A Night at the Museum
Dungeons & Dragons 5e | One-Shot
About the adventure
More details can be found on Discord Server. The Maplegarde Museum of Natural History has stood as a cultural and intellectual cornerstone for decades, featuring artifacts both manmade and otherwise. Lately, however, its halls have been empty, its coffers emptier, and its director—a slight and nervous man named Abarat—left wringing his hands at this sudden fall from grace. The cause is at once obvious and yet baffling: guests and employees have begun to go missing, their remains turning up some days later in the sewer system, bloated, shredded, and bloodied. Desperate to restore its reputation and keep the museum afloat, Abarat discreetly hires the adventurers to investigate. He pleads with them to ensure the day goes smoothly while they root out the source of the terror plaguing the museum. Can the party uncover the truth without alarming the guests—or worse, becoming the next victims themselves?
Game style
Dungeon Crawl
A “Dungeon Crawl” is a scenario where players navigate a dungeon or labyrinth-like environment for the entirety of the adventure. It emphasizes battling monsters, collecting loot, and avoiding traps to survive to the end!
Combat Heavy
“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Less than a year on StartPlaying
7 games hosted
Highly rated for: Creativity, Inclusive, Teacher
Average response time: 3 hours
Response rate: 100%
Additional details
How to prepare
Players will need Discord accounts. A microphone is needed for Discord chat. Webcam optional. DNnDBeyond will not be supported for this game. You must create your character in Foundry.
What I provide
GM Style Relaxed Roleplay: I’ll aim to bring NPCs to life with lighthearted character voices and playful personalities, keeping interactions fun and welcoming for players of all experience levels. Atmospheric Music and Sounds: Festive music and gentle ambient sounds will enhance the game’s cozy, holiday atmosphere. Think crackling fires, jingling bells, and cheerful tunes to set the mood. Casual Challenges: While there will still be puzzles, exploration, and combat, the stakes are lower, and the focus is on shared fun rather than intense tactics. Creative solutions and teamwork will shine here. Rule of Fun: I’m flexible with the rules to keep things lighthearted and entertaining. If your idea adds to the holiday cheer or makes for a memorable moment, chances are I’ll say yes! Expectations for Players Relax and Have Fun: This is a laid-back holiday game meant to spark joy and create memorable moments. Feel free to play a quirky character, make bold choices, and embrace the festive silliness. Inclusive and Collaborative Play: Teamwork is still important, but the emphasis is on having fun together rather than strict strategy. Bring a cooperative spirit and a sense of humor to the table. Engagement at Your Level: Whether you love diving deep into roleplay or just want to roll some dice and laugh, there’s room for all play styles. Just bring your holiday cheer and enjoy the adventure. Post-Game Check-In: After the session, we’ll take a few minutes to share highlights and laughs, wrapping things up with positive vibes for everyone.
Gameplay details
Gameplay Safety Tools: X, N, & O Cards During gameplay, X, N, and O Cards will be used for player comfort: X-Card: Stops the game immediately if a topic becomes uncomfortable. Players can signal this verbally, show it on video, or type an "X" in chat. N-Card: Indicates nearing discomfort, prompting a scene pivot or slowdown. An "N" typed in chat or shown on video works. O-Card: Indicates that players are good to continue or escalate intensity, especially useful in combat or suspenseful moments. To ensure privacy, players can also message these signals directly to me. Debriefing Following each session, I’ll lead a debrief to discuss highlights, challenges, and any points that might have felt intense or uncomfortable. This debriefing will help gauge the group’s comfort, gather feedback, and adjust future sessions to enhance everyone’s experience.
Content warnings
Safety tools used
• Debriefing
• Session 0
• X, N, and O Cards
How will character creation work
2014 RULES: • No longer supported 2024 RULES • All content available on my Foundry game is fair game Please check out the resources channel on Discord for the most up to date details.
Players can expect
Combat / Tactics
High
Roleplay
Medium
Puzzles
Medium
Experience level
Open to all
Platforms used
• Discord
• Foundry VTT
Free
Each player will be charged when a session starts.
Details
Once / Sunday - 5:00 PM UTC
Mar 23
3-6 Hour duration
0 / 5 Seats filled
Requirements
Experience required: Open to all
Age: 18+