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Icewind  Dales   DND 5e

Icewind Dales DND 5e

Chapter One: Cold Justice They say the wind in the Icewind Dale can flay a man’s skin from his bones. Turns out, it’s the least cruel thing up here.

TYPE

Campaign

LEVELS

1–10

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
FULL
$10.00

/ Session

Details

Bi-weekly / Monday - 6:00 PM UTC

Dec 15 / Session 10

Session Duration / 3 hours

Campaign Length / 1–50 Sessions

4 / 4 Seats Filled

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Schedule

Mon, Dec 15 | 6:00 PM – Session 10

Mon, Jan 05 | 6:00 PM – Session 11

This game will begin once 3 players have joined

Meet your party members

4/4

About the adventure

Icewind Dales . Remastered , Gritty and Horror based Frost Maiden (online, 5e) Monday GMT 7pm to 10pm Number of Players: Currently looking for 2,3 or 4 players age 18+ System: Dnd 5e How we will Play: - Foundry VTT for Maps, Music, Tokens and Dnd beyond for Character sheets -Discord for Voice in game and out of game communications -This means players will need to have a good mic and a place with limited outside noises. Camera is optional but I've always thought it adds to the fun. - Each Sessions will be approximately 3 hrs. New players absolutely welcome! This is a great campaign for those still learning the ropes of D&D 5e. D&D has always been more than combat and dungeon diving to me, so role-play is really important. I bring many years of experience and a lifetime of storytelling to the table, as well as a commitment to the game. An in depth session 0 leaving no grey areas in the game . Lots optional rules which we can use making combat and exploration very epic .These will make the game more lethal. Character creation using ONLY PHB2024 , Tashas , Bigbys , Mordenkainens , Fizbans via DND beyond in which i have all the books . NO other realm books such as ebberon etc I always make my games a very indepth story , love backstory and many interweaving plots and puzzles All players will start with a Session 0 , a rich background , a nice piece of art , oh did i tell you , you start off in the worlds worst prison ?

Meet the Game Master
DMs Guild Writer
Podcaster
Veteran
Published Writer
Game Designer

4 years on StartPlaying

14 games hosted

Highly rated for: Teacher, Storytelling, Knows the Rules

About me

I have played and Dmed since the Late 80`s when at school we bought red box Dnd ,From there I have played and dmed every edition of DnD and 100s of other TTRPGS such as PATHFINDER MERP, ROLEMASTER, SHADOWRUN and TRAVELLER to name just a few . I have an easy going attitude , A lover of creating a enjoyable plot, and equally the random chaos that players can throw at me at a moments notice. I'm from the north of england , so a heads up for a slight accent, all are welcome at the table, new or old, veteran or greenhorn, the dice don't care as long as they are rolled.I bring the Grit

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Character creation

Creating your character

CREATING A CHARACTER Use the character creation rules as presented in the Player’s Handbook 2024 (PH), with the following notes. You begin play at 1st level. Step 1: Choose a Species Step 2: Choose a Class. Step 3: Determine Ability Scores. Your ability scores are generated using one of the following methods. • Standard set (15, 14, 13, 12, 10, 8). • Variant: Customizing Ability Scores (PH). Step 4: Describe Your Character. • Alignment: Choose a non-evil alignment. optional • Background: You can create a custom background or use any available background as presented. • Deity: You may choose any deity to worship from official rulebooks that is unique to the Forgotten Realms or is not unique to another world. Clerics must choose a deity. • Faction: You may choose one faction at character creation or anytime the opportunity arises during play. Benefits for faction membership are detailed within adventures where relevant. The starting factions are listed in appendix C in the Basic Rules. You may only have membership in one faction at a time and may switch whenever you’d like. Step 5: Choosing Equipment. Your starting equipment and gold are determined by your class and background; you don’t roll for gold. You may start with a trinket of your choice from available rules choices. You can sell starting equipment using the rules in the PH and can buy equipment WHAT RULEBOOKS SHOULD I USE? You can use non-optional rules found in the Player’s Handbook, the Basic Rules, and all the books listed below. If a rule has been reprinted in a newer resource, you must always use the latest printing. • Fizban’s Treasury of Dragons (FTD) • Mordenkainen Presents: Monsters of the Multiverse (MPMM) • Spelljammer: Adventures in Space (SAS) (on August 16, 2022)* • Sword Coast Adventurer’s Guide (SCAG) • Tasha’s Cauldron of Everything (TCE) • Xanathar’s Guide to Everything (XGE) • Additional options as presented in the FAQ You may also use the rules found in the following digital publications: • Elemental Evil Player’s Companion (EEPC) • Locathah Rising (LR) Additionally, the following variant or optional rules are available: • Chapter 6: Customization Options (PH) • Customizing Your Origin (TCE) • Half-Elf and Tiefling Variants (SCAG) • Option: Human Languages (SCAG) • Optional Class Features (TCE) • Variant Human Traits (PH) When using an archtype from these books DONOT use the stat increase STARTING PLAY AT 1st LEVEL or 2nd if Im feeling good

