Lost Mines of Phandelver|Eberron|Survival|+18|LGBT+ Friendly
Dungeons & Dragons 5e | Campaign
About the adventure
In this Dungeons and Dragons 5e campaign, experience a new and unique take on the beloved starter adventure, Lost Mines of Phandelver. Join the intrepid scavengers who dare to traverse the dead-gray mists! Explore and survive as a party while you battle exotic monsters, scavenge unique materials, and craft magical machinery at your base of operations. Build your name amongst the Mournlanders as you decide who will control the greatest treasure in the Wasteland!
Game style
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Theater of the Mind
“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Combat Heavy
“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.
Hi! My name's Wyatt! I've been a DM for about six years now and I'm really looking forward to playing with you. I'm GREAT with beginners and this campaign is perfect for mature players of all levels of experience with TTRPG's. Here's some more information about the vibe of this adventure. Adventure Background: It's been thirty years since the dead grey mist erupted and consumed the nation of Cyre. No one knows what or who caused it, but in the aftermath, Cyre became a magical wasteland inhabited by living spells, mutant monsters, and renegade living constructs once used as soldiers. While many fear this place-called the Mournland now-some see that there's money to be made in the ruins. Cyre was a nation of industry, it's cities full of magical artifacts and technology powerful people would offer great wealth to retrieve. Appendix E: Inspirations Fallout The Last of Us Death Stranding Mad Max Remnant: From the Ashes Forspoken
Less than a year on StartPlaying
Highly rated for: Creativity, Voices, Sets the Mood
Average response time: 18 hours
Response rate: 100%
Game Master Reviews (1)
Proficiencies
Players say this GM is great at:
Creativity
Voices
Sets the Mood
Additional details
How to prepare
In order to play in this campaign you will need: 1) Dice or Dice App 2) Character Sheet (Digital or Physical) 3) Discord 3) Access to a mic (webcams are encouraged but optional) 4) A positive and enthusiastic attitude for play Requirements for Session 0: 1) Complete Monte Cook RPG Consent Checklist sent as PDF's to the GM via Discord or StartPlaying private message
What I provide
Our main digital toolsets are D&D Beyond for character creation, maps, etc. and Discord for online connection. I use situational ambient music as long as bandwidth allows for all players. I encourage players to identify and share songs, art, and/or mannerisms/accents that reflect their character, but nothing is required besides dice and suspension of disbelief. I do voices for NPC's but there's no pressure at my table to do anything you're not comfortable with. I encourage my players to approach roleplay scenarios in whatever ways feel most natural to them. As a GM, I specialize in the Dungeons and Dragons 5e 2014/Legacy Rules. I am homebrew-friendly but I also claim veto power on any rules extensions that I deem to be detrimental to the game. My favorite setting to GM in is Eberron, and in that setting as well as any others where it is appropriate, I allow firearms as a weapon type. I'm very open-minded in rules adjudication, so if you're thinking of something and I can think of a way to make it work, I will let you make any attempt. On the topic of NPC's, I include a small roster of companion NPC's in campaigns that I intend to last longer than 4 weeks. These companions are crafted in the spirit of BioWare games like "Baldur's Gate," "Dragon Age," and "Mass Effect." They have backstories that intersect with player goals and flesh out parts of the setting that aren't directly involved in the narrative while filling combat and utility roles that may not be covered by the PC's. These companion NPC's are optional features and are not DMPC's. They exist to add to the player experience, not to supplant it. As a GM, I do my best to make combat quick, satisfying, and unintrusive. I invite players who like min/maxing to do so with the knowledge that it is the GM's job to design scenarios that challenge everyone at the table. No character is too powerful to to be killed. In light of that, I encourage all of my players to create characters that they feel are both narratively and mechanically satisfying to play. My games are collaborations, not competitions. Finally, I have a few non-negotiable house rules. First, every campaign starts with a free session zero where the group will discuss rules, characters, digital tools, personal boundaries and how to address when those boundaries are crossed. Second, I allow all characters a free feat at Level 1. Third, PC's do not use the Action/Bonus Action system of D&D 5e. Instead, PC's have three actions with which to do anything their character card allows. Fourth and final, in my campaigns, Short Rests are 8 hours and Long Rests are 1 week. To balance this, there is a supplemental rule that using any amount of Hit Dice on a Short Rest restores all spell slots and class actions. If you are a fan of vanilla 5e, I understand that these rule changes may seem drastic, but my games have never been better than when using these house rules.
