Frost Survival & Political Campaign [Free 0 Session, LGBTQIA+]
The new king of the Astualan Empire wishes to ascend to the Pantheon of the 28 and bring eternal winter to the realm. Will you be the one to stop him?
TYPE
SYSTEM
LEVELS
LANGUAGE
EXPERIENCE
AGE
$20.00
/ Session
Details
Weekly / Monday - 10:00 PM UTC
Mar 23 / Session 26
Session Duration / 3–4 hours
6 / 7 Seats Filled
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Schedule
About the adventure
The lands you walk, your boot prints blatant in the crystal white snow. The cold air around you. You crave warmth, compassion and friendship. Peace. But that can't come now. It is a long march into Winter's never-ending biting howls. Your weapon at your side, you look onwards to the massive corrupted ice-covered beast before you. It's body twisted beyond nature itself. You raise your weapon, and plan to strike... Welcome to Ridica, adventurers, soldiers & diplomats; your fate is at hand. You find yourself in the homeland of the Elves, and the spring days are not coming forth. It will be through your efforts to either bring stability and the return of spring to these lands or see to it that the land is torn asunder, corrupted under the drenches of snow and corrupted ice. You can fully meet empires, greet powerful people, seek lost artifacts and delve into forgotten ruins. Uncover the secrets of both people and places. Uncover its lost history. Eventually, maybe even you could leave your mark on the history of this frozen continent. This 90% sandbox campaign gives the players the ultimate power of choice and thought to their game. Their next task is always at hand and always have several options in front of them. As well as DM's personal touches to characters and thought-out backstories of major NPCs. The DM will also help players make and anchor themselves into the wider world and is very new-player friendly.
Game style
Roleplay Heavy
Rule of Cool (RoC)
Sandbox / Open World
Theater of the Mind
Game themes
Meet the Game Master
2 years on StartPlaying
321 games hosted
Highly rated for: World Builder, Storytelling, Creativity
Average response time: 7 hours
Response rate: 67%
About me
Heyo would be adventurers! I am Freja the DM and GM. I am here to show you a fantastical tale of strife and hardship. Glory and wealth. Plunder and secrets. I have been DM'ing for the better part of 8 years now almost non-stop, practically since I turned 18. And what I can bring to the table? A full world, Archeria, complete with ages of history and epic stories to tell your friends about. A complete pantheon of 28 home-made gods with their own mythos and lore. A complete outer circle of planes. And several regions of the world you will be playing in; Archeria.
View Profile →Character creation
Creating your character
Players will begin at level 3 unless they join later in the campaign, of which they will be brought up to the players' current level. And they will be created during session 0 via Foundry VTT. All officially published options are available with some additional ones provided by the DM via Google Spreadsheet and a Google Drive with the books. Attributes are handled in a few different ways; you can roll for it via 4d6k3 (keep the three highest rolls), standard array or take a modified point buy which I can explain more on if you join.
What to expect
Preparing for the session
Players need all of the following; - A Discord account. - A microphone. - A ForgeVTT account (https://forge-vtt.com)
What Freja the DM brings to the table
I have maximum subscriptions to ForgeVTT, a license to FoundryVTT (that ForgeVTT uses), a subscription to Heroforge (for in-game humanoid monster and NPC art), a subscription to Midjourney for art (should you need some on the fly for characters while we get official art elsewhere). I will also be using Midjourney for item art as necessary, and strictly only for item art.
Homebrew rules
All homebrew rules will be reviewed in greater detail during character creation, but they are as follows; - Critical hits double both the dice and the damage modifier. - Swapping weapons/interacting with items has properly defined action economy rules. - Flanking an enemy grants 1d4 of expertise die on the attack roll. - Rolling a natural 1 while attacking through the space of a friendly/ally can result in you attacking them instead. - Fall damage has been increased from 1d6 to 1d10 to make it more deadly for both players and enemies. - Properly defined drowning rules.
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How Freja the DM creates a safe table
BEFORE THE GAME... we will be going over session 0 to get everything squared away and good to go. Here you can express your expectations, my expectations and so forth. We will also be doing the Luxton Discussion Technique. DURING THE GAME... there there are several things you're more than welcome to do. Such as stop the game if things have gone too far, walk away from the "table" if you need a mental break, as well as us taking an official break roughly 2-2.5 hours into each session, including session 0. AFTER THE GAME... I will ask how everyone is doing, allowing people to debrief themselves from the game, especially after a hard fight or other stressful situation.
Content warnings
Safety tools used
