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The Inescapable Mists, Curse of Strahd 2e

The Inescapable Mists, Curse of Strahd 2e

Pathfinder 2e | Campaign

About the adventure

Strahd’s Player Guide Welcome to Curse of Strahd, one of the most hauntingly immersive adventures ever written. This is a tale of gothic horror, mystery, and survival, set in a world where danger lurks in every shadow and knowledge is the most powerful weapon at your disposal. If you crave a campaign that challenges your wit, courage, and teamwork, then step forward into the mist—if you dare. I have run Curse of Strahd twice before, and it remains the most unforgettable campaign I’ve ever been part of—both for myself and my players. To enhance the experience, I incorporate select third-party material to deepen the lore, enrich the experience and mechanics, and bring Barovia to life in ways that make the world feel complete. My goal as a GM is simple: to craft a story that balances exploration, social encounters, and combat—blending all three seamlessly into an immersive and emotionally gripping experience. Most importantly, I want everyone at the table to have a fantastic time and create lasting memories. The Curse of Strahd takes place in the forsaken realm of Barovia, a land swallowed by The Mists. This is a world where myths and truths intertwine, and where uncovering the past is key to escaping its grasp. Barovia does not play by the normal rules of the world, and many of its secrets reveal themselves only to those who dare to seek them out. The true power in Barovia is not found in steel or magic, but in unraveling the truths that shape this cursed land. Be prepared for the unexpected, for in Barovia, nothing is ever quite as it seems. Unlike traditional fantasy adventures where heroes triumph over evil with sheer might, Curse of Strahd is a Gothic Horror tale—where survival itself is a victory. This is a world of decay, dread, and despair, where the people are broken, hope is fleeting, and malevolence is ever-present. The land itself is cursed, and you will feel its weight on your soul. What you uncover may save you… or damn you. Resources are scarce, allies are few, and the odds are rarely in your favor. Not all choices will be black and white, and even good intentions can lead to terrible outcomes. Before we embark on this journey, we will have a free Session Zero— dedicated to character creation, party cohesion, and setting expectations. I want to ensure that every player is engaged and invested in the story. • This campaign thrives on mystery. If you have played Curse of Strahd before, watched a playthrough, or read spoilers, I kindly ask that you do not sign up. I understand some spoiling is inevitable. Part of the magic of this adventure is the unknown, and prior knowledge can diminish that experience. • Your choices will shape the world around you. Actions have consequences, and the story will evolve based on the paths you choose. If you are ready to step into a land of shadows and whispers, where fear is a constant companion and hope is a fragile thing, then welcome to Barovia. The Mists are calling... will you answer?

5.0

(4)

Game Designer
Multi-lingual

Less than a year on StartPlaying

Highly rated for: Creativity, Voices, Storytelling

Average response time: 2 hours

Response rate: 100%

Additional details

How to prepare

Players must have a working mic to play. I will host the game through foundry so all you need is yourself/voice and would be good to use pathbuilder to help create your character. The Lands of Barovia contain many Undead monsters but I will add/incorporate many living monsters as well. You should all be familiar with the Pathfinder 2e rules and would be good, though not necessary, to have a 2-3 character concepts in mind before session zero.

What I provide

I like to run rule of cool and sometimes may get a rule incorrect but will continue forward for the sake of continuity and can talk about the proper rules out of session. I am also very open to using homebrewed rules for certain instances that make the game fun for all. Intense combats on Foundry VTT with maps/tokens. Excellent Social encounters with some different voice actings, theatre of mind scenes and animated maps, plus atmospheric and thematic music.

Gameplay details

Session 0 will go over all potential instances and any possible moments of Uncomfortability. I am very open and would love for my players to be comfortable and enjoy their time. Anyone who doesn't wish to speak about it in front of others may message me privately and I will work with them to resolve the issue. Details will be sent to them via discord

Content warnings

Safety tools used

Debriefing

Luxton Technique

Luxton Technique Discussion

Session 0

X, N, and O Cards

How will character creation work

The Curse of Strahd will take characters from level 3 to anywhere between level 10 and 13. It is a sandbox which means characters may possibly enter an area that is above or below their advised level. We will use the free archetype and the slow bonus progression rule so builds can come online earlier. We will discuss further in session zero. Session Zero & Player Expectations Before we embark on this journey, we will have a Session Zero—a free session dedicated to character creation, party cohesion, and setting expectations. This is a collaborative experience, and I want to ensure that every player is engaged and invested in the story. A few important notes: • This campaign thrives on mystery. If you have played Curse of Strahd before, watched a playthrough, or read spoilers, I kindly ask that you do not sign up. Part of the magic of this adventure is the unknown, and prior knowledge can diminish that experience. • This is a horror campaign. While not designed to be overly graphic, the game does explore dark themes. If there are any specific content concerns, we will discuss boundaries in Session Zero. • Roleplay matters. While combat and tactics are important, immersive roleplay and problem-solving are just as vital to your survival. • Player agency is key. Your choices will shape the world around you. Actions have consequences, and the story will evolve based on the paths you choose.

Players can expect

Combat / Tactics

High

Roleplay

High

Puzzles

Low

Experience level

Intermediate

Platforms used

Foundry VTT

3 NEEDED TO START
$25.00

/ Session

Each player will be charged when a session starts.

Details

Weekly / Thursday - 10:00 AM UTC

3-3.5 Hour duration

1 / 5 Seats filled

Requirements

Experience required: Intermediate

Age: 18+

This game will begin once 4 players have joined