Gameplay details
Session 0 is free and mandatory for all prospective players. It is where we get to know one another and establish a foundation of trust for the rest of our games. I encourage all prospective players to send me PDF copies of at least one (1) complete character card and one (1) complete copy of the Monte Cook RPG Consent Checklist before the Session 0. Resources will be provided for you upon subscribing to the campaign. Every session will include at least one break of at least 15 minutes per every 2 hours of play wherein all players are encouraged to hydrate, stretch, perform child care, and/or address any other mid-session personal needs. Beyond this mandatory break, I have an Open Door policy during play, meaning players are excused to step away from the table for any reason without the need for explanation. The game will go on in your absence but there will never be any sort of negative reprisal on you or your character for needing to stepping away. After every session, we'll perform at least 10 minutes of debriefing and aftercare wherein the events of the session will be recapped and players are encouraged to give their theories and feedback, or otherwise share their emotional needs and experiences with the group. During this time, WE LISTEN AND WE DON'T JUDGE. No amount invalidation will be tolerated. Outside of sessions, all players who subscribe to any of my campaigns will be invited to my discord server as Players, where they are free to message me privately to address any issues they feel are negatively impacting their play experiences. This can also be done on StartPlaying as well. These private conversations will be saved for legal security purposes but otherwise are completely confidential. Accusations of sexual harassment and/or discrimination will be taken with the utmost severity, resulting in the removal of the offender from the party and the immediate death of their character in the narrative upon the start of the next session without exception. Refunds will be only be issued in accordance with StartPlaying's guidelines.
Content warnings
• Character Death
• Violence
Safety tools used
• Aftercare
• Bleed
• Breaks
• Debriefing
• Monte Cook RPG Consent Checklist
• Open Door
• Session 0
How will character creation work
Upon signing up for the campaign, players will be given access to a D&D Beyond campaign page by which they will be able to access shared content. Rough character concepts can be drawn up before Session 0 but players will be given time during Session 0 to finalize their characters before the campaign starts. We will be rolling for stats. Cheating on rolls, in character creation and beyond, will result in an immediate removal from the campaign and character death in the narrative. Players are welcome to use their preferred online or offline Character Creation toolsets. We will be starting at level 1 and will use D&D 5e (2014 Rules). Homebrew is allowed but must be approved before implementation. Character Concepts should be realistic to the starting level of the campaign. That being said, Eberron is a unique setting with its own approach to power progression. While Level 1 characters should feel sufficiently novice, that does not mean they can't have action in their pasts as Level 1 is considered to already be a cut above the rest. For guidance on this, refer to these three examples of basic Eberron character concepts for Level 1: 1) You joined the Cyran Navy as a marine at a young age. The Last War ended soon after your enlistment while your ship was still out at sea patrolling for pirates and enemy warships. You watched the Mourning expand from the deck and soon found yourself a pirate cast adrift in a sea uncertainty. Now, you search the ruins of Cyre hoping to find answers among the remains. You've been doing this for thirty years, and while the money is good, you've yet to find the answers you seek. 2) You were robber and con artist back in the day, robbing banks and scamming travelers all along the east-west highway through Cyre. One day, you got caught during your greatest heist yet and were forced to bury the goods near a small town in Cyre. Then, the Mourning happened, complicating the process of retrieving your greatest haul. Over the last thirty years, you've settled down in Breland, but the ache to find that lost treasure has never left your gut. 3) You're a researcher from Morgrave University. Your course of study: Magical Artifice and the History of the Last War. You're life's dream has been to leave the august halls of Sharn's great university and venture beyond the dead grey mists to study the Mourning up close, but you've never been able to find a group of adventurers willing to bear the burden of your presence on a scavenging expedition. As the world begins to grow accustomed to the Mourning, you've been able to find less and less sponsorship for your research. Thus it is high time you took matters into your own hands. Armed with a House Cannith firearm and your extensive knowledge, you set out on an unsanctioned journey to show the world how important your research really is
Players can expect
Combat / Tactics
Medium
Roleplay
High
Puzzles
Low
Experience level
Open to all
Platforms used
• D&D Beyond
• Discord
$35.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Friday - 1:00 AM UTC
3-3.5 Hour Duration
0 / 3 Seats Filled
Requirements
Experience required: Open to all
Age: 18+