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Librus Nocturnum - Zombies Attack (1st-Level)
The most terrifying adventures ever made - Thirteen Terrifying Adventures For Levels 0 – 12
Free
Details
Once / Monday – 10:00 PM UTC
Jul 7
Session Duration / 3–6 hours
4 / 6 Seats Filled
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Schedule
About the adventure
Step into the world of Librus Nocturnum, an anthology of of bone-chilling adventures for 5e players. Enter a world of darkness and mystery as you embark on a journey through thirteen original adventures, spanning levels 0 to 12. Survive a zombie apocalypse. Solve bloody mysteries. Break dark curses. This land is beset by evil, and nightmares roam free. Your characters are among a handful who dare brave the darkness. Will they lift their blades and push back the night, or will they join the countless others who have been consumed by evil? Walk the path and find out.
Game themes
Meet the Game Master
About me
Embark on Adventure with Ken, a Fresh Game Master! Hey, adventurers! I’m Ken, a new GM bringing passion, creativity, and a love for tactical combat to the table. Whether you’re a veteran or just starting out, I’m here to make sure we have an amazing time telling stories together. My games focus on collaborative storytelling, character growth, and fun—while also challenging your strategic thinking with tactical battles. Expect a mix of roleplay, combat, and exploration—all designed to create memorable experiences. I’m learning alongside my players, and I can’t wait to bring your character ideas to life! Platform: Foundry r2Plays Discord Server: https://discord.gg/RY28F2g4wR Ready to join the adventure? Let’s roll some dice, make legendary memories, and test our wits in battle together!
View Profile →Character creation
Creating your character
Custom pregenerated characters are available, and I recommend using them, especially at lower levels. 2014 RULES: • No longer supported 2024 RULES • All content available on my Foundry game is fair game Please check out the resources channel on Discord for the most up to date details.
What to expect
Preparing for the session
Players will need Foundry setup and Discord accounts. A microphone is needed for Discord chat. Webcam optional. DNnDBeyond will not be supported for this game. You must create your character in foundry.
What Ken brings to the table
Tools & Resources Virtual Tabletop (VTT): I’ll use a VTT to bring the world of Where Evil Lives to life, allowing players to navigate lairs, combat encounters, and interact with their surroundings in real time. Custom Maps and Tokens: Expect detailed, custom maps for each location, with unique tokens representing both characters and enemies. I aim to capture the dark, tactical essence of the setting, enhancing immersion and strategic gameplay. --- Expectations for Players Teamwork and Strategy: Given the tactical nature of combat, teamwork is essential. I encourage players to strategize, communicate, and adapt to the environment. Involvement and Engagement: From character voices to the rich setting, I offer an immersive experience. Players who invest in their characters, embrace roleplay, and engage with the story will find the experience especially rewarding. Responsive Feedback: I’m open to player feedback, particularly during debriefing sessions, to adjust or enhance the experience as we progress. My goal is to create an environment where everyone feels involved and satisfied with their adventure.
Homebrew rules
Table rules • Ties go to PCs below level 5 • Flanking provides +2 to hit • You cannot topple a flying/hovering creature via the Weapon Mastery • Going unconscious at 0 hp will incur a level of exhaustion. • Death saves are rolled in secret with only the GM seeing the result.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Ken creates a safe table
Gameplay Safety Tools: X, N, & O Cards During gameplay, X, N, and O Cards will be used for player comfort: X-Card: Stops the game immediately if a topic becomes uncomfortable. Players can signal this verbally, show it on video, or type an "X" in chat. N-Card: Indicates nearing discomfort, prompting a scene pivot or slowdown. An "N" typed in chat or shown on video works. O-Card: Indicates that players are good to continue or escalate intensity, especially useful in combat or suspenseful moments. To ensure privacy, players can also message these signals directly to me. Debriefing Following each session, I’ll lead a debrief to discuss highlights, challenges, and any points that might have felt intense or uncomfortable. This debriefing will help gauge the group’s comfort, gather feedback, and adjust future sessions to enhance everyone’s experience.
Content warnings
Safety tools used