The current party

Chapter One: Cold Justice They say the wind in the Icewind Dale can flay a man’s skin from his bones. Turns out, it’s the least cruel thing up here. Every day for the past 5 years You wake up on stone colder than a taxman’s heart, shackled wrist to ankle in a cell carved from the mountain’s gut. No fire. No light. Just the stink of old blood and older regrets. The guards don’t speak. They don’t need to. The iron doors do all the talking—when they slam shut, they say, “You’re not leaving.” You don’t remember if you did it. Maybe you did. Maybe you didn’t. Doesn’t matter. Truth’s a luxury for warmer places. Here, in the bowels of Revels End, the truth’s just another corpse buried under the snow. They call it the most dangerous prison in the Forgotten Realms. A place for monsters too cruel for the Underdark, too mad for the Nine Hells. You? You’re just trying to get home. Or maybe you’re chasing something worse—redemption, revenge, or the kind of peace that only comes at the end of a blade. But nothing’s simple in the Dale. The cold gets into your bones, into your thoughts. Makes you wonder if you’re still you. Or if you ever were. Outside, the wind howls like a dying god. Inside, the inmates are worse. Murderers, warlocks, exiled drow, and one bloke who claims he once ate a dragon. Raw. You’ve got two choices: rot, or claw your way out. Through steel, through snow, through whatever gods-forsaken horrors crawl in the dark between the glaciers. Your stint is over and have made it out? Well, then the real trouble starts.

What to expect

Preparing for the session

What Players will need before applying: - Discord Account - Decent, working microphone - Headphones For best results a second monitor and a half decent laptop What Players will need before Session Zero: Created a character on dnd beyond, i will send the campaign link - Have joined the Discord Server and followed the instructions on the First Step channel. - Have filled out the Digital RPG Consent Checklist in their character channel.

What Subitai / Gary brings to the table

A soild in interest in the game Al maps and VTT supplied

Homebrew rules

I will discuss my variant rules , such as criticals , potions etc

Equipment needed to play

Computer

Headphones

Microphone

Pen & Paper

Webcam

Safety

How Subitai / Gary creates a safe table

Arc-focused session focused Prep with an emphasis on final encounters. Solid combat, with some additional goals to avoid "stand here and punch each other" encounters. Character-driven narratives, bringing backstory to the fore. Funny Voices. This game does have character race restrictions and no UA. A Digital Consent Checklist will be sent to each player before Session Zero. Session 0 will be used to discuss the code of conduct and to talk about a blanket consent checklist for the group. It will then launch directly into character creation and build the backstory for the adventuring party, as well as ties to other characters. At the end of each game session, we will hold an aftercare talk about the session and how everyone feels about it. After each arc, each player will be sent a feedback survey to check in on the enjoyment level and comfort level of the game, as well as ask what each player wants to see going forward.

Content warnings

Safety tools used

Frequently asked questions