Dracaryn: Echoes of a Shattered Age |Daggerheart| Session 0 Free
In a world where dragons are gods, the Shattered Lands call—dare you pierce the Miasma and uncover what should've stayed buried?
About the adventure
🔥Why You’ll Love the Dracaryn Campaign🔥 🐉 Explore a Dragon-Dominated World – Each Dominion ruled by dragons, each with their own laws, magic, and culture 🌫️ Venture into the Shattered Lands – Brave a cursed wasteland veiled in deadly Miasma, where relics and ruins whisper forgotten truths 💀 Face the Corruption – Hope is fragile, lose it, and become one of the Ashen ✨ Recover Lost Relics – Join the Wings of Mytherion and reclaim powerful artifacts of a fallen age 📜 Epic Narrative, Rich Lore – A world of myths, war, and divine dragons, woven into your character’s journey ⚔️ Choices Matter – Your decisions shape destinies, uncover secrets, and awaken ancient powers 🎭 Narrative Gameplay – Deep storytelling, vivid characters, and meaningful roleplay moments. 🌍 Shape the World - 🛠️ Build the Setting From the Ground Up – Your choices help shape the evolving world 🤝 Coordinate with Other Parties – Work alongside other player groups to reclaim the Shattered Lands 🏰 Forge/Upgrade a Base of Operations - Customize your own Skyships! 🎭 Personal Arcs With Global Impact – Your story threads ripple outward to affect the realm 🕯️ Part of a Larger World - 🌟 An AshfallStudios Campaign – Created by a team of GMs. 📖 Shared Universe Storytelling – Explore a realm where campaigns, legends, and players interconnect In the world of Dracaryn, the gods are not distant myths—they are dragons. Colossal, divine, and eternal, the Dragon gods rule the fractured realms with elemental dominion. Each region bends to the will of its draconic god: fire-wreathed empires, glacial kingdoms of ice, storm-lashed archipelagos powered by aether. But beyond the borders of these mighty dominions lies a forbidden frontier—the Shattered Lands. Once a thriving heart of civilization, the Shattered Lands were annihilated in the cataclysmic Dragon Wars, leaving behind a blighted, haunted wasteland cloaked in a choking magical fog known as the Miasma. No maps hold true here. Time and memory twist. The earth itself mourns. Yet something stirs beneath the ruin. Whispers speak of forgotten relics, the bones of ancient evils, and a darkness even the dragons fear—the return of the Old Gods, entities once worshipped in blood and shadow before the dragons cast them down. This campaign is built for players who crave deep storylines, evolving characters, and immersive worldbuilding. The tone is dark and mysterious, laced with moments of hope, heroism, and sacrifice. You’ll begin as inexperienced adventurers, shaped by the scars of war, struggling to survive. But as fate calls you into the Miasma, you will confront moral dilemmas, uncover ancient truths, and face choices that will shape not only your destiny—but the fate of Dracaryn itself. Run by a narrative-focused Game Master, this game emphasizes storytelling, character-driven choices, and cinematic adventure. Combat is meaningful and deadly, exploration is dangerous and rewarding, and the world is reactive—what you do matters.
Game style
Roleplay Heavy
Rule of Cool (RoC)
Sandbox / Open World
Game themes
Meet the Game Master
1 year on StartPlaying
Highly rated for: Creativity, Rule of Cool, Teacher
Average response time: Under 1 hour
Response rate: 100%
About me
Hello, my name is Samantha. I've ran games for my family and friends (starting with a homebrew in 3.5 and then in 5e) and love a good story. As an avid reader of the fantasy genre and with it all the plot twists and character development. So, as a DM, I make sure to include these in my own story telling. My favorite part of running games is seeing players watch their characters come to life through role play and inclusive story telling. I love using my stories to give players a way to experience all of their backstory building come to fruition through meeting a friend, or foe, on their adventures. I enjoy a good action sequence as much as the next person, but I am a story driven DM. So, if there is something cool, that makes sense, then I will probably choose that over a game mechanic. I am a writer, not a voice actress, so there will be a great story to play through, but no voice diversity. If you enjoy a great fantasy story and role play based games, I can't wait to meet you.
View Profile →Reviews (5)
Proficiencies
Players say this GM is great at:
Creativity
Rule of Cool
Teacher
Sam always comes to the table prepared but is flexible in her story telling to allow the players to drive the narrative. She is inclusive and makes an effort to ensure everyone at the table is involved in the story. I really enjoyed interacting with NPCs that are directly related to my characters backstory.
