The Call of the South Wind

The Call of the South Wind

Trouble brews in the south. Where this enemy has come from, no one knows. But a band of adventurers will find out as they heed adventure's call.

TYPE

Campaign

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$15.00

/ Session

Details

Weekly / Monday – 2:00 AM UTC

Jul 14 / Session 11

2–4 Hour Duration

5 / 6 Seats Filled

Schedule

Mon, Jul 14 | 2:00 AM – Session 11

Mon, Jul 21 | 2:00 AM – Session 12

This game will begin once 3 players have joined
About the adventure

"I don't know where they came from. I don't know why they came. But when they did, I do know that they destroyed entire villages and laid waste to whole cities. Their purpose is one, and one alone: to bring about total oblivion... And I don't know if all the armies in Calenthrix will be enough to stop them...." ~ Faroux Lithnoron, messenger to the court of Korghaen. "The Call of the South Wind" is a D&D 5e (2024) campaign set in the world of Calenthrix. Adventurers find themselves embroiled in a conflict greater than the continent has ever seen as mysterious armies set foot on far shores. Discover their aims, unite disparate city-states, uncover mysteries, and prove that even the strangest creatures can find love. What hijinks will your adventurer get into? Let's find out! All experience levels are welcome, and all that's needed is a working Discord, mic, and internet connection! Come and join me on an exciting adventure!

Game style

Rule of Cool (RoC)

Theater of the Mind

Roleplay Heavy

Meet the Game Master
LGBTQ+
Queer
Disabled
Neurodivergent
Women/Femme Identifying

1 year on StartPlaying

90 games hosted

Highly rated for: Inclusive, Creativity, Storytelling

Average response time: 19 hours

Response rate: 100%

About me

Hello! I'm a laid-back and fun-loving gal who enjoys playing and running TTRPG's. I've been running games since I was in High School, and continue to do so today, across a wide range of systems, but with a particular love for indie games. Many games that I run either feature some slice-of-life or have a strong roleplaying focus, with a smattering of some comedy and combat here and there. All of my games are LGBTQIA+ friendly, and often bear plenty of representation across the gender spectrum as well as the neurodivergent spectrum, as well as disability representation. Additionally, I do not run any games with the assistance of AI, so you can count on every game being lovingly crafted by organic hand! Outside of gaming, I have a passion for coffee, writing, and fiber arts. So what do you say? Shall we brew up some coffee and roll up a character?

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Character creation

Creating your character

Character creation will be tackled before the first session of the game, utilizing the 2024 rules set for 5th Edition Dungeons and Dragons. A standard array will be utilized for ability scores, while the characters will be starting at level 5. As always, I'm more than happy to assist in character creation!

What to expect

Preparing for the session

In order to play, it is recommended (though not required) to have access to the 2024 Core Rulebooks. However, these same rules and guides can be accessed on 5etools. All experience levels are welcome, and it is recommended to have an account on Roll20 for the purposes certain events. That said, much of the game will be theater of the mind. A Discord account is a requirement, as I will be providing a server in which lore, maps, images, private player channels, etc will be hosted.

What Morgana M. brings to the table

I will be utilizing hand-drawn world maps in addition to Roll20 for the purposes of certain combat sequences. Additionally, I embrace the Rule of Cool, and seek to enjoy creating a story with those who join my games. All the while, you can be sure to experience a safe space and getaway from the trials of the world!

Equipment needed to play

Computer

Headphones

Internet

Microphone

Platforms used
Safety

How Morgana M. creates a safe table

Prior to the start of each session, I will have a discussion with the group as a whole, to ascertain key triggers which will be kept in mind and expected to be respected by all players at the table without exception, and to ensure that all players are made aware of the open-door policy. Every session will include a 20-minute break (not included in charged time) to decompress and/or have a bio-break. During the course of the session/campaign, as the need arises, any players who encounter a trigger may either speak up per Luxton Technique, or to take a break as needed, per open-door policy. Between sessions, I utilize a Stars and Wishes channel, for feedback and critiques. Before the campaign, a Session Zero will be held to help with character creation, establish table rules, and to help give me an idea of what the players would like to see and would not like to see over the course of the campaign.

Content warnings

Safety tools used

Frequently asked questions