Sorcerer: Underdogs (Mage 20th, Beginner Friendly)

Sorcerer: Underdogs (Mage 20th, Beginner Friendly)

United against a common enemy, a group of sorcerers must challenge the odds - it's sink or swim, life or death, with their lives at stake...

TYPE

Campaign

SYSTEM

Mage the Ascension 20th Anniversary

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 SEATS LEFT
$15.00

/ Session

Details

Weekly / Monday - 5:00 PM UTC

Dec 15 / Session 20

Session Duration / 2.45–3.15 hours

Campaign Length / 20–30 Sessions

2 / 5 Seats Filled

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Schedule

Mon, Dec 15 | 5:30 PM – Session 20

Meet your party members

2/5

About the adventure

Welcome to the world of Mage the Ascension, and to the ranks of the Sorcerers (or Enlightened Citizens, to the Technocratic Union) that live on the edges of the Ascension War, sometimes taking sides in its battles, other times carving their own domains within the Reality all willworkers fight for. In this game you'll take the role of a cabal of Sorcerers - Static Magic users that are often outshined by the Awakened but on which they often rely to keep the foundations of their Conventions and Traditions stable. Due to a common enemy you have united under a common banner, and now you must cooperate to see this threat vanquished - or face the risk of losing everything you have fought for. This is the perfect game for both beginners and veterans of Mage the Ascension or it's Sorcerer counterpart, with my 15 years of experience as a DM and more than 500 hours as a Mage Storyteller to back it up - not only that, but the experience will be fully customizable and unique per group, with the players working together to polish the premise to their liking before we begin play.

Game themes

Meet the Game Master

4.9

(9)

Game Designer
Multi-lingual

1 year on StartPlaying

41 games hosted

Highly rated for: Creativity, Knows the Rules, Storytelling

Average response time: Under 1 hour

Response rate: 100%

About me

Hello! My name is Daniel and I've been a GM since my first time playing when I was 13 years old. I'm also a Psychologist, and my deep interest in the human mind has helped me in my DM journey, crafting worlds, characters, stories and connections between them, creating vibrant worlds for my players to immerse themselves in.

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Character creation

Creating your character

We'll work on character concepts and ideas through discord before the game, then we'll polish those ideas to completion with a session 0 (which I don't charge for).

The current party

The game is set on Phoenix, Arizona. 2025. After a technocracy raid during an Etherite event to comemorate the most recent anniversary of their Paradigma Magazine a few people were blamed for things going wrong and are now under the enmity of a powerful Virtual Adept who was hosting the event and is trying to save face. The characters are now navigating the web of intrigue in order to clear their names while under "dome" of protection the Technocracy has activated over the city to keep the Traditionalists out from interfering from afar while they try to fix their own issues (regarding one of their "dangerous items" vaults being invaded a few weeks before the party, which set everything in motion). The current group is comprised of two Hermetics, one Verditius and one Hong Lei (Sorcerers), and two artificial constructs (Psychics). New characters would join them in risking their lives in dangerous hijinks to gain the trust of other local mystic groups as they gather allies to set things right.

What to expect

Preparing for the session

You'll need a computer with an internet browser , a discord account in order to access the discord and a microphone for using on voice chat.

What Daniel E. brings to the table

I DM using Foundry VTT for maps, sheets and dice (also music, which we'll discuss depending on the themes and premise details the players prefer) - and discord for voice and text chat. My GM style involves a balance between roleplay and combat - I often try to make stories that may be solved with as little combat as possible but do offer diverse combat experiences if that's what the players prefer. This is still a World of Darkness game, so do keep in mind that dark themes are to be expected somewhat.

Homebrew rules

If the group prefers I'm open to variations on the game's usual power-levels and premise - Would you want to play mages instead? Would a Technocracy version of this story be cooler? Should everyone begin with more Numina points? Or maybe you were apprentices when your mentor died? Any such decisions will be discussed on session 0.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Daniel E. creates a safe table

We'll use the safety tools marked, a google document with the Lines and Veils will be made for the group and the consent checklist will be avaiable on the server for you to fill and sent me by DMs

Content warnings

Safety tools used

Frequently asked questions