Pirate Borg - Battle of Deadmans Cove
Grab your cutlass, brace for storms, and remember: the sea takes all in the end. Will you rise to infamy or be swallowed by the abyss?
$12.00
/ Session
Details
Once / Monday – 10:00 PM UTC
Jul 21
3–5 Hour Duration
0 / 5 Seats Filled
Report Adventure
About the adventure
Ahoy, adventurers! Prepare to hoist the black flag and plunge headlong into the stormy seas of Pirate Borg, a grimdark tabletop RPG inspired by the rules-light chaos of Mörk Borg. This system marries the thrill of high-seas adventure with the gritty, doom-laden tone of a dying world, creating an unforgettable setting where every treasure hunt might be your last. In Pirate Borg, you’ll step into the boots of a scurvy-ridden scallywag, cursed sorcerer, or treasure-hungry buccaneer, chasing riches, power, or the faint hope of redemption in a lawless world. Sail the seas on creaking ships, navigate treacherous waters, and face horrors both human and supernatural—all while trying to outrun the ever-looming apocalypse. The world is cruel, the dice are fickle, and the sea holds secrets that should never see the light of day. This isn't your typical heroic pirate tale; this is a game of survival, desperation, and ambition. The rules are quick to learn, deadly in practice, and designed to let you embrace the chaos. Whether you're pillaging coastal villages, battling sea monsters, or mutinying against your captain, Pirate Borg ensures that the line between triumph and ruin is as thin as a razor's edge. So grab your cutlass, brace for storms, and remember: the sea takes all in the end. Will you rise to infamy or be swallowed by the abyss? The choice—or curse—is yours.
Game style
Rule of Cool (RoC)
Theater of the Mind
Game themes
Meet the Game Master
About me
Embark on Adventure with Ken, a Fresh Game Master! Hey, adventurers! I’m Ken, a new GM bringing passion, creativity, and a love for tactical combat to the table. Whether you’re a veteran or just starting out, I’m here to make sure we have an amazing time telling stories together. My games focus on collaborative storytelling, character growth, and fun—while also challenging your strategic thinking with tactical battles. Expect a mix of roleplay, combat, and exploration—all designed to create memorable experiences. I’m learning alongside my players, and I can’t wait to bring your character ideas to life! Platform: Foundry r2Plays Discord Server: https://discord.gg/RY28F2g4wR Ready to join the adventure? Let’s roll some dice, make legendary memories, and test our wits in battle together!
View Profile →Character creation
Creating your character
Character creation for your Pirate Borg game will utilize The Tavern, a tool in Foundry for generating random pirates.
What to expect
Preparing for the session
Players will need Foundry and Discord accounts. A microphone is needed for Discord chat. Webcam optional.
What Ken brings to the table
When you join my Pirate Borg game, you can expect a high-quality, immersive experience tailored to capture the grim, gritty tone of a doomed pirate adventure. Here's what I’ll provide to make your journey unforgettable: Tools and Resources Virtual Tabletop (VTT): We’ll use a VTT platform (such as Foundry or Roll20) to streamline gameplay. Expect custom maps with atmospheric details, fog of war, and integrated mechanics to keep the action fast and engaging. Custom Maps and Tokens: I create dynamic, handcrafted maps for key locations and naval encounters. Each map is tailored to enhance tactical combat and exploration. Tokens for characters, enemies, and NPCs will be detailed and thematic. Ambient Music and Soundscapes: I utilize curated playlists and sound effects to bring the world to life. From the creaking of a ghostly ship to the clash of steel, the audio will immerse you in the doomed seas of Pirate Borg. Rulebook Support: If you're new to the system, I’ll provide quick-reference materials and summaries of the most important rules to ensure you feel confident at the table. My GM Style Character Voices: I bring NPCs to life with unique voices and personalities, helping you feel immersed in the story. From grizzled pirates to mysterious sea witches, I’ll make every encounter memorable. Tactical Combat: Combat in Pirate Borg is deadly, and I lean into its gritty, unforgiving nature. Expect strategic, intense battles where every decision matters. Narrative-Driven Roleplay: While combat is important, I also focus on character-driven storytelling. Your backstories and choices will shape the world around you, influencing the plot and creating meaningful consequences. Balance of Rules and Creativity: I stick to the core rules for consistency but embrace the Rule of Cool when it enhances the story. Want to swing on a rope into battle or ignite a barrel of gunpowder? If it fits the moment and makes sense, I’ll encourage creative solutions. Dynamic Encounters: From cursed treasure hunts to shipboard mutinies, every session will be filled with tension, danger, and opportunities for heroics—or villainy. Expectations for Players I encourage collaboration and creativity at the table. Whether you’re roleplaying your pirate’s desperation or devising clever tactics in combat, I’ll ensure your contributions matter. My goal is to deliver an unforgettable adventure that challenges your wits, your luck, and your sense of morality. So grab your cutlass, muster your courage, and prepare to sail into the storm. In my Pirate Borg games, the sea is dark, the treasures are cursed, and every decision could be your last.
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How Ken creates a safe table
Session 0 Overview: In Session 0, we will discuss player expectations, themes, and comfort levels to ensure everyone feels safe and engaged. Players can share their boundaries openly, and I’ll provide space to address any concerns about the game’s darker themes. Lines and Veils: While I do not typically use a formal Lines and Veils document, we will collaboratively establish any hard boundaries (Lines) and sensitive areas (Veils) during Session 0. These can be updated as needed. X, N, & O Cards: I use a digital system for these tools: X: Players can type or say "X" to pause or stop the game if something crosses a boundary. N: Players can indicate "N" if they feel uneasy but don’t want to stop entirely. O: Players can signal "O" to express comfort with continuing or escalating a scene. If video is used, these signals can also be held up visibly for clarity. Aftercare (Debriefing): At the end of each session, we’ll have a brief debriefing to reflect on the game. Players can share thoughts, highs, and lows, or provide feedback. This ensures everyone leaves on a positive note.
Content warnings
Safety tools used