Icewind Dales DND 5e
Rime of the Frostmaiden: Chains of Ice The frozen winds carry whispers—names of the lost, trapped beneath Icewind Dale’s relentless tundra.
$10.00
/ Session
Details
Bi-weekly / Monday – 7:30 PM UTC
Campaign Length / 1–50 Sessions
3–4 Hour Duration
1 / 4 Seats Filled
About the adventure
Icewind Dales . With my own flavour added. Frost Maiden (online, 5e) Monday GMT 7.30 to 10.30 - 11pm Number of Players: Currently looking for 2,3 or 4 players age 18+ System: Dnd 5e How we will Play: - Foundry VTT for Maps, Music, Tokens and Dnd beyond for Character sheets -Discord for Voice in game and out of game communications -This means players will need to have a good mic and a place with limited outside noises. Camera is optional but I've always thought it adds to the fun. - Each Sessions will be approximately 3-3.5 hrs. New players absolutely welcome! This is a great campaign for those still learning the ropes of D&D 5e. D&D has always been more than combat and dungeon diving to me, so role-play is really important. I bring many years of experience and a lifetime of storytelling to the table, as well as a commitment to the game. An indepth session 0 leaving no grey areas in the game . Lots optional rules which we can use making combat and exploration very epic .These will make the game more lethal. Character creation using ONLY PHB , Tashas , Bigbys , Mordenkainens , Fizbans via DND beyond in which i have all the books . NO other realm books such as ebberon etc I always make my games a very indepth story , love backstory and many interweaving plots and puzzles All players will start with a Session 0 , a rich background , a nice piece of art , oh did i tell you , you start off in the worlds worst prison ?
Game style
Sandbox / Open World
Game themes
Meet the Game Master
3 years on StartPlaying
Highly rated for: Teacher, Storytelling, World Builder
Average response time: 3 hours
Response rate: 100%
About me
I have played and Dmed since the Late 80`s when at school we bought red box Dnd ,From there I have played and dmed every edition of DnD and 100s of other TTRPGS such as PATHFINDER MERP, ROLEMASTER, SHADOWRUN and TRAVELLER to name just a few . I have an easy going attitude , A lover of creating a enjoyable plot, and equally the random chaos that players can throw at me at a moments notice. I'm from the north of england , so a heads up for a slight accent, all are welcome at the table, new or old, veteran or greenhorn, the dice don't care as long as they are rolled.I bring the Grit
View Profile →Character creation
Creating your character
CREATING A CHARACTER Use the character creation rules as presented in the Player’s Handbook (PH), with the following notes. You begin play at 1st level. Step 1: Choose a Race or Lineage. Custom lineages found in Tasha’s Cauldron of Everything are available. Step 2: Choose a Class. Step 3: Determine Ability Scores. Your ability scores are generated using one of the following methods. • Standard set (15, 14, 13, 12, 10, 8). • Variant: Customizing Ability Scores (PH). Step 4: Describe Your Character. • Alignment: Choose a non-evil alignment. • Background: You can create a custom background or use any available background as presented. • Deity: You may choose any deity to worship from official rulebooks that is unique to the Forgotten Realms or is not unique to another world. Clerics must choose a deity. • Faction: You may choose one faction at character creation or anytime the opportunity arises during play. Benefits for faction membership are detailed within adventures where relevant. The starting factions are listed in appendix C in the Basic Rules. You may only have membership in one faction at a time and may switch whenever you’d like. Step 5: Choosing Equipment. Your starting equipment and gold are determined by your class and background; you don’t roll for gold. You may start with a trinket of your choice from available rules choices. You can sell starting equipment using the rules in the PH and can buy equipment WHAT RULEBOOKS SHOULD I USE? You can use non-optional rules found in the Player’s Handbook, the Basic Rules, and all the books listed below. If a rule has been reprinted in a newer resource, you must always use the latest printing. • Fizban’s Treasury of Dragons (FTD) • Mordenkainen Presents: Monsters of the Multiverse (MPMM) • Spelljammer: Adventures in Space (SAS) (on August 16, 2022)* • Sword Coast Adventurer’s Guide (SCAG) • Tasha’s Cauldron of Everything (TCE) • Xanathar’s Guide to Everything (XGE) • Additional options as presented in the FAQ You may also use the rules found in the following digital publications: • Elemental Evil Player’s Companion (EEPC) • Locathah Rising (LR) Additionally, the following variant or optional rules are available: • Chapter 6: Customization Options (PH) • Customizing Your Origin (TCE) • Half-Elf and Tiefling Variants (SCAG) • Option: Human Languages (SCAG) • Optional Class Features (TCE) • Variant Human Traits (PH) STARTING PLAY AT 1st LEVEL Oh and you start in prison ....................
What to expect
Preparing for the session
What Players will need before applying: - Discord Account - Decent, working microphone - Headphones For best results a second monitor and a half decent laptop What Players will need before Session Zero: Created a character on dnd beyond, i will send the campaign link - Have joined the Discord Server and followed the instructions on the First Step channel. - Have filled out the Digital RPG Consent Checklist in their character channel.
What Subitai / Gary brings to the table
A soild in interest in the game Al maps and VTT supplied
Homebrew rules
I will discuss my variant rules , such as criticals , potions etc
Equipment needed to play
Computer
Headphones
Microphone
Pen & Paper
Webcam
Platforms used
Safety
How Subitai / Gary creates a safe table
Arc-focused session focused Prep with an emphasis on final encounters. Solid combat, with some additional goals to avoid "stand here and punch each other" encounters. Character-driven narratives, bringing backstory to the fore. Funny Voices. This game does have character race restrictions and no UA. A Digital Consent Checklist will be sent to each player before Session Zero. Session 0 will be used to discuss the code of conduct and to talk about a blanket consent checklist for the group. It will then launch directly into character creation and build the backstory for the adventuring party, as well as ties to other characters. At the end of each game session, we will hold an aftercare talk about the session and how everyone feels about it. After each arc, each player will be sent a feedback survey to check in on the enjoyment level and comfort level of the game, as well as ask what each player wants to see going forward.
Content warnings
Safety tools used