Reworked Abomination Vaults - FA + GAB - 🏳️‍⚧️🏳️‍🌈

Reworked Abomination Vaults - FA + GAB - 🏳️‍⚧️🏳️‍🌈

Pathfinder 2e | Campaign

About the adventure

Welcome to the Abomination Vaults: Reworked. If you're brand new to the system and haven't heard of Abomination Vaults, I'll sum it up as quickly as possible: Peaceful seaside town of always-do-wells is surprised when ancient haunted lighthouse begins to do ancient haunted lighthouse things. 4-5 people with a bone to pick with the idea of hitting retirement age decide to head into the lighthouse to un-haunt it. 10 levels of hitting things ensues. This is Pathfinder 2e’s most infamous dungeon crawl—remastered. That means around 30-40% reworked/changed encounters, tighter pacing, more personalized story elements for the players, and removing a LOT of the common AV complaints (PL+4 boss fight in a phone booth) while not only maintaining, but in many areas increasing the difficulty. If you’re new to Pathfinder or tabletop RPGs in general, don’t worry—beginners are absolutely welcome. Just be warned: this is not an adventure that breaks you in slowly. It’s 10 levels of encounters that are always challenging and frequently have the capacity to TPK careless/underprepared/unlucky players...with story beats. Death is on the table. But so is glory. Our table is fun-first and pressure-free. I'm not going to pressure you for having a long turn or asking 100 questions - I'm here to help and I want you to know you're in a cool place at all times. I run games rules as written (RAW) 95% of the time, but if something’s cool or cinematic and fits the moment, I’ll try to find a way to make it happen. I’m happy to help with rules, builds, or questions at any time, and I believe games are best when everyone is on the same page. If I ever introduce a change or homebrew idea, you’ll always have a say. I've been in the boat of "this game sounds great but that house rule is so bad I don't want to join" before so it's VERY important to me that, as much as possible, every player gets exactly what they came for. This is a combat-heavy adventure with a rich (if hidden) lore core, and while dungeon delving is the name of the game, I will try to tie in your characters’ pasts, goals, and weird secrets whenever possible. Whether you’re here for the challenge, the camaraderie, or the chance to watch your character grow—or die dramatically—you’re in the right place. Additionally: - PF2e wealth by level tables suck. I ramp up the gold and gear acquisition considerably and you're going to start with more than 15gp. It's virtually impossible to break game balance with loot as long as you can't purchase above your level and I like players to feel well prepared. - I run some light houserules (extra info on Recall Knowledge is the main one) and have some more extensive houserules ready IF all players agree on them ("Last Stand" rules to give a character that just died one final turn of glory to turn the tide for their friends has been popular.) - I am specifically reworking a good chunk of encounters to allow more caster contribution. Let’s descend.

Game style

Rules as Written (RaW)

Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.

Dungeon Crawl

A “Dungeon Crawl” is a scenario where players navigate a dungeon or labyrinth-like environment for the entirety of the adventure. It emphasizes battling monsters, collecting loot, and avoiding traps to survive to the end!

Combat Heavy

“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.

Veteran

1 year on StartPlaying

11 games hosted

Highly rated for: Sets the Mood, Inclusive, Creativity

Additional details

How to prepare

Decent quality mic is all that's needed. Foundry accounts are free and you don't need to download anything. I'll provide the player's guide when you join, but feel free to look it up on your own if you want to check it out in advance!

What I provide

Usual Foundry stuff (I have like 200 modules and I know what about 30 of them do.) Will make frame break tokens for anyone that wants one. I am a macro dabbler and like setting up automated sequences of audio/visual flair for especially cool moments. Voices are a work in progress (don't expect a lot of character voices from me, although I LOVE it when you all do them) but I promise you I will absolutely kill it with the combat music. I also really like verbally painting the scene for cool moments in combat like crits or "oh god why did this actually work" player shenanigans.

Gameplay details

Google doc questionnaire will be available to anonymously alert me of any content we should steer around. I'm also always open for discussion or questions via DMs or with the group as desired.

Content warnings

Safety tools used

• Aftercare

• Breaks

• Lines and Veils

• Open Door

• Session 0

How will character creation work

Level 1 start, Free Archetype, Gradual Ability Boosts. Ancestry Paragon if group desires. All ancestries are cool.

Players can expect

Combat / Tactics

High

Roleplay

Low

Puzzles

Low

Experience level

Open to all

Platforms used

• Foundry VTT

3 NEEDED TO START
$25.00

/ Session

Each player will be charged when a session starts.

Details

Weekly / Sunday - 2:00 PM UTC

4-5 Hour Duration

1 / 5 Seats Filled

Requirements

Experience required: Open to all

Age: 18+

This game will begin once 4 players have joined