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The Lost World: A D&D 5e/2024 Massive Open World Adventure

The Lost World: A D&D 5e/2024 Massive Open World Adventure

Dungeons & Dragons 5e | Campaign

About the adventure

- Open World Exploration (after intro session) - Customize your own token via Hero Forge and use them to explore battlemaps, towns, and massive dungeons - Interconnected tables for crossovers and cameos - Build settlements, homes, stores, and bastions that other tables can visit - Join a growing and dedicated Discord community with occasional special events free for all players of my games! After 2000 years, the island of Immion resurfaced a couple of years ago, prompting numerous large-scale expeditions, all of which failed to return. Soon a grim revelation set in: there was a barrier of chaotic magical energies surrounding the island, allowing for entry but not allowing those who entered to leave. It was discovered that messages could pass through, and after deliberations with some of Faerun's greatest minds and those who claimed to represent Immion, it was decided to work on removing this barrier and freeing this lost world so it could rejoin the realm it was separated from so long ago. By utilizing ancient knowledge and receiving guidance from messages from beyond the storm, a team of researchers and talented artificers successfully constructed a device that is believed to have the ability to temper chaotic magical energies. However, the device still lacks a crucial element, a Shard of Aetherium, a focusing crystal exclusive to Immion. Once this component is placed, the contact can initiate the ritual to disrupt the barrier's controlling powers. Due to the complications with traveling to Immion, the researchers built 4 of these devices to each be carried by a different group of adventurers who are to ensure the device’s survival and that it reaches Luminaria, the capital city of Immion. The adventurers are asked to practice some discretion; the contact within Immion claims the powers that erected the barrier have eyes everywhere; they are not to discuss the device nor the nature of the mission with anyone; and when arriving in Luminaria, they are to seek out the Keg and Coin tavern and speak the code phrase to the bartender with an eye patch, then wait for instructions. The players assume the role of a hired party bound for Immion. In this open-world campaign, set within a land spanning over 100,000 square miles and offering complete freedom of choice, what path will you choose? Welcome to the Lost World...

Game style

Rule of Cool (RoC)

“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.

Dungeon Crawl

A “Dungeon Crawl” is a scenario where players navigate a dungeon or labyrinth-like environment for the entirety of the adventure. It emphasizes battling monsters, collecting loot, and avoiding traps to survive to the end!

Roleplay Heavy

“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.

5.0

(16)

Voice Actor
Game Designer

3 years on StartPlaying

185 games hosted

Highly rated for: Creativity, Storytelling, Teacher

Average response time: 7 hours

Response rate: 100%

Additional details

How to prepare

The players will need: - A free D&D Beyond account: https://www.dndbeyond.com/ - The Discord app installed for voice chat: https://discord.com/ *Links for the server and table will be sent after confirmation off joining the table. Any questions about how to play, what to do, or what any of this is can be sent to me here and I will happily answer any and all of your questions in a timely manner.

What I provide

A DM level sub to D&D Beyond (source books included), a dedicated high speed server for hosting games, printable maps and handouts (optional), physical copy of your custom token upon request, high quality music and ambience, and a portrait of the party, by a commissioned professional artist, after a successfully completed campaign for you to download and print.

Gameplay details

In Session 0 we will go over the basics of Dungeons and Dragons 2024 and explain how the various systems like travel, exploration, combat, etc., for those unfamiliar. Session 0 will also be used to get to know each other, build characters, and establish background canon as a group while discussing campaign goals as well as any potential triggers for players and how to handle them if the situation ever arises.

Content warnings

• Alcohol Use

• Death

• Violence

• Torture

• Cults

Safety tools used

Debriefing

Luxton Technique

Open Door

Session 0

How will character creation work

During Session 0 (or prior to the game for newly joining players afterwards) we will make characters on D&D Beyond before heading over to Foundry VTT to go over everything else. Characters will start at Level 2 unless joining later in the campaign.

Players can expect

Combat / Tactics

Medium

Roleplay

High

Puzzles

Medium

Experience level

Open to all

Platforms used

Discord

Foundry VTT

3 NEEDED TO START
$20.00

/ Session

Each player will be charged when a session starts.

Details

Weekly / Sunday - 2:30 AM UTC

3-4 Hour Duration

0 / 6 Seats Filled

Requirements

Experience required: Open to all

Age: 18+

This game will begin once 3 players have joined