OSR with ACKS!
Beastmen and cultists menace the lonely outpost of civilization. Can you cleanse the growing evil at the heart of the CAVES OF CHAOS?!
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SYSTEM
LEVELS
LANGUAGE
EXPERIENCE
AGE
$25.00
/ Session
Details
Weekly / Wednesday - 1:00 AM UTC
Dec 17 / Session 16
Session Duration / 2.5–3 hours
Campaign Length / 8–13 Sessions
4 / 6 Seats Filled
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About the adventure
Relive the adventure that started it all, re-engineered for the award winning ACKS rules! New to ACKS? Learn the ropes with this beginner friendly intro module! Step onto the ragged edge of the Auran Empire! Start your career as a common sellsword, and end as a ruler in the fantasy-Roman Empire setting of Aura, land of the golden throne! Experience an adventure with real challenges, heart-pounding thrills, and genuine choices. Explore dark and foreboding caves! Challenge monsters, outwit traps, and exploit tribal rivalries! Survive a dangerous and hostile world at the distant edges of civilization, where treasure and glory is won by sharp wits and sharper swords. Challenge a ravine teeming with kobolds, cults, and rival war-bands. You’ll raid lairs, play factions against each other, and haul back mounds of loot. Survive, and the Empire may grant you land; fail, and the borderlands claim another grave. == What Is ACKS? == Are you bored of 5e's infinite cantrips & predictable loot treadmill? Has getting treasure lost all meaning, because you have nothing to spend your gold on? Has combat lost all challenge, or become little more than a grinding slog? Does it feel like your choices don't matter? Do you wish you could create your own spells or magic items, and know that they'd be exactly as balanced as the ones in the book? GOOD NEWS!! This game uses the DTRPG Platinum Best-Selling **Adventurer, Conqueror, King System** to give players amazing flexibility in actions. Don't be limited to just a handful of adventuring or combat options! Revel in being able to do anything you can imagine, with a game system that keeps everything coherent. Even beyond dungeon or wilderness exploration: Lead armies, rule domains, operate criminal syndicates, amass meaningful wealth (and agonize over all the ways to spend it!), and make real changes to the game world. This system rewards clever puzzle solving and recovering treasure, not just defeating monsters. == Season One? == The game is a West Marches style living world, organized as Seasons. Players are free to drop in and drop out as needed, confident that the world will continue. The living world is a sandbox which reacts to your actions and choices, forming a web of consequences as rival parties make real, meaningful change to the status quo and player-generated consequences compete with world adventure hooks to offer unlimited paths of advancement and adventure. Each Season of the game will focus on one adventure, planned to run for 8 to 12 sessions. Continuing players can bring their veteran PCs into the next seasons, growing in power and prestige over time. New heroes are welcome to join the world through any Season One adventure.
Game themes
Meet the Game Master
Less than a year on StartPlaying
20 games hosted
Highly rated for: Creativity, Knows the Rules, Sets the Mood
About me
You want adventure! You want excitement! You want a GM who is reactive to your outside-the-box thinking! You'd really like to play with an X-treme Dungeon Master! Good news! I'm an old hand at this (XDM level 75!), the ForeverDM of my local circle. I've turned it into a passion: I'm interested in worlds, systems, characters, and storytelling techniques. I love most genres of gaming, from fantasy to cyberpunk, sci-fi in all it's flavours, and even the weird experimental stuff. My true gaming love is for richly detailed, robust, lore-heavy worlds where the characters feel like they could be real, and the world feels like it's something just out of sight but no less real than the mundane world. Worlds and adventures where players are incentivized to make decisions that naturally fit the story, rather than having to compromise (story > rules, or rules > story). I'm a big believer in AGENCY; games are made most fun when the players know that their choices and decisions have meaningful consequences. When player heroism, sacrifice, growth, and triumph become meaningful because they were real events that occurred among a group of people. Bob really did save Alice that time, and Dave really did give his life for Chelsea. Even if the events were simulated in the game world, those experiences and memories can transcend the table.
View Profile →Character creation
Creating your character
Players will need their own copies of the platinum best-selling ADVENTURER, CONQUEROR, KING SYSTEM - Imperial Imprint to create their own characters (available via DriveThruRPG.com). Pre-made characters are also available to help you get started without having to buy the rulebook. New players will be granted access to the game Discord server, where they will have extensive onboarding time with the DM. During this guided process, players who have their own copy of the rulebook can get help generating characters, learn the basic details of the game world and the state of play in the ongoing parties, and have a character sheet and character token generated for them in FoundryVTT. As Season 1 players, all characters will start at level 1. The lifecycle of an ACKS adventurer is roughly - At level 1, you are a cast member in a war movie. Just like in war movies, death can come at any time, it can be heroic or squalid, glorious or absurd. You might live, you might not. You need to fight like real combatants fought, in formation, using smart tactics. - At level 3, you are the main character in a war movie. You are an experienced combatant whose actions matter. You might die, but you probably won't die like a chump. - At level 5, you are the main character in an Akira Kurosawa samurai movie or western movie. You can survive death-defying dangers, cut down numerous enemies quickly, endure wounds that would kill normal people, etc. - At level 9, you are the main character in a blockbuster action movie. You can do impossible stunts, kill nigh-endless numbers of mooks, survive numerous wounds, and are unlikely to die except through a surfeit of bravery or an equally powerful foe. - At level 14, you are the hero of an epic or myth. You can single-handedly kill powerful monsters, cleave through enemy heroes, and face off with demigods.
