Knight Of The Rose, Dungeon and Dragons 3.0/3.5/Homebrew
Do you have the power to harness the powers around you and unlock your true potential in an era when magical powers are regarded as myths and legends.
$15.00
/ Session
Details
Weekly / Sunday - 5:00 PM UTC
Dec 7 / Session 31
Session Duration / 5–10 hours
5 / 6 Seats Filled
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Schedule
About the adventure
21st Character Level, upon Creation This is an Epic 3.5 Campaign with some 3.0 books allowed and some homebrew. Do you have what it takes to explore the unknown world and timeline with your allies? If so join in on the adventure! = Players are currently on an Global Voyage onboard the Vessel known as the Dark Maidens Arc. The adventures journeyed southeastern from the coasts of Oulvas Southern shores and Isle of Reptoria. Their new path led them around the globe, through the Maw, into the Salty Seas, and onto the Isla De Iruun. Home of the Elder Brass Dragon Borismaa, her Brood and a Druidic Enclave of Forsaken Drow. The veil begins to lift. Their path took them across the world to the nation of Taegar-Vlen and deep into the Underdark to the nation of Zabazenon. Escaping the chaos that enveloped the Drow, the party found themselves being treated as Hero's by the kingdom of Taegar-Vlen. ==== After defeating Scrugar the Troll of Valeview and the removal of the Scorpions from the caves of Reptoria known as Black Claw and Motha Claka, Tredgar the Mighty having found His Dwarven Father and Dragonic ancestor Grishnack the Elder Green freeing them both. A descendent of an Elder, and recognized now as the Consort of the Elder blue Lyrmyth, Tredgar the savior to the Elder Chromatic Dragons. Second Mate to the DMA and a Knight Captain from a forgotten order, Alixandria forges forward from the shadows of bygone days. After unleashing their eldritch powers, mastered during a tainted age, the powerful Alixandra burned their way into legend defeating a Balor. Now holding the spear of destiny that she stripped from the hands of Jarlax the weaponmaster of Kabzane, Alexandria's fate seems tied to destiny. With stars in mind and stones in their eyes Fel and Primordium a pair of fallen and reformed souls try to reclaim their connection to the planes. After having found a connection to the lost and forgotten god Stella the Star Guide they now press onward looking toward restoration. With her secrets revealed they will save her one day. Friendly intentions in mind Wenry and their family calmed the Mourning Queen of Valeview. Acquiring a new partnership with the Undead City. Resolving old qualms she guided Alariel and Victor to put aside their differences Having allies of light and dark they provide the yin and yang. Captain Raggath the Dread Pirate and master or the Dark Maidens Arc undertook a previous voyage which was full of raids, and exploration only to find himself now scouring the Oceans and Seas for the World Turtle. With a crew of devoted and loyal guild members he and his Adventuring companions travel the world. Having rescued the lost princess of Taegar-Vlen and protected the royals from assassination he has attained Knight of the Wind and their allies are Hero's. One day Raggath will settle down and potentially rule a kingdom if not the Cosmos.
Game themes
Meet the Game Master
4 years on StartPlaying
199 games hosted
Highly rated for: Creativity, Storytelling, World Builder
About me
Hello Adventurers, I have been playing Dungeon and Dragons 3.5 for nearly 11 years. As a Dungeon Masters I have held campaigns over the last 8 years. Are you an experienced player or a new player, I gladly welcome either! I am quite familiar with the world of Dungeons and Dragons 3.5. I am an avid reader both in regards to the Dungeons and Dragons 3.5 and similar content. Do you prefer One shot campaigns or Full Length 1 - 20 Campaigns? As a player I try to be quick witted and imaginative, you have to be willing to play your role yet still adapt to the situation. As a Dungeon Master I enjoy giving players opportunities and challenges that will keep them entertained while testing their skills.
View Profile →Character creation
Creating your character
== The mysteries of the world and the secrets of the past draw the adventures across the globe. Legends of the past, stories pass down, and raw curiousity drives them. With the intent to explore and learn these adventures intend to set their marks on the world in ways yet to be seen. === World has a reduced amount of magical access to shops and equipment outside key locations. This Promotes party development, crafting, downtime organization for travel duration, and more. Starting gold and equipment are determined upon creation to account for current party progression and arcs. ==== New and experienced players are welcome! Equipment and starting gold will be provided. 21st Epic Level Start (Templates can be added within reason affecting your ECL.) Without Approval, No Player can start with access to Psionic Powers, try to think outside the box, such as Shadow Magic, Tainted, Gem Magic, Force and more. (Message me if you have questions.) There are a lot of classes that are allowed still so be creative! As the party progresses around the world they have unlocked new classes and options for growth. Physical combat, Extraordinary (Ex), Spell-Like Abilities (Sp) and Supernatural Abilities (Su) are all promoted since Spellcasting and Psionics are restricted. Non-Standard races with Level Adjustment and Racial Hit Dice are allowed but must be accounted for. Example: Bugbear (3 Racial Hit Dice + 1 Level Adjustment, 4 ECL race) Starting Character Level 21st Epic (Non Gestalt, LA (Removed) , Expect to be offered Divinity since 21+ HD, Starting Equipment and Gold set at creation.) (Templates and Non standard races can be used but must be accounted for.) Some examples include: Goliath, Aasimar, Tiefling, Drow. Characters will be created on Roll 20 but I do recommend keeping a physical copy as well.
Alternate magic sources and unique builds abound. -Mighty Tredgar the Dwarven Dragonoid. -Captain Raggath the Human Dread Pirate. -Shadowtainted Alixandria the Human Sage. -Gemlord Fel the Warforged Geologist. -Feylord Herven the Hybrid Sleuth.
What to expect
Preparing for the session
Please be prepared to utilize roll 20. Dice, a notepad, and a pencil are recommended but not required. A notebook is usually helpful during 1 - 50 campaigns. Most of my campaigns run up to 50 HD to complete the final quests. Character creation would be best handled prior to the start of the session, final touches can be done during zero hour before session. I can assist with character creation if requested. Character leveling should be done in between sessions, I can also help during zero hour before session. A Mic would be preferred so I can hear the players or webcam for their dice rolls if using real dice. I will require a digital character sheet on roll 20. I also would suggest an addition physical copy of the character sheet.
What Adam brings to the table
Dice, miniatures, custom maps, Physical copy of some DND 3.5 books. (PHB, DMG, MM1, Spell Compendium and a few others. I will be collecting more books to utilize during campaigns. Also we all have the core and additional texts searchable via online and or through PDF.
Homebrew rules
Custom world material can be found as can Epic and Divine spells, titles and some usages of material from another game concept with 3.5 origins. I will explain more in game!
Equipment needed to play
Computer
Mobile Phone
Platforms used
Safety
How Adam creates a safe table
Adventurers can expect a healthy balance of combat, role-play, with a few puzzles and riddles along the way! The truth will revealed about how the world survived cataclysmic changes and the Great Battle with the Elder Dragons. Little is known about the outside world. The Archipelago secluded itself with magic and turbulent oceans.
Content warnings
Safety tools used