Year Zero - The Blood Wars Final Battle
Dungeons & Dragons 5e | Campaign
About the adventure
Greetings! My name is Ariel Gaspar and I am a professional DM of the Foco Arcano channel. I've been playing RPGs since I was 7 years old and became a full-time pro DM 4 years ago. This will be my first campaign using SPG, and I can't hide the excitement! This campaign will be set in the homebrew world of Earan, where the character will get to explore it all, from the streets of great cities, the whispers from the halls of kings, to the hidden cults that are trying to change the world forever. The first few levels of this campaign will serve as an introduction to the setting, giving players time to discover their place and preferences there, and level 5 onwards the plot will thicken! The way I run my games is the antagonists make their moves based on the Players interactions and actions. That means the players have more power on where to go or what to do, molding the campaign based on their decisions. Many of the NPCs will have their own goals and agendas and could become friends or foes, again, depending on the players decisions. If you're looking for a long term campaign, inspired by A Song of Ice and Fire and on Elder Scrolls Oblivion, this might be the game for you!
Game style
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
The party currently is composed of Wretch, the charismatic yet simple Kobold Cleric; Kash, the calm and straightforward Elf Monk and Melika, the hearty and cordial Bard/Wizard of noble status.
Game Master Reviews (7)
Proficiencies
Players say this GM is great at:
Rule of Cool
Inclusive
Creativity
Creative, solid DM, knows how to play according to rule of cool and not against the players. Values storytelling and worldbuilding, even coming from a player. Good narrator for creative players seeking to have fun with their more out-of-the-box ideas and characters. As inclusive as someone could get, really.
I've been playing with Foco Arcano for at least 2 years now, and you'll be impressed by Ariel's storytelling ability. In addition, the freedom to create characters and explore the world is exceptional and a great advantage of playing with Foco Arcano. Stop questioning, come play now!
I want to highlight all the qualities the site provided to describe Ariel’s profile. I’ve been playing since 2013, and I admit I’m quite picky when it comes to finding a good GM for an RPG session. Ariel is an EXCELLENT storyteller, and I couldn’t recommend anyone better for your game right now—especially if you’re a new player or someone looking for long-term fun. I just FINISHED a 2.5-year campaign he ran, and I will never forget it!!!
Additional details
How to prepare
A good microfone and a PC that runs Foundry smoothly. If you're a beginner at the game I will help you to set it all.
What I provide
The game will be run in my discord server, where, if you want, you can chat with players of other games set in the same world, and players from other parts of the world as well. For VTT we will use Foundry with a couple of modules. Some maps are of my own making using Inkarnate, others will be from premium map creators I support. There is also soundtrack that I will control to set each scenes emotions. I try my best to voice each NPC distinctively (I'm no VA, just a RP lover hehe) and most of the important NPCs have their own Personality traits, ideals, bonds and flaws which I use as guidelines to roleplay them. Combat can be adjusted as the players preferences, I like creating challenging encountes but I do also have fun by making them simpler nonetheless.
Gameplay details
We will discuss any and all lines and veils in a session zero in call or, if the players prefer, they can send their limitations directly to me and I'll make sure the game will run smoothly
Content warnings
Safety tools used
• Aftercare
• Breaks
• Debriefing
• Lines and Veils
• Open Door
• Session 0
• X, N, and O Cards
How will character creation work
I suggest you bring two or three character concepts to session zero to see what better fits the party. The party doesn't need to be "balanced" (you don't need to play a cleric or healer if the party doesn't have one; if no one has healing magic then health potions will become more common, and so on for each "role" of the game). We will how each concept fit with the initial adventure hooks I have in mind. For character sheets we can create them directly into Foundry, using point buy and discuss which of the 2024 rules we can start using. All official content is good to use, even MTG settings or content from CR, Dragonlance, etc. For homebrew content I have some in my setting already, and content from Valda's Spire of Secrets, the Blood Hunter and from the Dungeon Dudes books are good to use. Other homebrew has to be analyzed before the game starts and is subjected to nerfs.
Players can expect
Combat / Tactics
Medium
Roleplay
Medium
Puzzles
Low
Experience level
Open to all
Platforms used
• Foundry VTT
• Discord
$10.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Wednesday - 2:00 AM UTC
Jun 11 / Session 14
3-4 Hour Duration
3 / 6 Seats Filled
Schedule
Requirements
Experience required: Open to all
Age: All Ages