Fight for Freedom; Find your Home. Legacy 5e, Levels 3-12.

Fight for Freedom; Find your Home. Legacy 5e, Levels 3-12.

The Greenfields is a famously wild section of Faerun. Just entering it is dangerous, but learning to properly navigate it promises wealth and status.

TYPE

Campaign

LEVELS

3–12

EXPERIENCE

Open to all

AGE

18+
3 SEATS LEFT
$20.00

/ Session

Details

Weekly / Sunday – 11:00 PM UTC

Jul 13 / Session 13

Campaign Length / 29–31 Sessions

3–4 Hour Duration

2 / 5 Seats Filled

Schedule

Sun, Jul 13 | 11:00 PM – Session 13

About the adventure

The Greenfields is a notoriously wild section of Faerun which many have failed to claim, but still they try. While the land remains largely unsettled, it is home to many beasts and bandits, monsters and men, anyone and anything that is strong enough to survive and that values freedom. But where there is freedom and danger, there are opportunists. Trading posts along the Chionthar river have grown into ambitious cities, barbarian tribes from the east have followed the wandering herds, and nobles from Amn and from Baldur's Gate ever seek new resources to exploit. For how long can The Greenfields remain free? "The Greenfields Conspiracy" is a legacy (2014) 5e campaign designed around exploration and intrigue for characters leveled 3-12. The campaign is compact, designed to run for 30 sessions with level increases after certain story points (intentionally spaced out to be roughly every 3rd session.) Players of any experience level are welcome! Rule of Cool is always in effect! This game is strictly theater-of-the-mind with occasional visual aids. We will play over Discord, and I will provide access to a dice rolling program if you don't wish to use your own. The game will move forward with purposeful pacing, but there will be plenty of opportunity for character-driven role play. While there will be times within the story that are designed to elicit specific moods or emotions, the overall mood at the table will be kept light-hearted.

Game style

Theater of the Mind

Rule of Cool (RoC)

Game themes

Meet the Game Master

Less than a year on StartPlaying

Highly rated for: Knows the Rules, Teacher, Rule of Cool

About me

Elves do not dream; they instead vividly relive the cherished memories collected throughout their lifetime. Hi, I'm Nik. I'm a sci-fi/fantasy hobby writer and a game master of over 20 years. As a GM, I have experience running D&D 3.5e and 5e, Pathfinder 1e, and the old White Wolf games set in the World of Darkness and Trinity Universes, though I primarily focus now on 5e. I take a soft approach to rules enforcement. My stories are deep and serious, but accommodate well-placed humor and high jinks. With role-play I am flexible, able to delve deep into immersion or to keep things 3rd person, whichever you prefer. So come with me and dream a dream. Heed! All will fade to memory.

View Profile →
Character creation

Creating your character

Everyone is expected to have their character created prior to the first session. Should you have any specific questions regarding your character or what is allowed, message me before game time to get them resolved. All official content created for 5E (2014 edition) is allowed, though with some specific restrictions or changes (limited flight and teleportation, no emotional immunities, nothing obviously game-breaking.) This campaign features balanced combat encounters, so power gaming or min/maxing characters is not required. Casuals, breathe easy. Characters will be created at level 3. Multi-classing requirements are in place, though can be relaxed in specific instances if good enough reason is given. Stat spread is point buy (27 points) with racial bonuses or the SlyFlourish Stat Array (16, 14, 14, 12, 12, 8) with no racial bonuses. All characters begin with the starting gear for their first level class, 800 gold, and any additional mundane gear that makes sense for their second and third level classes, if applicable. Players will be given the opportunity to shop between sessions. While not necessary, each player is encouraged to include a backstory (no longer than one typed page) tying their character to the city of Iriaebor, the City of a Thousand Spires (information about the city can be Googled, found on my Discord server, or requested via Discord DM.) Players are encouraged to include within their backstory at least one family member living in Iriaebor with whom they are on good terms. Players may also include whether they are outsiders seeking citizenship in Iriaebor, poor citizens looking to improve their lot in life, or members of one of the trade houses or temples desiring to rank up from a junior member to a full member. To reiterate: a backstory is not necessary, but helps me to create a more customized experience. Players are expected to submit their completed character sheets and backstories a day prior to session 1 so that I have time to double check their sheets and work their backstories into the main story.

The current party

Session 13 will be the start of Act 2. Party Level - 7 Nephi (Nini) - Tank, Paladin, Oath of Redemption Casmen (Caz) - Support, Rogue, Trapper (Homebrew)

What to expect

Preparing for the session

Players will need the following: - A reliable internet connection - A computer or other device capable of running Discord - A free Discord account - A microphone - Speakers or a headset - A keyboard or other way to enter text - A way to view, fill, and save PDF files - The ability to view JPEG and PNG files - A web browser We will not be using video for this game. I will be sending out the Monte Cook RPG Consent Checklist prefilled with my preferences. Fill in any additional preferences you have and send it back to me before game time.

What Nikolas "Nik" Solitaire brings to the table

I will send out the Monte Cook RPG Consent Checklist ahead of the game. I will also provide the following: - A PDF form-fillable character sheet for everyone to download and save - Links to information for creating your characters if necessary - An invite to my dedicated Discord server - An engaging story, decades of experience, and a positive attitude

Homebrew rules

Loot - Magic is an easy solution to too many problems. As such, my worlds tend to be low magic, even for the already low magic 5e setting. On the bright side, that makes any casters or magic items that you possess that much more incredible. To avoid fights over loot, irrelevant loot, or bad roll streaks, I use an "inspired currency" system. Each player gets 3 free inspiration at the start of each session. Every time an inspiration is earned by anyone (quest reward, important discovery, really cool accomplishment, etc), everyone gains one. Inspiration can be used normally or, at the end of each session, players may bank or spend their inspiration points on gear and magic items. Levels - Levels are doled out based on story progression which I typically pace out to be every 3 sessions. My campaigns are paced to run ~30 sessions, from levels 3-12. - In general, I allow the Rule of Cool to influence what is allowed. I will also alter rules in a way that moves combat along more quickly. This tends to work well with people who prefer Theater of the Mind or story-driven combat, and not-so-well with those who love miniatures & rulers or video gamers who are searching for that perfect position/turn/combo. - Emotions lay at the core of storytelling. As such, I change any spell or ability that gives immunity to a particular emotion (such as Heroism and Aura of Courage) to instead give advantage (if you already have advantage, it gives a bonus equal to your proficiency modifier.) - Flight marginalizes too many things. Flight without wings or material assistance (carpet, broom, ship, etc) does not exist. Creatures with a natural fly speed and items will have time/distance limitations based on level. - Long-range teleportation can only happen via circles or devices placed by you. This means that you can not teleport to places you have never been before. - I like to keep my action scenes (combat & contests) fast-paced. I use a ~10 second rush rule during such scenes (you have ~10 seconds from the start of your turn to decide on a course of action.) This rule is meant to mimic the feeling of an action-packed moment, and there are no penalties for going over, so people prone to stress need not worry. These scenes are tuned so that a few mistakes won't cause any major changes to your desired outcome, and mistakes add a sense of chaos and realism. - To also assist in faster combat, I use average damage per die instead of damage rolls. Of course, I'll allow you to roll your pretties if you'd prefer.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Platforms used
Safety

How Nikolas "Nik" Solitaire creates a safe table

The Monte Cook RPG Consent Checklist will be sent out ahead of the game. X, N, and O cards may be typed into the game's Discord chat channel or stated orally during game play. All applicable safety tools will be discussed at the beginning of Session 1.

Content warnings

Safety tools used

Frequently asked questions