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SAVAGE RIFTS: Terror on the Dark Frontier! Bring your BOOM Gun!
Terror on the Dark Frontier focuses on uncovering the source of increased supernatural activity in the apocalyptic remains of what was once Kansas!
$25.00
/ Session
Details
Monthly / Thursday - 1:00 AM UTC
Jan 8 / Session 6
Session Duration / 2–3 hours
Campaign Length / 5–20 Sessions
5 / 5 Seats Filled
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Schedule
About the adventure
In this campaign players create members of the Tomorrow Legion, an organization in post-apocalyptic America working to ensure peaceful coexistence for humans, D-Bees (interdimensional beings) and other magical creatures. The Tomorrow Legion are heroes who stand against the human supremacist Coalition States, the depredations of demons, and the encroaching threat of Worm Wraiths, among many others. The action begins when the heroes are dispatched from the Tomorrow Legion's Headquarters, Castle Refuge, to the town of Four Corners where a friend of the Legion is expecting some trouble with the Coalition States. Can the party arrive in time? If they do, what chain of events will this conflict ignite? This campaign makes use of the Terror on the Dark Frontier box set published by Pinnacle Entertainment Group for Savage RIFTS. We will be following the basic structure of that campaign, but also peppering in side quest Savage Tales to keep the players on their toes and keep things interesting.
Game style
Rules as Written (RaW)
Game themes
Meet the Game Master
About me
I'm a published author and game designer with dozens of credits including Mage: The Ascension, Trinity Continuum, They Came From Beneath the Sea!, Pugmire, and more! I stream games regularly and love telling stories!
View Profile →Character creation
Creating your character
We will create characters during session zero. We will use the Savage Worlds RIFTS resources including the Tomorrow Legion Player's Guide and The Dark Frontier Player's Guide. Copies of the Savage Worlds Core Rules would be handy to have as well, but will also be shared via Roll20.
What to expect
Preparing for the session
You'll need a microphone, internet connection, and a discord account. The link to my discord and instructions (as well as the Roll20 link) will be provided when you sign up.
What Travis Legge brings to the table
We will use Roll20 to manage and keep characters. Maps will come into play from time to time, leaning on Theater of the Mind for everything else.
Homebrew rules
We'll be sticking close to RAW, though I retain the right to adjust any rule that gets in the way of fun.
Equipment needed to play
Internet
Computer
Microphone
Headphones
Platforms used
Safety
How Travis Legge creates a safe table
We use X, N, & O's either verbally or in chat, and during session zero I collect Yes Gos (things we want to see) and No Gos (things we will not see) from players at session zero and I have an open door policy to discuss any issues players may have.
Content warnings
Safety tools used


