[FULL] Want to learn D&D? Join Dragons of Stormwreck Isle today!

[FULL] Want to learn D&D? Join Dragons of Stormwreck Isle today!

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
Free

Details

Weekly / Friday - 11:00 PM UTC

Session Duration / 2–4 hours

5 / 6 Seats Filled

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Schedule

This game will begin once 3 players have joined

Meet your party members

5/6

About the adventure

This is a starter module that is designed to teach new players! Level 1-4 According to legend, two families of dragons came into being in the very first days of the world's creation. Bahamut, the noble Platinum Dragon, made the metallic dragons—gold, silver, bronze, brass, and copper. Cruel, five-headed Tiamat made the chromatic dragons—red, blue, green, black and white. The metallic and chromatic dragons share a mutual animosity that originates in the enmity between Bahamut and Tiamat. (Bahamut is often called the King of Metallic Dragons in the world of the Forgotten Realms, and Tiamat the Queen of Chromatic Dragons. In other worlds they have different names, and like all gods, they are beyond gender.) The origin of Dragon's Rest is rooted in that animosity. Ages ago, a fire-breathing red dragon called Sharruth rampaged up and down the Sword Coast. Three metallic dragons joined forces to battle Sharruth and imprisoned her beneath the ocean floor, believing seawater would quench her fire and keep her bound forever. But Sharruth's fury, legend says, caused the undersea volcanic activity that formed Stormwreck Isle. In all likelihood, Sharruth is long dead and entombed beneath the island, but chromatic dragons whisper that she still lives and will one day emerge from her prison. One fact is undeniable: the powerful magic embodied in such an ancient dragon has left a permanent mark on Stormwreck Isle. That magic has drawn other dragons to the island throughout the centuries, making it a recurring battlefield in the conflict between chromatic and metallic dragons. Several of these dragons have died there, each leaving behind a spiritual scar that causes unpredictable magical effects.

Game themes

Meet the Game Master

4.5

(2)

Less than a year on StartPlaying

Highly rated for: Teacher, Creativity, World Builder

About me

DM of 3 years! I like to run official 5E adventures, with cool music and art handouts.

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Character creation

Creating your character

Character creation will take place during session 0.

The current party

If you would like to learn how to play D&D, this adventure is for you! I'll provide everything needed to play and I will help you any way I can! In Dragons of Stormwreck Isle, the characters experience the magical scars left behind by the death of dragons. Faced with the evil schemes of one living dragon and the righteous anger of another, they'll have the chance to explore whether peace between the feuding dragon families is possible—or if they must resort to violence to resolve the conflict on this isle.

What to expect

Preparing for the session

A mic and a working laptop or pc are required to play.

What Muckle brings to the table

This game will be hosted on Roll20's VTT. Everything required to play will be provided by the DM. The campaign will feature music, art handouts and to-scale maps. My rules are as follows: -Character creation limited to: PHB, DMG, MmoM, TCE, XGE & VRGR. -Use the Roll20 Charactermancer to build your character. -Roll for stats with advantage, or point buy. Decide prior to rolling. -No uncalled for rolls. The DM may prompt you for a dice roll, or you may ask to make a dice roll, but do not make uncalled for rolls. If you do, they may not count. -Roll for HP or take average. Decide prior to rolling. -Flanking will grant a +2 bonus to attack roles, in most cases. -No Lucky -No Silvery Barbs -No Evil aligned characters unless otherwise stated. -No races with fly speeds unless otherwise stated. -Cover mechanics exist (+2 AC for half cover & +5 AC for three-quarters). -After a firm wrist-slap from the Players, Rests will be RAW for now. (1 hour short rest, 8 hour long rest) -No fudging dice. -Webcams are optional but encouraged. -Anyone is welcome to join One-Shots (up to 6*), but campaigns are invite only. -Inspiration, and in rare cases gold, will be awarded for good RP. -No meta-gaming. This will be punishable by granting the DM inspiration.(To clarify, it IS ok to "pause" the game to talk about abilities and such. It's NOT ok to give your character knowledge from outside the game.) -Create a token for your character. -HOMEBREW RULE: Last Stand (When you fail 3 Death Saves, you may take one non-healing action and move half of your movement during your next turn, before death comes for you)

Safety

How Muckle creates a safe table

Lines & Veils will be discussed during session 0.

Content warnings

Safety tools used

Frequently asked questions