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Daggerheart: The Hollow Below
Your village has always feared the old well at the edge of town...are you prepared to make the descent to find what lurks beneath?
$15.00
/ Session
Details
Bi-weekly / Thursday – 10:30 PM UTC
Jul 24 / Session 3
Campaign Length / 10–15 Sessions
3 Hour Duration
5 / 5 Seats Filled
Schedule
Report Adventure
About the adventure
In the high valley of Greenhollow, the days are quiet, the sheep are fat, and the worst thing you’ll usually face is a stubborn goat. Nestled between mossy hills and forgotten stone circles, the village thrives on tradition and a wary respect for old places—especially the Well That Shouldn’t Be. Dug before memory, ringed with black stone, and always cold to the touch, the well has been sealed for generations with heavy iron chains and prayer-etched boards. Until now. Strange music has begun rising from the depths—haunting, beautiful, impossible to forget. People dream of distant voices and vanish before morning. Flowers wilt near the well. Animals refuse to go near. The village is desperate, but no knights or scholars come to help. Instead, you—stablehands, shepherds, hedge-witches, outlaws, and oddballs—are all that’s left to stand between Greenhollow and whatever waits below. This is a tale of folk horror and first steps into legend. Beneath the moss and mud lie secrets older than kingdoms, sealed away for a reason. As you delve into forgotten tunnels and moonlit ruins, your choices will shape the valley’s future—and possibly awaken powers better left sleeping. Will you be the next names sung around Greenhollow’s hearths, or just another verse in a cautionary tale?
Game style
Roleplay Heavy
Game themes
Meet the Game Master
3 years on StartPlaying
605 games hosted
Highly rated for: Creativity, Knows the Rules, Teacher
About me
Hi there, and welcome to Start Playing Games. I'm Nick, or as I usually go online, Cake. Currently specializing in PF2e, I've personally run the system since its inception in the playtests, and before that was a 1e GM since 2009. I've seen or run just about every 1st party campaign in both systems and love converting those older games to newer, smoother systems. That's not to say I don't know any other systems, having run Warhammer, 5e, World of Darkness, and even GURPS. I've GMed for hundreds of people from all walks of life over the years, and love making the experiences something that everyone looks forward to. Feel free to join the Discord server ahead of time! discord.gg/QH36ApbWZU Custom games, stories, and worlds are all available by private commission.
View Profile →Character creation
Creating your character
Character creation will be collaborative in a session 0 environment, discussing both the goals of the system and what differences to expect.
What to expect
Preparing for the session
Mic required, demiplane account strongly recommended. Currently roll20 will be the VTT used, however this may change as time goes on
What Nick (cake) brings to the table
Daggerheart plays well with lose, rule of cool style play as a whole. While RaW will be respected, to respect the intended game pace time generally will not be spent mid session to look up rules.
Homebrew rules
No codified homebrew in new systems!
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Nick (cake) creates a safe table
Session 0 will include general overviews of common safety tools, as well as why we will use breaks and the use of X cards
Content warnings
Safety tools used