Shipwrecked on a Mysterious Island!
You are shipwrecked on a mysterious island filled with Amazon warriors, feral halflings, lizardmen, lost temples, terror birds and dinosaurs!
$25.00
/ Session
Details
Weekly / Monday – 10:30 PM UTC
Aug 11 / Session 10
Session Duration / 3–3.5 hours
Campaign Length / 8–16 Sessions
4 / 6 Seats Filled
Report Adventure
Schedule
About the adventure
- Explore the island, discover lost temples and ruins, find loot and magic items. - Make allies and enemies with conflicting factions on the island., - Hex crawling done right! Choices and discoveries around every corner. - Test your skills in multiple dungeon crawls filled with monsters, secrets and devious traps. - No pre-planned story! Make your own. Mess around and find out.
Game style
Sandbox / Open World
Dungeon Crawl
West Marches
Meet the Game Master
2 years on StartPlaying
86 games hosted
Highly rated for: Storytelling, Creativity, Teacher
About me
My table is a safe, inclusive place where we imagine together. I've run and played too many TTRPG systems to list. I've run successful multi-year campaigns, some in game systems I designed from scratch. I'm also a writer! To get a sense for my style and the stories I tell, you can read my stuff for free at ... http://patreon.com/Greymorn
View Profile →Character creation
Creating your character
Create your 1st level character ahead of time. You will need a free account on Roll20. **All character sheets must be in Roll20, we do not use dnbeyond.** We can discuss character choices and group composition via Discord. We are using the 2014 rules only.
We will work out characters on Discord before the first session. All sheets must be in Roll20, we do not use dndbeyond.
What to expect
Preparing for the session
* Camera not required. * Good mic and speakers are essential. * A stable Internet connection * A free account with these websites/tools: - Discord.com (planning) - Roll20.net (rolling dice, battle maps) Message me any time here or find greymorn978 on Discord.
What Greymorn brings to the table
* Decades of experience running TTRPGs, including old school hex crawl campaigns. I get the most out of this style of game. * A passion for storytelling, creativity and imagination. * Decades of experience designing games and adventures. Play a unique adventure you won't find anywhere else.
Homebrew rules
- Start at the bottom at lv 1 with just the clothes on your back, washed up on shore. Maybe you saved one key item: a dagger, holy symbol, thieves tools or a casting focus. - XP to level up. Earn XP fighting monsters, certain achievements or spend gold with an NPC trainer. - Darkvision RAW ... it isn't nearly as omnipotent as many people think. The dark is still scary. - Exhaustion and encumbrance. How are you carrying a halberd, a 10' pole and a greatsword, exactly? - Unless you're in a safe space surrounded by allies, you will fail to long rest as often as you succeed. Set a watch!, - Perma-death. Unless you have diamonds and a cleric who can revivify, be ready to roll up a new 1st level PC. There were plenty of shipwreck survivors.
Equipment needed to play
Microphone
Internet
Platforms used
Safety
How Greymorn creates a safe table
A Lines and Veils checklist is pinned in my Discord server, please review our table standards. Anything that isn't covered there please message me. I want everyone to have a safe, comfortable game. Use an Open Door any time, no questions asked.
Content warnings
Safety tools used