Current party makeup: - Thrassian (Lizardman) Warlord - Elf Spellblade - Dwarf Craftpriest
What to expect
Preparing for the session
The VTT for this game is FoundryVTT, accessed from a desktop or laptop web browser. The use of a chromebook, mobile device, or other low-performance platform's browser is not supported. Players will need to have accounts on: - StartPlaying.Games - Discord (for voice chat and player discussion) - Syrinscape.com (for ambient audio). Players will also need to download the Syrinscape Online Player and link their account to the game. If you would rather not hear background music during play, you can skip this step! ALL PLAYERS MUST set up and understand their own microphone and audio equipment to minimize feedback or audio loops. The use of a headset or headphones is REQUIRED if the player wants to use "voice-activated" speech; if the player does not have a headset, they will be restricted to push-to-talk only. The game's VTT is provided by FoundryVTT. No experience in foundry is required, and players will have accounts created for them in the VTT server during onboarding. Each session, the players will connect to the discord server using their discord client, and use their web browser to join the VTT.
What Brad the RPG Sage brings to the table
Welcome to Aura of Victory, a fantasy campaign of conquest, ruin, and ascension, powered by the Adventurer Conqueror King System (ACKS). Set in a world inspired by the late Roman Empire, this is a tale of glories earned, empires built, and swords drawn under a fading sun. ACKS is a game of systems that are layered, logical, and deep. It offers a toolkit to simulate almost any heroic endeavor: hex-crawling exploration, tense dungeon delves, spell research and magical experimentation, mercantile ventures, espionage, domain rulership, large-scale battles, and more. The rules aren’t just there to resolve combat; they simulate a living world, one that responds to your choices and ambitions. What you can expect: 🛡️ If you’re new to ACKS, I provide ready-to-play characters to help you hit the ground running while showcasing the breadth and flexibility of ACKS' systems. ⚔️ Tactical combat with real consequences. Terrain and Formation matter, until you become powerful enough to stride through enemy ranks like a colossus. 🏛️ A fantasy Roman Empire setting where citizenship, law, tradition, and conquest define the political landscape. 🌍 A world that adapts to your decisions: whether you seek to rule, rebel, trade, or terraform. 📚 View-only access to all digital ACKS rulebooks and supporting materials. No book purchase required. 🎼 Immersive ambient music and soundscapes via Syrinscape, suited to every battlefield, crypt, or imperial court. 🗺️ Custom maps and player tokens featuring heraldry, ranks, and campaign-earned distinctions. 🎲 Systems-driven simulation: rules as written, applied consistently to reflect the "laws of physics" in the game world. If it can be done, the rules will tell us how. This campaign blends freeform player agency with structured rules support in an open West Marches Sandbox. Whether your ambitions lead you to the throne, the temple, the tower, or the tavern, ACKS is built to support your story. And I, your friendly neighborhood ACKS Judge, am here to guide you through it. My personal guarantee: I roll openly for everything that isn’t secret. Attacks, saves, encounter checks, and reaction rolls are all done in the open. No fudging, no divine intervention. Just the impartial hand of fate and the cold logic of the dice. I can't do funny voices, and I'm not great at improv comedy. What I do is build a world that works, and then turn you loose to watch you break it. If you’re looking for glory, power, and the weight of real choices, Aura of Victory awaits. Will you rise to rule, or fall forgotten in the dust of history?
Homebrew rules
The supplement "ACKS Heroic Fantasy Handbook" provides additional useful rules for player characters: - Ceremonial Magic. Magic you can use as many times per day as you can, without limit on spell slots. Freely mix and match regular and ceremonial spellcasting to create your custom arcanist. - Critical Hits. Any attack throw that beats the enemy AC by 10 or more is a Critical Hit! Natural 20's explode, letting you roll again and again! Critical hits come with extra damage and unique critical effects depending on whether you're fighting a monster or a humanoid - Eldritch Magic. A devastating blend of arcane and divine powers, Eldritch magic is dangerous to the soul if misued. Pursue this path carefully!
Equipment needed to play
Internet
Computer
Microphone
Headphones
Platforms used
Safety
How Brad the RPG Sage creates a safe table
The game is an open-world sandbox taking place in a fantasy 350 AD, with all the historical unpleasantness that goes along with such a time period. There are many potential content warnings, because the player's choices may lead them to many places or have many consequences. However! This table explicitly prohibits "spicy" or graphic content (of any type); all such content will fade to black IMMEDIATELY. There will be no at-table, "on screen" roleplay of any graphic content of any kind. Players are expected to be sober and in a clear mental state during gameplay. Players who are in an altered mental state or who are unable to play or become disruptive during play will be counseled or removed.
Content warnings
Safety tools used
