PF2e Triumph of the Tusk
Pathfinder 2e | Campaign
About the adventure
After millennia of infighting and exploitation, many of Belkzen’s orcs crave prosperity and reform. Ardax the White-Hair, a bold orc leader, has invited delegates from across the world to visit Belkzen during its most spectacular natural event: the Flood Truce, when meltwater turns badlands into vibrant wetlands, feeding the nation. Yet not all appreciate Ardax’s diplomatic overtures. When disaster strikes, several guests of honor must take up arms against Belkzens’ enemies and help its orcs realize a brighter future.
Game style
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Combat Heavy
“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Rules as Written (RaW)
Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.
Less than a year on StartPlaying
110 games hosted
Highly rated for: Creativity, Rule of Cool, Teacher
Average response time: 2 hours
Response rate: 100%
Additional details
How to prepare
A link to the players guide to read up https://downloads.paizo.com/TriumphOfTheTusk_PlayersGuide.pdf and feel free to ask questions whenever.
What I provide
I'll be bringing a knowledge of the system rules, Foundry VTT, and years of GM experience so bring your character into Belkzen.
Gameplay details
Players can expect games to be played by a realistic rule of cool and rules as written. Ive set up foundry to handle automation so i can focus more on story telling.
Content warnings
Safety tools used
• Breaks
• Debriefing
• Session 0
• X, N, and O Cards
How will character creation work
Character creation will happen at session 0 but if you wanna plan ahead with building a plan there is pathbuilder2e.com
Players can expect
Combat / Tactics
High
Roleplay
High
Puzzles
Medium
Experience level
Open to all
Platforms used
• Discord
• Foundry VTT
$15.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Thursday - 3:00 AM UTC
3-3.5 Hour duration
0 / 5 Seats filled
Requirements
Experience required: Open to all
Age: 18+