Jailbreak!
Dungeons & Dragons 5e | One-Shot
About the adventure
Aelendar Prison. Nestled in the heart of Shoremont City, amidst a security force of internal guards. divinely blessed paladins and clerics, and if you're incredibly unlucky, a member of the Order who maintains the prison. Your crew ran a job, one that didn't go quite as planned and one of you got yourself nabbed. The boss no less. Now you have to get them out. Perhaps you're loyal, perhaps you need them to hold up their end of a deal, or perhaps they have dirt on you. Either way, you need them out. Get in. Get your boss and get out. Oh and, try not to die. Can you escape?
Game style
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Theater of the Mind
“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Additional details
How to prepare
Zoom account will be needed as will an understanding of your class. Any questions you have can be asked and answered at the start of the session. Roll your own dice or utilise an online dice roller if you wish. Have your characters created before session commences. A mic will be essential, a mic and camera would be ideal.
What I provide
I'll supply maps, story and the zoom call.
Gameplay details
This game will feature themes of violence, gore, bloodshed, criminal activity up to and including alcohol use, drug use (fantasy setting based, no realistic counterpart), murder and occult references (within fantasy settings, no real world occultism or religious counterparts.) We will utilise an Open Door policy, meaning that you can leave the table at any time and return only if you want to and feel comfortable to do so. I will also have a 15 minute break per 2 hours of play and because of the potential themes I will ensure proper aftercare is done, one to one. We will also utilise a Trigger Warning and a Traffic Light system in order to properly monitor how the players are feeling about the games stimuli.
Content warnings
Safety tools used
• Aftercare
• Breaks
• Open Door
• Stars and Wishes
How will character creation work
Characters will be created before session. -All classes and races welcome. Homebrew is welcome if discussed. - Max HP, Level 20. - Stats are rolled. 4d6, drop the lowest. Reroll ones ONCE. - Pick a very rare item and two rare items to aid you in this endeavour. - All races, classes and subclasses are welcome. Homebrew is welcomed but please give me at least 5 hours notice to have a look through it. - One of the themes of the game is escaping a place where anti-magic circles may be utilised. Magic classes can be played but figuring out how lower the Anti-Magic field would be necessary to utilise magic in all areas.
Players can expect
Combat / Tactics
Medium
Roleplay
Medium
Puzzles
High
Experience level
Intermediate
Platforms used
• D&D Beyond
• Foundry VTT
• Zoom
$24.00
/ Session
Each player will be charged when a session starts.
Details
Once / Friday - 11:00 PM UTC
Apr 18
3.5-4 Hour Duration
0 / 6 Seats Filled
Requirements
Experience required: Intermediate
Age: 18+