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Blueflag city Adventures

Blueflag city Adventures

Become the newest heroes of Blueflag City, solving mysteries, stopping disasters and foiling new villainous plots every session.

TYPE

Campaign

SYSTEM

Mutants and Masterminds (3e)

EXPERIENCE

Open to all

AGE

18+
About the adventure

The picturesque resort-town of Blueflag City hangs in the balance as new criminal elements both Mundane and super bloom in the cities dark corners. Can a new band of heroes rise to face these threats and save their city from chaos? Blueflag city Adventures is a M&M 3e campaign based around a team or loose alliance of heroes protecting the contemporary east-coast Georgian city known as "Blueflag city" from a revolving cast of criminals and supervillains in a "villain of the week" style of adventures in the theme of a superhero comic. (Because of this villain of the week style some content warning might not apply to every episode but any possibly extra tags will be discussed before the each session if required) I like to run games usually with a balance of roleplay and combat although can shift more emphasis to one or the other as needed

Game style

Organized Play

1 SEAT LEFT
$25.00

/ Session

Details

Bi-weekly / Sunday – 12:00 PM UTC

Jul 20 / Session 0

3–6 Hour Duration

4 / 5 Seats Filled

GAME MASTER

Mason.B

he/him

5.0

(3)

Schedule

Sun, Jul 20 | 12:00 PM – Session 0

Each player will be charged when a session starts.

Meet the Game Master

5.0

(3)

2 years on StartPlaying

19 games hosted

Highly rated for: Creativity, Knows the Rules, Rule of Cool

Average response time: 6 hours

Response rate: 100%

About me

I have been playing and running an Assortment of tabletop games for over eight years with experience with D&D 5e, Mutants and masterminds, call of Cthulhu and many other systems. I try my best to give as fun and engaging an experience as possible for all of my players and i am always open to thoughts.

View Profile →
Reviews (3)

Proficiencies

Players say this GM is great at:

Creativity

Knows the Rules

Rule of Cool

M avatar

M

Played 13 sessions

Mason is a wonderful GM. I would highly recommend him to everyone, he is incredibly detail oriented and focused on player involvement and enjoyment. He describes every character and location in vivid detail. He truly is one of a kind.

jacob nicholson avatar

jacob nicholson

Played 11 sessions

The DM is very friendly and inviting. they want you to make and play the character you want to the way you want to. 10/10 will play another campaign.

Collin Brasfield avatar

Collin Brasfield

Played 11 sessions

He does a really good job at accommodating different powersets and rolling with shenanigans 10/10.

Character creation
Creating your character

Player characters will be power level 10, starting with 150 power points to begin with, characters will be made during the session zero and typed onto the foundry hosted game directly. although for anyone joining the game after that I will give time before their first session to help them create their character. I recommend having access to the contents of the "Heroes Handbook" for M&M 3e, however, access to a shared one can be provided for play otherwise.

What to expect
Preparing for the session

Players will need a discord account and a working mic (Microphone exception can be made if a player would prefer to type). The game will be hosted with Foundry VTT so stable access to the internet is recommended. Players are recommended to have access to the heroes handbook although access can be given to a shared copy if required.

What Mason.B brings to the table

The game will include custom-made maps and images for tokens, as well as both ambient and combat music. I usually make use of character voices although are by no means a professional voice actor. As a Gm I usually stick to rules as written but have been known to make exception for cool moments in game.

Homebrew rules

Variable effect is off limits players

Equipment needed to play

Microphone

Internet

Computer

Platforms used
Safety
How Mason.B creates a safe table

each session will usually include a 5-10 minute break in the middle for use however the player needs. Session zero will be used for introductions for players and character creation as well as overview of the game and what to expect. At the end of each session players are encouraged to talk about the session and I as a GM am open to constructive notes and feedback on the game.

Content warnings
Death
Fire
Guns
Hostages
Language/Cursing
Mind Control
Mind alteration
Murder
Terrorism
Violence
Lifechanging Injury
Blood
Car Accident
Body Horror
Classism
Mass Death
Safety tools used

Frequently asked questions