Samantha is an incredible Dungeon Master. Her passion for unique character backgrounds, character development, and relatable NPCs makes her games an absolute joy to participate in. If you are looking for a Dungeon Master who cares as much about your backstory as you do, Samantha is the dungeon master for you!
Character creation
Creating your character
Character creation will take place during Session 0 as a collaborative process with the rest of the party. This allows us to build strong connections between characters from the very beginning and ensure everyone’s story fits naturally into the world of Dracaryn. You'll have the chance to discuss your concepts, align your goals, and help shape the tone of the party together. We'll be using the Demiplane App, which provides a streamlined, step-by-step process aligned with the Daggerheart system. This ensures that everyone is working from the same structure and makes the process smooth and accessible, especially for newer players. All characters will start at Level 1, and all stats and features will be determined through the Daggerheart character creation rules as outlined in the app. No outside tools or stat rolling are needed—everything you need will be built into the system. If there are any restrictions or recommended sources, those will be discussed during Session 0, but in general, please stick to official Daggerheart content as provided in the app. I’m happy to work with players to personalize characters, but all final approvals go through me as the GM to maintain balance and consistency in the story.
What to expect
Preparing for the session
The players will need the following accounts on these Websites: -Have or Create an Account on Roll20 -Have or Create an Account on Demiplane -Have or Create an Account on Discord. Expectations of Players - Respectful treatment of the DM and other players involved - No hate speech of any sort
What Samantha brings to the table
As your Game Master, I’ll guide you through an epic, character-driven journey in the world of Dracaryn, where your decisions shape the fate of nations, and the shadows of the past rise to challenge the future. My focus is on immersive storytelling, meaningful choices, and a world that evolves in response to your actions. Expect cinematic scenes, dynamic characters, and mysteries that unravel piece by piece as you venture deeper into the unknown. I use character voices, descriptive narration, and ambient music to create a vivid atmosphere at the table—whether it's the howling winds of the Everfrost Tundra or the crackle of dragonfire in a ruined stronghold. My goal is to draw you into the world and make each moment feel alive. You'll encounter NPCs with depth, motivations, and secrets, and you'll be encouraged to form relationships—whether alliances or rivalries—that carry weight. Combat is intense and intentional. While not every session is combat-heavy, when it happens, it's meant to feel dangerous, thrilling, and tactical. I lean into the Rule of Cool—if you describe an awesome, creative action that fits the scene and feels heroic (or tragic), I’ll reward bold ideas over strict mechanics. That said, the Rules as Written provide the foundation for fairness and consistency. I aim for balance: we respect the rules but aren't bound by them when the story demands something greater. Ultimately, I provide a collaborative experience where character growth, narrative arcs, and world impact take center stage. If you're here for unforgettable moments, deep lore, and the freedom to forge your own legend—welcome to Dracaryn.
Homebrew rules
There will be a soft Initiative rule added called Action Tokens. This rule will be discussed during Session 0.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Samantha creates a safe table
Creating a safe, respectful, and welcoming environment is a top priority in every game I run. This is a collaborative story, and everyone at the table deserves to feel heard, valued, and secure. To help support this, a Lines and Veils document will be shared before the campaign begins and will remain available at all times during play for easy reference. Players are encouraged to review it and add to it as needed—we’re all here to tell a great story together, and that includes knowing where the boundaries are. During Session 0, we’ll go over the tone of the game, character creation expectations, party dynamics, and, most importantly, our shared safety tools. This includes a discussion of Lines (hard limits) and Veils (fade-to-black subjects), themes players want to explore or avoid, and how to support one another both narratively and emotionally throughout the campaign. To support ongoing safety, I use the X, N, and O system—players can use digital signals or send me a private message during or after a session to flag any issues. Whether it's a moment of discomfort, a scene that’s pushing too far, or a need to pause, these tools are always respected, no questions asked. I also make it clear that I’m always available for private check-ins outside of sessions to address concerns, adjust content, or just to talk things through. Aftercare is something I take seriously, especially after emotionally intense scenes. I offer time to debrief, celebrate wins, and decompress—whether that’s a casual conversation after the session or a check-in before the next game. My goal is to ensure that every player feels comfortable, empowered, and excited to return to the table each time we gather.
Content warnings
Safety tools used
Additional tables
1 available
Weekly / Saturday – 4:00 PM UTC
0 / 6 Seats Filled