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Pathfinder 2e: Abomination Vaults
Enter the dungeon beneath the Gauntlight Lighthouse to figure out the origin of the mysterious glow.
$15.00
/ Session
Details
Bi-weekly / Saturday - 3:00 PM UTC
Dec 20 / Session 16
Session Duration / 3–3.5 hours
5 / 5 Seats Filled
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Schedule
About the adventure
Enter the megadungeon! Evil stirs in the depths of the Abomination Vaults, a sprawling dungeon where the evil sorcerer Belcorra Haruvex attempted to raise an army of monsters hundreds of years ago. Brave heroes must venture into a dungeon full of beasts and traps to prevent a spiteful villain from rising again. The Abomination Vaults Adventure Path is a three-part, monthly series of connected adventures that comprise a complete Pathfinder campaign.
Game style
Roleplay Heavy
Combat Heavy
Rules as Written (RaW)
Game themes
Meet the Game Master
About me
Forever DM for almost 6 years. Prefers rules as written but will always go with the Rule of Cool first! Uses Foundry VTT and Roll20. I try not to let sessions run more 3-4 hours, personally experience is people check out around then lol.
View Profile →Character creation
Creating your character
Character creation will happen at session 0 but if you wanna plan ahead with building a plan there is pathbuilder2e.com
Start date 5-10
What to expect
Preparing for the session
A link to the players guide to read up https://downloads.paizo.com/AbominationVaults_PlayersGuide.pdf and feel free to ask questions whenever.
What Wayne brings to the table
I'll be bringing a knowledge of the system rules, Foundry VTT, and years of GM experience to bring your character into the game.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Wayne creates a safe table
Players can expect games to be played by a realistic rule of cool and rules as written. Ive set up foundry to handle automation so i can focus more on story telling.
Content warnings
Safety tools used



