Dreamscape | A Kids on Bikes homebrew Oneshot
Kids on Bikes | One-Shot
About the adventure
In Elmwood Ridge, an unlikely group of friends has claimed an abandoned manor at the edge of their sleepy suburban town. A forgotten relic of a bygone era, its halls thick with dust and mystery. It was supposed to be their hideaway, their escape from the mundane. But something lurks within its rotting walls, watching and waiting. The doors lock. The air turns heavy. Shadows stretch unnaturally long. One by one, they are forced to confront the nightmares that claw at the edges of their minds. You play as one of these Teenagers, will you unravel the secrets of the manor and escape its grasp? Or will you be lost to the Dreamscape forever? Your story begins now.
Game style
Theater of the Mind
“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
1 year on StartPlaying
Additional details
How to prepare
I will be running the game over Discord and Alchemy. An account will be required to play on Alchemy. Don't worry, it's free!
What I provide
Narrative-Driven Gameplay Your character isn’t just a player in the story—they’re part of the world itself. Their choices, fears, and friendships will shape the unfolding mystery, immersing you in a deeply personal and cinematic experience. Rule of Cool The Kids on Bikes system thrives on creativity, character moments, and the "Rule of Cool." I’ll be running a more rules-light game, prioritizing storytelling and player-driven action over rigid mechanics. Whether you’re a seasoned TTRPG player or brand new to the game, this approach ensures that everyone has the freedom to thrive, explore, and flourish.
Gameplay details
A consent checklist will be sent out before the game to ensure your comfort during gameplay. There is also an anonymous X-card feature in Alchemy that can be used during gameplay.
Content warnings
Safety tools used
• Monte Cook RPG Consent Checklist
• Stars and Wishes
• X, N, and O Cards
How will character creation work
**Creating a character** When you first enter the game, you will be directed to create a character. Please also take a moment to consider the following roleplay points for your character. - Your character must be 16 and attending school. What is your character like in school (e.g. are they popular, sporty, rebellious, nerdy etc) - Your character must at least have a parent or a foster parent. What are your character's parents/parent like? - The setting is Elmwood Ridge, a sleepy suburban town somewhere in North America in the 90s. - Your group of friends has taken over an abandoned property at the edge of town called The Blackstone Manor. What is one thing that you brought to the manor to make it feel more like home? - What is the most memorable dream/nightmare your character would have had? - What comforts your character in times of turmoil? When first entering the game, Alchemy will prompt you to create a character. - Enter the first name of your character and age of 16 in the appropriate spaces. - When it comes to trope, pick one that might best describe your character and Alchemy should fill in the stats, strength and flaws. Don’t worry, you can still change things up in the next portion! Click the tick at the bottom to continue. - In the next segment, fill up Fear, Obligation, Knack, Motivation and Description. Be as detailed as you like to be. - When it comes to stats, each stat will be assigned to a die. Feel free to change it up and make sure Brawn and Fight are at +1. - Next up are Strengths and Flaws, they represent mechanical advantages and disadvantages. Alchemy might have chosen some for you, you may change that up too! Just make sure you have 2 Strengths and 1 Flaw at the end of it. - You may ignore the rest and click the tick to finish up! Or you may contact me before the game to help with character creation!
Players can expect
Combat / Tactics
Low
Roleplay
High
Puzzles
Medium
Experience level
Open to all
Platforms used
• Alchemy
$17.00
/ Session
Each player will be charged when a session starts.
Details
Once / Saturday - 11:30 PM UTC
Apr 5
3-4 Hour Duration
0 / 4 Seats Filled
Requirements
Experience required: Open to all
Age: 18+